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[PAID] #DeathKnight

Looking forward to it.

I feel you're a bit off on Blood Boil though, now that I'm going over my logs. On literally every boss from last week it should have taken four targets for Blood Boil to start surpassing Scourge Strike.

Here's a random boss example, it's close to the norm from the whole evening:

Blood Boil - Avg Dmg - 3991 x 3 = 11973

Scourge Strike: Shadow - Avg Dmg - 7503+
Scourge Strike: Physical - Avg Dmg 6790 = 14293

On some attempts it should have actually been 5, actually. I feel that 4 is pretty much universal as people say but it can creep to 5 with random chance and lower mastery (Highmaul was decked in haste)

For clarification, I am ilvl 672

Your numbers are very different than mine are. I get:

BB: 5900
SS-P: 8275
SS-S: 5725

SS: 14000

BB Breakpoint: 2.37 -> 3 targets

I am ilvl 669

Since you're doing so much work testing, shoot me your skype name in a PM and I'll get you setup with beta access.
 
Good morning!
First, thank you for this simple but good routine , personaly i do not like this excessive settings ... as we can see in other routines.
Also have to say the price is fair ;)
Constant 55 - 60 fps on graphic good by 1280 * 1024 ! even in raidenvironment.

Would it be possible to ad 2 additional hotkeys?

- for the t6 talent
- " Raise Ally " to safe up the runepower and to brezz selected target.

sry for my bad englisch :D
 
Good morning!
First, thank you for this simple but good routine , personaly i do not like this excessive settings ... as we can see in other routines.
Also have to say the price is fair ;)
Constant 55 - 60 fps on graphic good by 1280 * 1024 ! even in raidenvironment.

Would it be possible to ad 2 additional hotkeys?

- for the t6 talent
- " Raise Ally " to safe up the runepower and to brezz selected target.

sry for my bad englisch :D

I'm glad it's working for you ^_^

As for the extra hotkeys, I think that's something I'll probably add but I am not sure when they will be added.
 
I don't have logs right now (I will try to get some thursday) but I find myself sitting on 3-4+ runes late into fights and having to manually use them to kind of 'kick start' the routine into running again.

I don't mind this all that much TBH, as I can parse 90+ manually, but if I'm not paying attention I can really lose out on a lot of dps.

Also, on Kromog I've been experiencing a lot of issues that seem to be related to target distance. Examples include not attacking kromog at max melee range, and not attacking grasping earth hands while I'm inside of one.

Again, I know this won't be much help without logs but I just wanted to give you a heads up.

Running 30 ticks, Hardlock. (Plenty of CPU to handle)
 
I don't have logs right now (I will try to get some thursday) but I find myself sitting on 3-4+ runes late into fights and having to manually use them to kind of 'kick start' the routine into running again.

I don't mind this all that much TBH, as I can parse 90+ manually, but if I'm not paying attention I can really lose out on a lot of dps.

Also, on Kromog I've been experiencing a lot of issues that seem to be related to target distance. Examples include not attacking kromog at max melee range, and not attacking grasping earth hands while I'm inside of one.

Again, I know this won't be much help without logs but I just wanted to give you a heads up.

Running 30 ticks, Hardlock. (Plenty of CPU to handle)

The grasping rune problem is an issue with HonorBuddy, I'm trying to find a fix for it. I think my fix will resolve the issue with sometimes holding runes as well. Thanks for the info! If you can get logs that'd be a great help.
 
If there is just a single mob, say for instance Gruul, is there any downside to running with aoe rotation enabled? I'm just trying to determine if it is necessary to switch in and out of the aoe rotation when adds die on encounters that have a lot of adds.
 
If there is just a single mob, say for instance Gruul, is there any downside to running with aoe rotation enabled? I'm just trying to determine if it is necessary to switch in and out of the aoe rotation when adds die on encounters that have a lot of adds.
The switch from Single Target to AoE rotation is automatic, so once more targets are around it will determine other ways to increase your damage (spread diseases, Blood Boil, Howling Blast, etc) If you disable AoE then it will never make this change. There is no downside to leaving AoE enabled as long as your guild hasn't assigned you to burning down a single target. For instance, on Ko'ragh, my guild sometimes assigns high Physical Damage players to stay on the boss. So if you were assigned, you would disable AoE so that you don't try to kill adds when they spawn.
 
Updated to v1.8.4

  • Tweaked Icy Touch and Blood Boil usage
  • Updated Blood Boil scaling
  • Updated auto Defile / DnD usage
  • Updated GUI to be more informative
  • Added "On Boss" as an option for DPS Cooldown usage
  • Added support for NecroBlight
  • Added Dispel support for Glyph of Icy Touch
 
What does this mean?
When using automatic DPS Cooldowns, Defile / DnD will wait for your target to be in a stable location (IE: not moving around) before casting.
when i press the pause hotkey on enyo or lazyraider the routine doesn't pause
The routine doesn't hook up to the systems that those bot bases use to pause, so it won't work. I can add Pause functionality but can I ask what you're pausing for?
 
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I'm interested in this, but I tried the available free version and it barely has any options. I like my rotation to have as much customization as possible, since I like to raid with a rotation bot to help me do stuff, but also be able to have it do what I want.
I see in a lot of your changelog posts that several options have been added, but would you be able to share some updated screenshots of the configurations present right now? That would definitely help me make a better decision whether I want to buy this or some other rotation bot.

I liked the 1.3.1 (I think) version, it did do a good job at it, and I'm very tempted to use your routine, it seems you're doing a fine work here. Thanks in advance
 
have you added orc racial?
Racials were added in 1.4.1
I'm interested in this, but I tried the available free version and it barely has any options. I like my rotation to have as much customization as possible, since I like to raid with a rotation bot to help me do stuff, but also be able to have it do what I want.
I see in a lot of your changelog posts that several options have been added, but would you be able to share some updated screenshots of the configurations present right now? That would definitely help me make a better decision whether I want to buy this or some other rotation bot.

I liked the 1.3.1 (I think) version, it did do a good job at it, and I'm very tempted to use your routine, it seems you're doing a fine work here. Thanks in advance
You can view the latest screenshot in the store as well as try the routine.
 
Sorry for so many questions.. If I disable defensive cooldowns as blood, will it use Bone Shield and Rune Tap ? Or do I need to use them manually too?
 
Sorry for so many questions.. If I disable defensive cooldowns as blood, will it use Bone Shield and Rune Tap ? Or do I need to use them manually too?
Good question! It will use Bone Shield on cooldown to maintain the buff, however it will not use Rune Tap. It will keep a blood rune on reserve for it though so you can press it whenever you need it ^_^
 
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