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hey, is there any chance to get spectral blades abit nearer? my arcane orbs aren't hitting most of the time :P
 
hey, is there any chance to get spectral blades abit nearer? my arcane orbs aren't hitting most of the time :P


Plugins/Trinity/Combat/Wizard.cs. Changes are in red.

Code:
            // Spectral Blade
            if (CanCast(SNOPower.Wizard_SpectralBlade))
            {
             [COLOR="#FF0000"] //[/COLOR]var bladeRange = Runes.Wizard.ArcaneOrbit.IsActive ? 4f : 15f;
                return new TrinityPower(SNOPower.Wizard_SpectralBlade, [COLOR="#FF0000"]2f[/COLOR], CurrentTarget.ACDGuid);
            }

You are commenting out //var bladeRange = Runes.Wizard.ArcaneOrbit.IsActive ? 4f : 15f;
You are replacing "bladeRange" with 2f

Fix posted by ridz89 in another thread.
 
Starting Restless Sands (350562) act2 can't find defeat the deathly haunts in southern necromancer totem
 
Figure I'll ask here, I know this has been mentioned but I see some people aren't having any issues, and I've tried everything. Anyone know a fix for the crash when enabling trinity? I've fresh installed both installer/zip/beta, replaced trinity with new version (not in beta obviously as it comes with .24) and nothing still getting:

[Trinity 2.14.24] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**‎‏*‬‬‫*‬**​​‫‪‬**‪*‏‏‬*‎‫*(Int32 )
at GreyMagic.Executor.‎‪*‏*‏*​‪*​*‪*​*‫*‪***‏‏**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.**‬‎‪‪‪*‫‪‬‏*‫​‪‪*‬*​***‏‎‬*.‬‪‎****‫**‏**‫‏‏‪***‪***‬‏‎*()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.‫‬*‬‫‪*‎‎‪‏‏‬‫‬‫​*‬‬‬*****()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Helpers\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Cache\CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 108
at Trinity.Combat.Abilities.CombatBase..cctor() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 29
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Settings\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in c:\Users\Korey\Desktop\beta\Plugins\Trinity\Plugin.cs:line 189

any help would be awesome, apologies.
 
hey, is there any chance to get spectral blades abit nearer? my arcane orbs aren't hitting most of the time :P

if there are no any mob nearby 5 yards (a distance that can hit by ArcaneOrb),
we cast a SpectralBlade first(try to get some shields),
then walk toward the current target

Code:
// Spectral Blade
if (CanCast(SNOPower.Wizard_SpectralBlade))
{
    if(Sets.DelseresMagnumOpus.IsFullyEquipped && Skills.Wizard.ArcaneOrb.IsActive && 
            TargetUtil.AnyMobsInRangeOfPosition(Player.Position, 5f, 1) == false) {
        Skills.Wizard.SpectralBlade.Cast(); // try to get some shields before we move
        return new TrinityPower(SNOPower.Walk, CurrentTarget.RadiusDistance, CurrentTarget.Position);
    } else {
        return new TrinityPower(SNOPower.Wizard_SpectralBlade, 10f, CurrentTarget.ACDGuid);
    }
}
 
getting this error with .24 version.

