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Default Combat Test Edition

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So the dispel does work, you just have to add it in. I added
new Debuff("Affliction (Force)", 0),
and it worked :)
The (force) you were wondering about it part of the debuff name.

AOE is the only one now :)
 
No it didn't. One last test I changed the high to 90.

Also check if the Aoe section of the routine has the spell at a lower threshold as well.

this is whats in the routine itself

Spell.HealGround("Revivification", ret => Targeting.ShouldAoeHeal),
 
I did redo the whole Aoe from default hoping to fix it, could you try the regular default combat and see if it pops a aoe heal out?
 
wait the aoe worked now :)

I changed it to 90 high. but I thnk its 3 people that needs to be in the 90 but I had to be close to them. where is it that says its 2 aoe count. I saw it somewhere. It feels like its 3 though.

Revision 898 with the new default combat test edition class sorcerer:corruption healing build is working fully :)
 
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heal aoe is 2 Top of targeting.cs private const int AoeHealCountNeeded = 2; and it's a greater or equal check. I'm thinking It may just be a distance check which is at the top of targeting private const float AoeHealDist = Distance.MeleeAoE; which references Global.cs public const float MeleeAoE = 0.8f;
Try increasing that number, these floats are 1 per 10m so that's like 8m distance or super close.

If you modify it higher say 1.5 it should fire much more often. Play with it a little bit and let me know what feels good. Now this is going to effect MeleeAoE attacks so if this is the key and works well then I'll just create a new float for AoEHeal and we will reference that.
 
heal aoe is 2 Top of targeting.cs private const int AoeHealCountNeeded = 2; and it's a greater or equal check. I'm thinking It may just be a distance check which is at the top of targeting private const float AoeHealDist = Distance.MeleeAoE; which references Global.cs public const float MeleeAoE = 0.8f;
Try increasing that number, these floats are 1 per 10m so that's like 8m distance or super close.

If you modify it higher say 1.5 it should fire much more often. Play with it a little bit and let me know what feels good. Now this is going to effect MeleeAoE attacks so if this is the key and works well then I'll just create a new float for AoEHeal and we will reference that.

I set it to 1.2f and its working great :)
 
Ok give me a minute to create an AoeHeal float and reference it. we will set to 1.2f
 
Revision 24 posted, I'll update the main page. Give that a whirl but it should work like a champ.
 
Revision 24 posted, I'll update the main page. Give that a whirl but it should work like a champ.

Do you need me to re-post the updates I did to Sage, Scoundrel, and Combat Medic routines a few weeks back? I can't really help with what you're doing now, I'm basically just good at writing routines.
 
Healing routine is good and I think I have those already in my svn? if not the for sure re-post as I could swear I patched them in. All features are tested and it does cycle through targets kind of fast at times not sure what I could do about that. AOE is working, dispel is working, tank selection is working. This was one hell of a rewrite.
 
Healing routine is good and I think I have those already in my svn? if not the for sure re-post as I could swear I patched them in. All features are tested and it does cycle through targets kind of fast at times not sure what I could do about that. AOE is working, dispel is working, tank selection is working. This was one hell of a rewrite.

Just checked the SVN, you've got all my updates. Great work on this, you should set up a PalPay so people can donate for your hard work.
 
Nah I don't do it for the money, I just have been watching buddywing slowly die because it's not maintained correctly. The community development kinda trickled off and I don't want to see Buddywing die. Was a metric ton of hours though thank god for a understanding wife.
 
did a tactical with 3 dps, got there only on the last fight but with 898 it healed fine all of them. yey \o/
 
Once this is patched live, we can go to qol changes as rotations tweaks and maybe some functions as dispel on click (for fights that we shouldnt dispel right away like first boss of tfb hm) and a debuff check for fights we shouldnt heal tanks (3rd phase of 2nd boss on tfb on forceleech). But that is for later ^.^

Awesome work wired
 
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Yeah pretty sure this is shippable, need some good combat grinding on it with newest BW to make sure there aren't any negative long term grind issues. This was a lot of work and a huge amount of features added. I think the tank clearing is what causes the fast swapping, did you have that or no?

Thing is that updates the HPs and everything as well. Perhaps a check to see if the tank exists and if it does don't clear it? Would then need to be able clear selection from the other checks too. I'll have to think about it.
 
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more or less. I believe this is caused byt the bot speed on the pulse and the broken iscasting. Since the bot is casting something that takes time the bots try to ignore and select others on the list, at least is not breaking the casts
 
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