It'S a true/false condition that's right.
But no it's not onBoss / onMob condition.
In general there's a setting "Use Cooldowns" which every developer can/should use to enable / disable CDs in general.
Most of the Devs do also check if the target is worthy to use this CD (this is internally done and has no setting at all).
So it maybe seems to be a onBoss/onMob setting, but it's only a true or false
For warriors u r right, the dev (Wulf has commited the last changes but i dunno if he has done the rotations) decided to use cooldowns if the target is worthy...
this is an internal method of CLU which checks the Target for:
- CLU Setting use cooldowns == false -> target not worthy (this is necesseary for the situtation a developer forget to add the check for the use of cooldowns)
- target == null -> not worthy
- target is player AND we are in battleground -> is worthy
- target is boss or miniboss or trainingdummy -> is worthy
boss: internal bosslist
trainingdummy: internal trainingdummylist
miniboss: isElite AND myCurrentLevel+2
so in this case (if the dev is checking if the target is worthy, like done by warriors) it looks like a OnBoss condition for the user
For the PVPing part there exists a Burst.OnMob and Burst.OnBoss condition
Right, some of this I understand, parts of it is chinese

But in the Class specifics > Common there is an option for Cooldowns, eighter OnBoss or OnMob, hence my confusion about the conditions mentioned.
From what I can see in the code at least Recklesness is on Worthy settings, still dont see how standard mobs in heroics are also "Worthy", is it becouse they are elites? If thats the reason, how do we get a workaround for this? Pretty shit to have a 5min cooldown popped the trash pack before the last boss or something

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