What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal
RebornBuddy Forums

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

CLU (Codified Likeness Utility) - (Pt. 2)

Status
Not open for further replies.
My lvl 65 assasination rogue seems to think he should be spamming throw upon running towards a mob however this just breaks stealth and is proving annoying. anyway to disable this? On trash this is very noticeable, according to HB log it is casting throw on pull. id assume it would be a matter of deleting this line of coding from the CS can anyone confirm?
 
Last edited:
My lvl 65 assasination rogue seems to think he should be spamming throw upon running towards a mob however this just breaks stealth and is proving annoying. anyway to disable this?
don't use it for grinding / leveling ;)
there's no good pull logic for rogues atm ... so .. take it as it is, or leave it
There's atm no pull logic at all for any class except Monk, but Monks pull is fucked up too sometimes ... cause i add only stuff on classes i can test or i'm about to test (like monk atm)
 
Ah okay makes sense, thanks heaps for the reply. Other than that CC is working fantastically keep up the great work =D
 
CleanUp and Fix done
Should now work properly
Keep in mind ... for future Bossfights ... if u need Cooldownusage / Trinkets on Mobs in a Bossfight, u need to set the MobCount to a value that fits that specific fight (Elegon / Will of Emperor should be MobCount=1) and the Setting Burst on to onMob
We don't add these mobs to the Bosslist anymore, the entries i added for Elegon will be removed in one of the future Versions cause they are no Bosses

If the MobCount is set to >= 2 then u need to activate the use of AOE-Abilities too (this is checked internally and won't be removed!)

Thanks for you Job, but i cant understand you, my english are very poor.

Can you put me a example in screenshot that how i need configure for elegon or others boss whit adds?

Working in spirit kings?
 
I'll try and grab some logs tonight for envenom after raid, I've been playing manually lately for assassination since CLU just hasn't been performing very well for the spec (looking forward to the rupture fix at least)
Combat on Heroic stone guards is working excellent though - great job on anticipation management.
 
Thanks for you Job, but i cant understand you, my english are very poor.

Can you put me a example in screenshot that how i need configure for elegon or others boss whit adds?

Working in spirit kings?
what is your primary language?
 
I'll try and grab some logs tonight for envenom after raid, I've been playing manually lately for assassination since CLU just hasn't been performing very well for the spec (looking forward to the rupture fix at least)
Combat on Heroic stone guards is working excellent though - great job on anticipation management.
I have some significant updates to Assassination which I'll push today if code freeze is over. However, I'm not entirely sure I understand what the issue is. If there's an issue with the rotation, you'll need to be specific about what you think needs to change.
 
Also, if you require changes to Assassination or Subtlety, please PM me directly, as I might miss posts on this thread.
 
I have some significant updates to Assassination which I'll push today if code freeze is over. However, I'm not entirely sure I understand what the issue is. If there's an issue with the rotation, you'll need to be specific about what you think needs to change.

should be back within the next hours / days

i think i fixed most of the problems and already commited
 
for some reason in frost spec the cc is now using deathgrip never used to do this and there does not seem to be a option to turn it off. can you please fix this is a pain in the ass when it uses chains of ice and grip all the time together or grips in dungs.
 
So, I figure this has been answered, but is this operational or under a quick fix? I appreciate all the hard work!
 
Fully operational, I've been using it with LazyRaider to tank raids as a blood dk with very good success (My healers love me not taking damage :) )
 
CleanUp and Fix done
Should now work properly
Keep in mind ... for future Bossfights ... if u need Cooldownusage / Trinkets on Mobs in a Bossfight, u need to set the MobCount to a value that fits that specific fight (Elegon / Will of Emperor should be MobCount=1) and the Setting Burst on to onMob
We don't add these mobs to the Bosslist anymore, the entries i added for Elegon will be removed in one of the future Versions cause they are no Bosses

If the MobCount is set to >= 2 then u need to activate the use of AOE-Abilities too (this is checked internally and won't be removed!)

So, if i raiding in mogu LFR, i need put this configuration for use trinkets/CD in boss Elegon, Spirit Kings and will?? and the rest of Boss??

But if the boss have more that 2 mobs, i need put Mobcount = 2 no? and use AOE?? no lost to many dps if we use dragon breath or Flamestrike?

Prueba2.webp
 
So, if i raiding in mogu LFR, i need put this configuration for use trinkets/CD in boss Elegon, Spirit Kings and will?? and the rest of Boss??

But if the boss have more that 2 mobs, i need put Mobcount = 2 no? and use AOE?? no lost to many dps if we use dragon breath or Flamestrike?

View attachment 64499

Managing your CD's personally is much better way to do more dps

Spanish translation:
La gesti?n de sus CDs personalmente es mucho mejor manera de hacer m?s dps

hope that helps as a temporary solution ^^
 
So, if i raiding in mogu LFR, i need put this configuration for use trinkets/CD in boss Elegon, Spirit Kings and will?? and the rest of Boss??

But if the boss have more that 2 mobs, i need put Mobcount = 2 no? and use AOE?? no lost to many dps if we use dragon breath or Flamestrike?

View attachment 64499

I don't understand it well.

For Elegon and Emperor
Settings:
Burst: onMob (if u want to dps the mobs with CDs and trinkets)
Burst onMob Add Count: 1
Use Cooldowns: True

For Elegon and Emperor:
Use AOE-Abilities: false

With this settings your Toon shouldn't use FS and DB.
But i will change this a lil bit in one of the next versions so that DB/FS is not used when only one or two enemies are there... DB and FS should only be used on 5 or more mobs.
This will be changed today ... when i have the time for that, so that u can enable AOE again and don't need to choose a different configuration on every boss.

edit:
i'm sorry that the support for mages is so bad atm ... i'll try to tweak rotation when i'm leveling my mage, but atm it is monk and after that i plan to level the druid, so ... Mages have to wait one more week for a complete check of all the rotations
 
Last edited:
hi Stormchasing,
iam using the most recent clu through SVN. but got a problem with fury warrior. last version 3.3.6 works fine.
problem is :(player not facing mobs when "Enable Movement" is set to true)

player will target the mob first instead of walking near the mob and start attack(now player uses charge and leap which are so nice ), but problem appears because it will target the mob first and start attack sometimes if will not face the mob. while it trying to charge . and this will not work cause of not facing the mob.
i enabled the option for true "Enable Movement" and "Enable Targeting" , have tried to set "Enable Targeting" to false, but still not work, will still target the mob first and not facing mobs.

Thanks for the good work.
 
Status
Not open for further replies.
Back
Top