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Default Druid (Feral and Balance) by Fpsware

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Greetings Fpsware, great new betaversion :D

Only issue I have is [Balance] that when the treants are aggroing a target, the druid won't detect that it is in combat with that target. The druid will then just keep aggroing mobs and causing a whipefest. Is there any detection possibility for the druid to sense the aggro of the treants aswell?
 
Greetings Fpsware, great new betaversion :D

Only issue I have is [Balance] that when the treants are aggroing a target, the druid won't detect that it is in combat with that target. The druid will then just keep aggroing mobs and causing a whipefest. Is there any detection possibility for the druid to sense the aggro of the treants aswell?

This is a bug I'm aware of. I've addressed it in the next build.
 
The add-handling, specifically on lower levels, could use some work.

Currently when he gets attacked by multiple mobs he'll focus down one, then the next, etc. It would be better to Moonfire all of them, then focus them down. Especially with decent gear (like heirlooms), the moonfire will kill the first before the 4th is MF-ed up.

In general: Good stuffs! I'm back to botting after a long downtime (since Glider was killed) and this stuff is up to par with the best of Glider's CCs.
 
Was wondering if there was a setting somewhere that I missed to tell it to use Aquatic Form while swimming? If it doesn't do this currently would it be possible to add this feature please?
 
I'm curious what the functionality of this CC is when the toon doesn't have any water and is spec'd balance. My toon seems to run in to fight another mob with 5% mana left, cast a spell or two and then stand there and die. After dieing he runs back to his corpse, rezes, heals up and then runs to kill another mob with low mana. Think you could make a setting to have him stand in place to rest when he has no water instead of dying on repeat?

Anyway, I'm guessing balance just isn't a practical way to level a bot... Think I'll be respecing feral today.
 
I'm curious what the functionality of this CC is when the toon doesn't have any water and is spec'd balance. My toon seems to run in to fight another mob with 5% mana left, cast a spell or two and then stand there and die. After dieing he runs back to his corpse, rezes, heals up and then runs to kill another mob with low mana. Think you could make a setting to have him stand in place to rest when he has no water instead of dying on repeat?

Anyway, I'm guessing balance just isn't a practical way to level a bot... Think I'll be respecing feral today.

Buy more water. Level Feral.
 
Was wondering if there was a setting somewhere that I missed to tell it to use Aquatic Form while swimming? If it doesn't do this currently would it be possible to add this feature please?

No this feature does not exist. I *may* add it, but I have plenty of things higher priority atm.
 
The add-handling, specifically on lower levels, could use some work.

Currently when he gets attacked by multiple mobs he'll focus down one, then the next, etc. It would be better to Moonfire all of them, then focus them down. Especially with decent gear (like heirlooms), the moonfire will kill the first before the 4th is MF-ed up.

In general: Good stuffs! I'm back to botting after a long downtime (since Glider was killed) and this stuff is up to par with the best of Glider's CCs.


That is the way I've chosen to do it.
 
I'm sure its on your list, but can't hurt to post it in the thread. They changed the levels at which you get Healing Touch and Nourish and Rejuv. Rejuv moved a few levels, so not a big deal, but nourish and healing touch got switched. Not sure if that affects much, but I haven't gotten my druid high enough to know if he ever tries to casts nourish.
 
I'm sure its on your list, but can't hurt to post it in the thread. They changed the levels at which you get Healing Touch and Nourish and Rejuv. Rejuv moved a few levels, so not a big deal, but nourish and healing touch got switched. Not sure if that affects much, but I haven't gotten my druid high enough to know if he ever tries to casts nourish.

Yep, its on the list :D
 
is this...
if (ClassHelper.ClassSpec == ClassType.Feral)
{
ClassHelper.MaximumDistance = 5.0;
ClassHelper.MinimumDistance = 3;
}
...the right line to change feral infight distance? found it in druid.cs. looks like but dunnolol and dont want to brake it -.-"
 
CC is using Faerie Fire (Feral) to pull, but I have any and all settings concerning Faerie Fire (Feral) set to Never. Pull is set to use Prowl, char is lvl 26, and has Ravage, which is awesome to pull with from behind and prowling. I do not want to use -Faerie Fire (Feral) at all, please help, want to be able to turn it off complete so bot does not use it and uses Prowl with Ravage to pull instead. Thanks.

Log File Attached.
 

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is this...
...the right line to change feral infight distance? found it in druid.cs. looks like but dunnolol and dont want to brake it -.-"

Regardless of the property description it has nothing to do with the combat distance. The combat distance is based on the targets interact range, target interact ranges vary depending on the mob.
 
CC is using Faerie Fire (Feral) to pull, but I have any and all settings concerning Faerie Fire (Feral) set to Never. Pull is set to use Prowl, char is lvl 26, and has Ravage, which is awesome to pull with from behind and prowling. I do not want to use -Faerie Fire (Feral) at all, please help, want to be able to turn it off complete so bot does not use it and uses Prowl with Ravage to pull instead. Thanks.

Log File Attached.

The CC will only use prowl if you know the Pounce spell. You can't always guarantee the character is going to be behind the target, therefore, Ravage is not a 100% certainty.

EDIT: and before you ask, no you cannot override the setting.
 
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