[Trinity 2.14.24] Error in OnEnable: System.TypeInitializationException: The type initializer for 'Trinity.Combat.Abilities.CombatBase' threw an exception. ---> GreyMagic.InjectionDesyncException: Process must have frozen or gotten out of sync: Injection Finished Event was never fired
at GreyMagic.Executor.**‎‏*‬‬‫*‬**​​‫‪‬**‪*‏‏‬*‎‫*(Int32 )
at GreyMagic.Executor.‎‪*‏*‏*​‪*​*‪*​*‫*‪***‏‏**(Int32 )
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.get_TlsVal()
at Zeta.Game.ZetaDia.**‬‎‪‪‪*‫‪‬‏*‫​‪‪*‬*​***‏‎‬*.‬‪‎****‫**‏**‫‏‏‪***‪***‬‏‎*()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.get_ActorCommonData()
at Zeta.Game.Internals.ActorManager.‫‬*‬‫‪*‎‎‪‏‏‬‫‬‫​*‬‬‬*****()
at Zeta.Game.Internals.ActorManager.Update()
at Trinity.Helpers.MemoryHelper..ctor() in c:\Games\Buddy\Plugins\Trinity\Helpers\MemoryHelper.cs:line 34
at Trinity.CacheData.InventoryCache..ctor() in c:\Games\Buddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 34
at Trinity.CacheData.InventoryCache.get_Instance() in c:\Games\Buddy\Plugins\Trinity\Cache\CacheData.Inventory.cs:line 43
at Trinity.CacheData.get_Inventory() in c:\Games\Buddy\Plugins\Trinity\Cache\CacheData.cs:line 164
at Trinity.Objects.Item.get_IsEquipped() in c:\Games\Buddy\Plugins\Trinity\Objects\Item.cs:line 56
at Trinity.Objects.Set.IsBonusActive(Int32 requiredItemCountForBonus) in c:\Games\Buddy\Plugins\Trinity\Objects\Set.cs:line 96
at Trinity.Objects.Set.get_IsThirdBonusActive() in c:\Games\Buddy\Plugins\Trinity\Objects\Set.cs:line 91
at Trinity.Objects.Set.get_IsFullyEquipped() in c:\Games\Buddy\Plugins\Trinity\Objects\Set.cs:line 153
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings() in c:\Games\Buddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 108
at Trinity.Combat.Abilities.CombatBase..cctor() in c:\Games\Buddy\Plugins\Trinity\Combat\Abilities\CombatBase.cs:line 29
--- End of inner exception stack trace ---
at Trinity.Combat.Abilities.CombatBase.LoadCombatSettings()
at Trinity.Trinity.LoadConfiguration() in c:\Games\Buddy\Plugins\Trinity\Settings\Settings.cs:line 21
at Trinity.Trinity.OnEnabled() in c:\Games\Buddy\Plugins\Trinity\Plugin.cs:line 189
 
ah...found the fix...delete trinity folder completely from plugins. and replace with new one.
 
deleting and replacing don't help still getting the error when i activate trinity in plugins.
 
@dondada

Delete your entire DemonBuddy folder.

Replace with a brand new fresh install.

Delete every plugin folder & replace with new updated stuff.

It should work.
 
Sounds like there is nothing wrong, the settings you are going to are not the Trinity settings. They are the built in combat routine settings. Trinity's settings are in the plugins tab. click trinity and click config


I have tried going into Trinity in the top of the window and click Configure but there is no such thing as 'Choose Trinity as your combat routine' And the scripts stops after 3 seonds....
Please tell me what i do wrong or take a screenshot of where it is... I Simply cant find anything about this...

