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ill do a second look but it might be so simple as a setting, though im pretty confident i have scoured everything :p

Never mind found the problem, it was loading same profile from a different profile folder that was an older version.
 
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ey jubis i have a problem and i have no idea if its trinity related at all or setting related, but if i set my bot to do keywardens it does a run of all then stops the bot instead of leaving the game and recreating like i used to do. Same thing with bounties if any unsupported bountys its suppose to leave game and recreate but it just stops the bot.

To me i sounded like an adventurer problem.. but i really dont know.

Have i missed something ?

you must use the latest profiles for adventurer, old ones will not work.
 
I donated how do i get the updated SVN? also are their specific builds for classes that trinity works with better than others?
 
I donated how do i get the updated SVN? also are their specific builds for classes that trinity works with better than others?

ty,

The builds we have tested and recommend are listed in the sticky thread: https://www.thebuddyforum.com/demonbuddy-forum/plugins/trinity/236632-supported-builds.html

the latest dev versions of trinity can be found here:

SVN: https://subversion.assembla.com/svn/unifiedtrinity.Master/trunk

Commits List: https://www.assembla.com/spaces/unifiedtrinity/subversion-4/commits/list
 
2.14.31 looks nice for raekor :D
Just finished 70grift easily.. 5mins left :D Have to say i got nearly perfect gear... but no weird standin doin nothing for me.
 
I hope monks interaction with sweeping wind while using sunwuko w/ kyoshiro will be fixed or improved. I wish there was a way to never use the last stack as well as it using the ability ooc. Its really frustrating to watch the bot fail because of this interaction losing the sunwuko set bonuses. I'm sure everyone using this item combo would greatly appreciate it.
 
I hope monks interaction with sweeping wind while using sunwuko w/ kyoshiro will be fixed or improved. I wish there was a way to never use the last stack as well as it using the ability ooc. Its really frustrating to watch the bot fail because of this interaction losing the sunwuko set bonuses. I'm sure everyone using this item combo would greatly appreciate it.
you mean this?
Monk: should no longer try to refresh Sweeping Wind if Kyoshiro's Soul is detected
 
I am using the 1.1.2906.595 beta version of DB as well as the 1.1.2896.448 release version. I keep getting a compiler error for trinity in both. I have the 2.14.31 version installed. Any ideas why this is happening?

Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(16,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\BuyItemsFromVendor.cs(17,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\PutItemsInStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\PutItemsInStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(12,7) : warning CS0105: The using directive for 'Zeta.Common' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\TakeItemsFromStash.cs(13,7) : warning CS0105: The using directive for 'Zeta.Bot' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Movement\StuckHandler.cs(11,7) : warning CS0105: The using directive for 'System.Threading.Tasks' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(27,7) : warning CS0105: The using directive for 'System.Text' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Settings\Loot\ItemListSettings.cs(28,7) : warning CS0105: The using directive for 'System.IO' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\BindingMember.cs(18,7) : warning CS0105: The using directive for 'Trinity.Technicals' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\MarkupExtensions\WidthToColumnCountExtension.cs(6,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\RadarCanvas\RadarHitTestUtility.cs(2,7) : warning CS0105: The using directive for 'System' appeared previously in this namespace
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0660: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Grid\GridPoint.cs(5,19) : warning CS0661: 'Trinity.Bot.Providers.Grid.GridPoint' defines operator == or operator != but does not override Object.GetHashCode()
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Items\ItemWrapper.cs(12,18) : warning CS0660: 'Trinity.Items.ItemWrapper' defines operator == or operator != but does not override Object.Equals(object o)
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Coroutines\ExtractLegendaryPowers.cs(173,40) : warning CS0028: 'TrinityCoroutines.ExtractLegendaryPowers.Main()' has the wrong signature to be an entry point
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\Framework\Core.cs(14,49) : error CS0723: Cannot declare a variable of static type 'Trinity.AvoidanceManager'
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\UIComponents\BindingMember.cs(41,50) : warning CS0108: 'Trinity.UI.UIComponents.BindingMember.PropertyChanged' hides inherited member 'Trinity.Objects.BaseObject.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(617,50) : warning CS0108: 'Trinity.UI.RadarUI.VisualizerViewModel.PropertyChanged' hides inherited member 'Zeta.Common.Xml.XmlSettings.PropertyChanged'. Use the new keyword if hiding was intended.
Compiler Error: d:\Game Stuff\Demon\Plugins\Trinity\UI\Visualizer\VisualizerViewModel.cs(620,29) : warning CS0114: 'Trinity.UI.RadarUI.VisualizerViewModel.OnPropertyChanged(string)' hides inherited member 'Zeta.Common.Xml.XmlSettings.OnPropertyChanged(string)'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
 
Changes in 2.14.31

General:

  • New Death Handler, can revive to repair in town rather than leaving; enable in Advanced settings.
  • bot should no longer try to move back to portal position after teleporting within the same connected world.
  • Increased progression globe pickup range from 40 to 150 -jubisman
  • 'Give higher priority to containers' should work regardless of having Harrington's Waistguard equipped now -jubisman
  • Removed TVars entirely (fixes barb skills not being cast in multiplayer games and maybe some other things) -jubisman
  • Fixed option to pick up Death's Breaths not working -jubisman
  • Added Phelon's fix for Minion Weighting -jubisman


Combat:

  • Non-units should no longer by subject tothe 'ignore trash further away than' slider value.
  • Fix to path weighting formula that was causing nearby mobs to be ignored and causing bot to get stuck.
  • Fix for issue with stalls due to casting spells too fast
  • Fixed resurrecting dead players being interrupted.


