why not lock discussion? we have 283 pages about other stuff
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in general u are right, but the dotting of multiple targets is depending on the gear, which i can't manage with the combat routine
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i don't really know (okay maybe i could with a formular to compare current level with current stats) if the lock is a good geared one which can handle more than 2 mobs or not.
So atm this version (corr on multiple mobs which aren't attacking me) is not a solution (and for raiding it isn't too .. i think^^)
the other suggestions for haunt / dotting will be tested within the next days
I like to increase damage, but i dislike to remove the ability to use it for dailys and so on^^ (botting)
Okay... If you don't mind a little wall of text in this thread, here it goes:
Raiding:
The CC should really be in tune with the current boss in order to optimize Affliction Lock dps. Eg. first boss in MSV ("the 4 dogs") is all about
using SB:SS to maintain dots on all 4 (or 3 in normal) of them and twisting DS/MG to keep up SS supply. Actually the default AOE in CLU does
an OK job here, even with only using DS
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Feng is a single target boss so one needs to optimize dotting (using proccs & CD timing) and no
option to increase NF procs... The mobs before Spiritbinder are handled OKish by the default routine (SB:SS) unless too many are around and
the SB:SOC routine is used :/ The way to go here is to SB:SS 3 mobs and MG, then DS to get 4 SS, then take on a new mob until they are
all gone... Spiritbinder itself is a single target boss again but multidotting Agony/Corruption the "Shadowy Minions" does provide one with SS
even when out of the Spiritworld, which in turn helps with the boss itself. The kings are single target (like Feng) and it is not advised to use
the CLU CC here!!! Dots aren't good during Maddening Shout and also tend to kill the skull thingy before it is somewhere harmless. At Elegon
the default CLU CC tries to kill the protector too soon etc. etc. I can go on like this for MSV/HOF/TOES. The way I solved this is to run my
own targeting routine when in raids and make the type of AOE and channels dependent on the boss in question, crude but effective... Oh,
mob packs are handled as SB:SOC followed by SB:SS + MG on the "least focused mobs", I use the built-in dps meter to acquire those targets.
Furthermore I prio mobs for DS at <20% as an extra measure to supply SS, especially if they start to run out, you need to make sure you
end with 4 SS... So use a "bosslist" & an "addlist" to determine prio and AOEchoice through exposed bools and targetlist.
Grinding/dailies:
"botpoi kill", "botpoi kill", "botpoi kill"... Rule of thumb is that an Affli lock should be able to handle approx. 3x their own health in mobs by using
SB:SS+MG -> keep up -> DS every <20% mob unless the mobs use stuns/silences in which case one should still take 'em on but improve on
CLU CC defensive CDs
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"Unbound Will", "Singe Magic (GOS Imp)", "Mortal Coil", "Escape Artist (racial)", "Dark Bargain", "Spell lock (GOS Felhunter)"
etc. are the answer here. So targeting routine should just take on the 3 nearest attackable units with creature type == botpoi.kill and go for it...
Offensive/defensive CDs + trinkets & racials use must be optimized to handle >3 and "shit for casters" mobs. The target routine also drops
Corruption on targets in combat with other players (not pulling aggro) in order to increase NF procs. Also, if a total mob pack's life doesn't reach
your own health it's probably better to use RoF. CLU's default CC doesn't even handle this anymore, the cluster routines are available though...
If there are more mobs attacking me with a total healthpool > 3x my own then I'll dot up & fear the most healthy mob away... Fear is also not
used anymore in the default CC.
target routine:
I solved this the same way Singular does this for tank/heal targeting, I re-prioritize the target list according to what I wrote above and make
some booleans public in that class, I then handle multi-targeting & AOE in the CC itself. Crude, I know... Not a gifted developer like you though
dot tracking:
Shite!!! There really isn't a good way to do this without a lot of work... The stuff it needs to handle is just overwhelming: double casts, missed casts,
removed casts, all intellect and haste procs on the lock's side... (later figured that I could just use haste/spellpower and not track intel/procs myself)
The only working prototype I've been able to come up with is a class that used the combat log attached events to do this as this saves on having to track
a lot of stuff yourself. Haven't been working on it further but the idea was to provide the "What dot I need to cast ?" where my targeting routine already provides
the "What target do I need to dot ?".
Anyways, currently working on getting Weishbier's Synapse Frost DK converted to an Affliction lock CC for myself as I don't have xs to PureRotation
beta. Another path I'm taking is the AI path of which "behavior" (priorityselector, decorator, sequence) are only part of the equation together with
events and plans which are not used in CCs... Currently working on a CC that uses a time based fifo buffer and prioritizes the actions inthere according
to a collection of plans and reacting to events.
Now can I shut up ? LOL (really, drop me a line for the PureRotation beta although I'm not really a tester but an architect | I raid approx 20h/week)