Chose Trinity as your combat routine
Loaded profile R-RIFT
Chose Trinity as your combat routine
[QuestTools][BotEvents] Bot is Starting
[Trinity 2.14.24] Bot Starting
[Trinity 2.14.24] Replacing Combat Hook
[Trinity 2.14.24] Replacing VendorRun Hook
[Trinity 2.14.24] Replacing Loot Hook
[Trinity 2.14.24] Inserting GoldInactivity into TreeStart
[Trinity 2.14.24] Inserting XPInactivity into TreeStart
[Trinity 2.14.24] Bot Starting, Resetting Gold Inactivity Timer
Waiting 3.2 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Normal, Quest: -1, QuestStep: -1, ResumeFromSave: False, IsPrivate: True]
[Trinity 2.14.24] Starting up Generic Cache Manage thread
[Trinity 2.14.24] Starting up Generic Blacklist Manager thread
Joined a game!
[Trinity 2.14.24] New Game - resetting everything
[Trinity 2.14.24] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.24] New Game - resetting everything
[Trinity 2.14.24] New Game, resetting Gold Inactivity Timer
[Trinity 2.14.24] ------ Equipped Non-Set Legendaries: Items=2, Sets=3 ------
[Trinity 2.14.24] Item: Bracer: Ancient Parthan Defenders (298116) is Equipped
[Trinity 2.14.24] Item: Amulet: Kymbo's Gold (197812) is Equipped
[Trinity 2.14.24] ------ Equipped in Kanai's Cube: Items=3 ------
[Trinity 2.14.24] Item: Shoulder: Vile Ward (201325) is Equipped
[Trinity 2.14.24] Item: Ring: Ring of Royal Grandeur (298094) is Equipped
[Trinity 2.14.24] Item: Polearm: Standoff (191570) is Equipped
[Trinity 2.14.24] ------ Set: Bastions of Will : 2/2 Equipped. ActiveBonuses=1/1 ------
[Trinity 2.14.24] Item: Ring: Focus (332209) is Equipped
[Trinity 2.14.24] Item: Ring: Restraint (332210) is Equipped
[Trinity 2.14.24] ------ Set: The Legacy of Raekor : 3/6 Equipped. ActiveBonuses=2/3 ------
[Trinity 2.14.24] Item: Shoulder: Raekor's Burden (336989) is Equipped
[Trinity 2.14.24] Item: Gloves: Raekor's Wraps (336985) is Equipped
[Trinity 2.14.24] Item: Helm: Raekor's Will (336988) is Equipped
[Trinity 2.14.24] ------ Set: Immortal King's Call : 5/7 Equipped. ActiveBonuses=3/3 ------
[Trinity 2.14.24] Item: MightyWeapon: Immortal King's Boulder Breaker (210678) is Equipped
[Trinity 2.14.24] Item: Chest: Immortal King's Eternal Reign (205613) is Equipped
[Trinity 2.14.24] Item: Boots: Immortal King's Stride (205625) is Equipped
[Trinity 2.14.24] Item: Legs: Immortal King's Stature (205645) is Equipped
[Trinity 2.14.24] Item: Belt: Immortal King's Tribal Binding (212235) is Equipped
[Trinity 2.14.24] ------ Active Skills / Runes ------
[Trinity 2.14.24] Skill: Sprint Rune=Marathon Type=Other
[Trinity 2.14.24] Skill: Furious Charge Rune=Merciless Assault Type=Spender
[Trinity 2.14.24] Skill: Battle Rage Rune=Bloodshed Type=Spender
[Trinity 2.14.24] Skill: Call of the Ancients Rune=Together as One Type=Other
[Trinity 2.14.24] Skill: Ancient Spear Rune=Boulder Toss Type=Spender
[Trinity 2.14.24] Skill: Wrath of the Berserker Rune=Insanity Type=Other
[Trinity 2.14.24] ------ Passives ------
[Trinity 2.14.24] Passive: Ruthless
[Trinity 2.14.24] Passive: Berserker Rage
[Trinity 2.14.24] Passive: Bloodthirst
[Trinity 2.14.24] Passive: Rampage
Loaded profile R-RIFT
Game joined, Resetting profile caches
ToggleTargeting, new values: Looting:True LootRadius:100 Combat:True KillRadius:80
Stopping the bot.
Session lasted for: 00:00:38.2254960
Bot thread did not end within 5 seconds
Chose Trinity as your combat routine
[Trinity 2.14.24] Inserting GoldInactivity into TreeStart
[Trinity 2.14.24] Inserting XPInactivity into TreeStart
 
If "Death Breath" is unticked for pickup...bot stills pick it up <.<
 
WHY NOBODY cARES ?????????????

97 % of ALL PROBLEMS could be solved if ONLY these 2 spots is fixed ????????

IS it NOT possible ??? or why NO REPLIES ?????????????

IS IT FROM FORUM ????????????