Crusader:

  • Merged in Newk's Bombardment behavior and refactored some of it to CombatBase.
  • Added preliminary support for crusader speed farming builds -jubisman
  • Fixed Invoker sader not being able to cast Bombardment -jubisman
  • Added a missing CanCast check to Bombardment sader logic -jubisman
  • Fixes for speed farming variations of the LoN build -jubisman
  • Sweep Attack should now look for the best arc target -jubisman
  • Fixed issue that was causing bot to not cast default attacks when not running LoN Bombardment -jubisman


Wizard:

  • Attempt to make DMO Arcane Orb wiz get within range -jubisman
  • Added Teleport Delay slider -jubisman
  • Casting of black hole is now staggered when multiple wizards are in the party.


Monk:

  • Should no longer try to refresh Sweeping Wind if Kyoshiro's Soul is detected -jubisman


DemonHunter:

  • Fix for vaulting too much thnx solenrus.


WitchDoctor:

  • added support for WD LoN Firebat builds -jubisman
  • should now try to cast Spirit Walk when blocked by ignored mobs -jubisman
  • should now cast Big Bad Voodoo more reliably when Legacy of Nightmares set is detected -jubisman

Items:

  • Fixed an issue preventing town runs after greater rifts in some situations.
  • Bot should once again use crafting recipes automatically.

Settings:

  • Added setting in Advanced to turn on experimental Avoidance
  • Added log category for 'Cooldowns' under advanced tab.


Visualizer:

  • Fixed slow/bad data coming through when using thread mode with bot stopped.
  • Improved the visibility of avoidances.
  • Added RadarDebug class to make it easy to draw debug locations.


Technical:

  • Finished Skill/Buff cooldown tracking system.
  • Skill.Cooldown & Skill.CooldownRemaining should now show proper values.
  • Added ConventionElementElapsedMs and ConventionElementRemainingMs to CacheData.Buffs
  • Added a way to get the cooldown time of buffs.
  • Added 'ConventionTimeRemaining' property to buffs cache.
  • Moved GetLoiterPosition to TargetUtil.
  • Broke 'Unit Test' ask me if u need it.
 
I am using the 1.1.2906.595 beta version of DB as well as the 1.1.2896.448 release version. I keep getting a compiler error for trinity in both. I have the 2.14.31 version installed. Any ideas why this is happening?

Try deleting the trinity folder and re-installing it.
 
I love you xzjv and jubisman!! Thank you, that fixed it. Strange though, that usually doesn't happen.
 
xzjv and jubis,

Having an ongoing problem as to where the greater rift progress globes are being missed.

What's happening is the elite or rare is killed and the globes are right under the bots feet, then the wizard teleports away from them without moving, so that doesn't trigger the game to recognize that I have walked over them.

It's slowing down the runs by quite a lot considering I am just killing elites.

Is there anything I can do to fix this?

Thanks!

Running DemonbuddyBETA v1.1.2906.595

Plugins:

[Adventurer] (1.3.4.14) initialized.
[Trinity 2.14.31] Initialized v2.14.31
 
Yeah, it's a know issue. We know why it happens, we just haven't had the time to code the (admittedly complex) fix. It may take a while until we get there though, sorry.
 
Yeah, it's a know issue. We know why it happens, we just haven't had the time to code the (admittedly complex) fix. It may take a while until we get there though, sorry.

Thanks for the quick reply! Appreciate your hard work.

Happy to wait.
 
Thanks for the quick reply! Appreciate your hard work.

Happy to wait.

I actually just remembered something else that has been bugging me.

The bot is sitting in front of kadala and doing the following:

[Trinity 2.14.31] Interacting with X1_RandomItemNPC-68 (361241) Attempt=1
[Trinity 2.14.31] Interacting with X1_RandomItemNPC-68 (361241) Attempt=2

Then it's having an experience timeout. Leaving the game, starting a new game, going back to Kadala and still can't open it.

If I click on Kadala manually, Trinity begins to purchase the items with shards..

Any idea?
 
fix townrun task priority please, too many times i saw the bot gambling with almost full inventory, result in running back and forth from Kadala to stash many times. the common sense logic shall be

out of portal
-->close rift
-->ID legs
--> * stash any needed items
-->take out matz and cube whatever checked options
-->trash rest inventory @ blacksmith
-->clean up all @ stash
-->if, enough blood shards go gambling --> goback to *
if not, make new rift


BTW crusader seems to be much smoother after the update, great job guys! hopefully public bounties will be available soon, only limit to us botters now is just acts' matz :(
 
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fix townrun task priority please, too many times i saw the bot gambling with almost full inventory, result in running back and forth from Kadala to stash many times. the common sense logic shall be out of portal-->close rift-->ID legs-->stash any needed items-->take out matz and cube whatever checked options-->trash rest inventory @ blacksmith-->clean up all @ stash-->new rift.

BTW crusader seems to be much smoother after the update, great job guys! hopefully public bounties will be available soon, only limit to us botters now is just acts' matz :(

Thanks mate, you really explained that well.. I was finding it hard to put in to words..

I posted another thread about this, but I'm also having the problem where Trinity is not even opening the kadala window in the first place.. brand new installation and latest trinity.
 
Run both DB 445 with Trinity .31 and DB BETA 595 with Ttinity .31

I use Item list and check keep all ancient equipment.

When town run,
Bot salvage Unidentified equipment occasionally.
Bot also salvage ancient equipment which set to keep in item list occasionally.

Anyone can help?:confused:

Thanks~~
 
can you set cast bombardment on coe cycle priority over steed charge in combat? lots of times the bot miss the cycle because its too busy riding the horse, huge dps lost there.
 
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