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CLU (Codified Likeness Utility) - (Pt. 2)

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i assume that your marked text is the answer YES to both of my questions? okay well ...
I'll try a fix for that and test it in LFR today.
This will only be a workaround to a current issue with clu and the usage of anything.


UPDATE:
We changed the targetting for Questing/Grinding - should be done much better now
We fixed some minor issues - CLU is now able to pull mobs instead of aggroing them by walking near them (NO TANKING support)

@burnaz: tell me for which debuffs!!! (i think all, but pls tell me the debufffs u want)

@tcourtneyvincent: please provide a complete log, chances are good that something is wrong with your system, but i need more stuff to find the issue

Yes both question.

Mobs that CLU no use trinkets or CD :

Elegon -> 6 pylons, Energy Charge

Will of Emperor -> Emperor's Rage

Spirit kings -> No use trinkets dps in any stage
 
Pulling method for a rogue is supposed to be what exactly, cause im testing the combat changes while recup and resting does work now, it isnt using any abilities that i see that is pulling these mobs. I see it saying it does in the log, but nothing on my character's screen.
 
Pulling method for a rogue is supposed to be what exactly, cause im testing the combat changes while recup and resting does work now, it isnt using any abilities that i see that is pulling these mobs. I see it saying it does in the log, but nothing on my character's screen.

Pulling on rogues is by default the singletarget rotation, if u think there should be another pull spell ... provide it.
Most of the classes only executing the singletarget rotation, it was the simplest way to add it for all very fast. but if someone will tell us which spells should be used, we are proud to implement it :)
 
Pulling on rogues is by default the singletarget rotation, if u think there should be another pull spell ... provide it.
Most of the classes only executing the singletarget rotation, it was the simplest way to add it for all very fast. but if someone will tell us which spells should be used, we are proud to implement it :)
not 2 sure too lazy to play manually, even if it single target rot could at least move into melee range to do it i had it sit in a spot with a target but not within range to hit or at least body pull. Could even set it that if always stealth is enabled to use a opener like cheap shot or ambush. thats always great way to pull through stealth.
 
not 2 sure too lazy to play manually, even if it single target rot could at least move into melee range to do it i had it sit in a spot with a target but not within range to hit or at least body pull. Could even set it that if always stealth is enabled to use a opener like cheap shot or ambush. thats always great way to pull through stealth.

fast fix: lower pulldistance in your HB
slow fix: wait until i fixed the move into pull range ... i encountered an issue there while testing monk rotations, so you are right ... atm it is bugging a lil bit, will be fixed today when i found a proper solution for melees and melee spells

if no good solution is find ... i'll let them bodypull again :) ... but only those who are not pulling the right way atm ... does rogues have a ranged attack for pulling?
 
fast fix: lower pulldistance in your HB
slow fix: wait until i fixed the move into pull range ... i encountered an issue there while testing monk rotations, so you are right ... atm it is bugging a lil bit, will be fixed today when i found a proper solution for melees and melee spells

if no good solution is find ... i'll let them bodypull again :) ... but only those who are not pulling the right way atm ... does rogues have a ranged attack for pulling?

I'd leave the rogues as they are, they are perfect for raiding, and daorigin is trying to get you to put a pull behavior in which would only be good for grinding or doing dailies.

Daorigin if you want to use a CC that uses cheapshot for pulling or general stuff outside of dungeons/raiding, use singular.
 
fast fix: lower pulldistance in your HB
slow fix: wait until i fixed the move into pull range ... i encountered an issue there while testing monk rotations, so you are right ... atm it is bugging a lil bit, will be fixed today when i found a proper solution for melees and melee spells

if no good solution is find ... i'll let them bodypull again :) ... but only those who are not pulling the right way atm ... does rogues have a ranged attack for pulling?

there is deadly throw which if redirect was used from last dead mob would work, but otherwise its regular throw spell id 121733
 
I'd leave the rogues as they are, they are perfect for raiding, and daorigin is trying to get you to put a pull behavior in which would only be good for grinding or doing dailies.

Daorigin if you want to use a CC that uses cheapshot for pulling or general stuff outside of dungeons/raiding, use singular.

you are absolutely right :)
put the pulling is not executed in a raid, we enable pulling only on grinding / questing (and this will never ever change), so we can / could add a simple pull routine.

i don't care bout stuff like taunting and so on (monk is using taunt / provoke for pulling) because it isn't executed in a raid environment and never will be.
But yes... to be clear ... i absolutely aggree with you, CLU was never meant for this stuff, and all features we provide for this atm (incl. the fixes from today) are provided as they are, untested (hopefully working) and won't get any bigger updates since CLU should be for automating raidfighting

(pure is completely different, and will work totally differently, maybe u'll contact us in skype, u will be a lot happier with the development ;))
 
I'd leave the rogues as they are, they are perfect for raiding, and daorigin is trying to get you to put a pull behavior in which would only be good for grinding or doing dailies.

Daorigin if you want to use a CC that uses cheapshot for pulling or general stuff outside of dungeons/raiding, use singular.
an uneducated fool would use singular to bot in its current state... im only trying to help what he was improving i can only careless how CLU pulls just only providing suggestions, and btw ive coded the changes i want for myself im not trying to get him do anything ;)
 
Rogues should pull using stealth, for the most part. Assassination and Subtlety rogues should open with Garrote.

I'm going to be looking into how to appropriately write a pull rotation for rogues, as I use CLU for my dailies as well, and don't want it opening with Hemorrhage.

Which reminds me: as soon as we get out of code freeze, I'll be pushing an update for assassination and a complete rewrite of subtlety.
 
thanks for poiting this out, did u tested this change on a problematic boss (like in Shadow Pan the first boss .. the Azure Serpent)?

I have been unable to test the changes on a problem boss yet (wasn't able to spend much time online last night). I can confirm that even if this doesn't fix problem bosses, it doesn't appear to be affecting anything else.
 
I have been unable to test the changes on a problem boss yet (wasn't able to spend much time online last night). I can confirm that even if this doesn't fix problem bosses, it doesn't appear to be affecting anything else.
well, i already merged the change into clu and everything was still working for questing, so if it affect the problematic ones ... the default dpsing still worked fine :)
 
well, i already merged the change into clu and everything was still working for questing, so if it affect the problematic ones ... the default dpsing still worked fine :)
Good to know I can at least still write non-destructive code without testing it. >.<

As an aside, if you guys need any assistance with the code base I'd like to help out. I'm much better with algorithms than with the actual rotations, but I'll help where I can.
 
Good to know I can at least still write non-destructive code without testing it. >.<

As an aside, if you guys need any assistance with the code base I'd like to help out. I'm much better with algorithms than with the actual rotations, but I'll help where I can.

Atm there are no algos neede :) we (or ... i think it's me in this case) need to clean up atm ... to get the last issues fixed, and a better code base without hundreds of redundant code lines^^
 
Is there any way to prevent this routine from using heroic throw for warriors? Or disable ranged abilities for warriors in any way?
 
Feral druid isnt applying rip and just sitting at 5 combopoints on most bosses. Will try to find log.
 
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