I don't know !! IF I can help I would help to fix it !! But I don't know how .... please .... look at the 2 locations and let me know what to do. It can't just be ignored forever. At least, one developer say: "Ok, I've heard this, we're working on it".
Have you tried the Adventurer forums? This really has nothing to do with trinity, you know.

Starting Restless Sands (350562) act2 can't find defeat the deathly haunts in southern necromancer totem
Starting The Black King's Legacy (448314) act 5 doesn't go into portal
These are also Adventurer issues.

if there are no any mob nearby 5 yards (a distance that can hit by ArcaneOrb),
we cast a SpectralBlade first(try to get some shields),
then walk toward the current target

Code:
// Spectral Blade
if (CanCast(SNOPower.Wizard_SpectralBlade))
{
    if(Sets.DelseresMagnumOpus.IsFullyEquipped && Skills.Wizard.ArcaneOrb.IsActive && 
            TargetUtil.AnyMobsInRangeOfPosition(Player.Position, 5f, 1) == false) {
        Skills.Wizard.SpectralBlade.Cast(); // try to get some shields before we move
        return new TrinityPower(SNOPower.Walk, CurrentTarget.RadiusDistance, CurrentTarget.Position);
    } else {
        return new TrinityPower(SNOPower.Wizard_SpectralBlade, 10f, CurrentTarget.ACDGuid);
    }
}
Interesting. Seems like a better solution than to keep lowering spectral blades range until it's zero and people are still not happy with it. Thanks for that, but are you sure it works? I tried making it walk to CurrentTarget.Position already and the bot can't do that because you can't walk through enemies and stop right on top of them, so the bot kept circling around the enemy like a dumbass and didn't cast anything.

Also, I find that this issue of not getting to close range is pretty much non-existent when you set Safe Passage Health Pct to 100%. Doesn't that work for you guys?

.23 version broken barb earth build. .19 works well
How?

If "Death Breath" is unticked for pickup...bot stills pick it up <.<
Yeah, known issue. Silly, right?
 
Last edited:
@dondada

Delete your entire DemonBuddy folder.

Replace with a brand new fresh install.

Delete every plugin folder & replace with new updated stuff.

It should work.

did that not only once.
everything worked fine till the demonbuddy beta update released yesterday tonight.
now i get the error over and over as soon as i activate trinity in plugins.
so i think its the new db beta version.
i wish i could downgrade the beta version and use the old one.
when i download the stable version i get a virus warning from my system so i better don't use it.
is it possible to get the last beta build before .594 ?
 
Interesting. Seems like a better solution than to keep lowering spectral blades range until it's zero and people are still not happy with it. Thanks for that, but are you sure it works? I tried making it walk to CurrentTarget.Position already and the bot can't do that because you can't walk through enemies and stop right on top of them, so the bot kept circling around the enemy like a dumbass and didn't cast anything.

Also, I find that this issue of not getting to close range is pretty much non-existent when you set Safe Passage Health Pct to 100%. Doesn't that work for you guys?

1. target is likely moved while you cast spectral blade, so the circling things do happen but should be acceptable
2. Safe Passage does solve the range problem, but not works well while less mobs around (e.g., facing a single elite)
 
Plugins/Trinity/Combat/Wizard.cs. Changes are in red.

Code:
            // Spectral Blade
            if (CanCast(SNOPower.Wizard_SpectralBlade))
            {
             [COLOR="#FF0000"] //[/COLOR]var bladeRange = Runes.Wizard.ArcaneOrbit.IsActive ? 4f : 15f;
                return new TrinityPower(SNOPower.Wizard_SpectralBlade, [COLOR="#FF0000"]2f[/COLOR], CurrentTarget.ACDGuid);
            }

You are commenting out //var bladeRange = Runes.Wizard.ArcaneOrbit.IsActive ? 4f : 15f;
You are replacing "bladeRange" with 2f

Fix posted by ridz89 in another thread.

tyvm
 
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