arcane mages is the "new" solution
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(no i couldn't test, but from latest reports, they perform much better atm)
PVE is about the frost mage now I'm gonna do some research and testing with CLU on Frost Mage when servers come back up to get you info on how to tweak it.
While Arcane may sim at high numbers, the ability to do almost 0 movement in an encounter is near impossible in this tier. Patchwork fight where you can drop RoP and just nuke non-stop yes they are gonna shine but once movement and mechanics get involved its gonna drop drastically
Edit: Still think Fire should be fixed anyway the few small issues like Alter Time usage since this is going to be something that will be used across all 3 specs fire arcane frost it should be optimized for proper use.
1. Fire should use alter time for Hot Streak proc with or wth out PoM talent (I.E. Hot Streak proc>Presence of Mind>Alter Time >Pyroblast >Pyroblast >Alter Time >Pyroblast >Pyroblast basically you double your pyro's because you get PoM buff back along with Hot Streak back if not using PoM talent then it should use it to launch 2 pyroblasts from Hot streak proc-----< Hot Streak Proc>Alter Time> cast Pyroblast>cast Alter Time> cast Pyroblast)
2.Frost it should use Alter Time with 1. Icey veins to increase its duration which would simply be use it once and let it drop after its duration wears off or 2. When you have 2 Fingers of Frost Procs and a Brain Freeze I.E. (@ Fingers of Frost procs and a Brainfreeze proc >cast Alter Time >cast 1 Fingers of Frost >cast Brain Freeze> Cast Fingers of Frost
{this order is used because Brain Freeze can Proc another Fingers of Frost which would waste a Proc because you can only have 2 Fingers of Frost charges active}>cast Alter Time repeat previous rotation.
3. Arcane should be used during Arcane Power to increase the length of the Arcane Power CD by 6 seconds.
Rotations:
1. Fire Currently correct.
1.1.a) Keep your mage bomb up
1.1.b) Keep Pyroblast dot up (yes, that means if you go 18 seconds without a crit, you hard cast Pyroblast for the dot)
1.1.c) Pyroblast when you have the insta-cast buff.
1.1.d) Queue Fireball into Fireball until you get a "Heating Up" proc. DO NOT CANCEL YOUR FIREBALL WHEN THIS PROCS. Instead, spam queue Inferno Blast to force the "Pyroblast" buff. Heating up is a buff gained on the mage.
2. Frost I need to test when servers come up but this is the rotation it should follow i will note 1 thing that i know prevoiusly isnt working.
The rotation of a Frost Mage consists in the following priority list.
1.Depending on your choice of Tier 5 talent:◦apply Nether Tempest and always refresh it right before the last tick;
◦apply Living Bomb and refresh it right before or right after the last tick (the expiring Living Bomb will explode in both cases);
◦cast Frost Bomb on cooldown. (Living Bomb has the chance to proc Brain Freeze on every tick so does Nether Tempest, Frost Bomb will grant 1 Charge after it detonates making it the least desired bomb unless more than 5 mobs/adds)
2.Cast Frozen Orb on cooldown. Will generate Fingers of Frost extremely fast granting 1 charge everytime it hits a new target.
3.Cast Frostbolt until the debuff it applies reaches 3 stacks.
4.Cast Freeze from your Water Elemental every time it is available.◦This will give you 1 charge of Fingers of Frost (2 if it hits more than 1 enemy). <--this is not working
properly it only uses the pet freeze if you have AoE turned on when this is not an AoE but a way to Proc Fingers of Frost. It should be used on Cool Down like Frozen Orb.
5.Cast Frostfire Bolt as soon as Brain Freeze procs.
6.Cast Ice Lance when you have charges of Fingers of Frost.
7.Cast Frostbolt as a filler spell.
Brainfreeze and Fingers of Frost is a buff gained by the mage.
3. Arcane have not tested not used at all simply a list of compiled rotaion info for you Storm.
3.1Depending on your choice of Tier 5 talent:◦apply Nether Tempest and always refresh it right before the last tick;
◦apply Living Bomb and refresh it right before or right after the last tick (the expiring Living Bomb will explode in both cases);
◦cast Frost Bomb on cooldown.
3.2Cast Arcane Missiles when it procs.
3.3Cast Arcane Barrage when you have between 4 and 6 stacks of Arcane Charge.
3.4Cast Arcane Blast to build up stacks of Arcane Charge.
The idea is to always stay close to 100% mana, without ever reaching 100% mana.
Managing your procs of Arcane Missiles is not as straightforward as we make it to be here. Arcane Missiles has two charges, so if it procs and you do not use it, it can proc again and you will be able to use it twice in a row. This is important to take into account because it means that you are not forced to cast Arcane Missiles as soon as it procs.
Arcane Missiles' damage is increased by your number of Arcane Charges (+22% per stack). This means that, while you are building up charges with Arcane Blast, you should delay casting Arcane Missiles for as long as possible, so that it benefits from the increased damage provided by the charges. So you will want to cast Arcane Missiles when you are about to use Arcane Barrage to drop your charges or when you have 2 procs of Arcane Missiles, so that the next proc does not go to waste.
3.5 T6 talent Rune of Power : If you chose Rune of Power as your Tier 6 talent, then things are different. To recover mana, simply modify your rotation to cast Arcane Barrage as often as possible, until you reach close to 100% mana (note that, without stacks of Arcane Charge, Arcane Barrage deals more damage than Arcane Blast). I'll do some testing on the Frost mage as soon as my server comes back up and make another post with the results and a log. along with my talent choices.