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Cimmerian 2.01 by Mord

Try this. I have step by stepped the Step 7 Move to Meele function so I can see where its hanging.
 

Attachments

Here's my recent log. Lately, it's been having a lot of issues with stopping after it kills a mob and it won't move for about a minute. Another issue is it seems like it goes into "defensive mode" like a hunters pet sometimes, and won't attack a mob until it starts being attacked. For instance, a mob will be attacking my ghoul, and the bot will just stand there doing nothing until the ghoul dies or despawns and then the mob starts attacking me.

Here's my latest log.

View attachment 7-28-2010 Log.txt
 
Here's my recent log. Lately, it's been having a lot of issues with stopping after it kills a mob and it won't move for about a minute. Another issue is it seems like it goes into "defensive mode" like a hunters pet sometimes, and won't attack a mob until it starts being attacked. For instance, a mob will be attacking my ghoul, and the bot will just stand there doing nothing until the ghoul dies or despawns and then the mob starts attacking me.

Here's my latest log.

View attachment 6788

The pet thing should not be possible. I have code in combat that checks to see if the pet is in combat and attacking. But anything is possible.
 
Here's my recent log. Lately, it's been having a lot of issues with stopping after it kills a mob and it won't move for about a minute. Another issue is it seems like it goes into "defensive mode" like a hunters pet sometimes, and won't attack a mob until it starts being attacked. For instance, a mob will be attacking my ghoul, and the bot will just stand there doing nothing until the ghoul dies or despawns and then the mob starts attacking me.

Here's my latest log.

View attachment 6788

Download the the one I just uploaded and try it. Delete your logs first.
 
The last log I posted was with the latest attachment you uploaded.
 
any time the mob its supposed to be attacking turns to attack the bloodworms.. the bot loses focus.

it regains when the mob attacks u after killing the bloodworm, but then it only autoattacks them to death. seems to randomly get stuck more now too.
 
nice cc!, one thing tho, when im facing multiple mobs and close to death it doesnt prioritise death strike, wich it should imo. gonna take a look and inside the file and see if u have any option for that,

also, i find that there is a 0.4sek delay on casting the next strike, for example mobs im facing now come in 2s and 3s, 2-3lvls above me, if i manually click death strike as soon as its up, i wont die, if not then i die

id like to use pestilence on adds, but stick to hearthstrike instead of bloodboil, would be nice.
 
Last edited:
Another CRITICAL issue that I'm having is that it'll occasionally stop running around after killing some mobs and won't start up again until I assist it.

I'll break it down a little more:

1. Kills mob
2. Will start moving and looking for another mob
3. Targets a mob (one that isn't bugged out, it could be less than 30 feet away)
4. Stays targeted on the mob indefinitely

This is the biggest problem for me because I can start my bot at night, and when this happens it's game over until I do something for it.
 
Another CRITICAL issue that I'm having is that it'll occasionally stop running around after killing some mobs and won't start up again until I assist it.

I'll break it down a little more:

1. Kills mob
2. Will start moving and looking for another mob
3. Targets a mob (one that isn't bugged out, it could be less than 30 feet away)
4. Stays targeted on the mob indefinitely

This is the biggest problem for me because I can start my bot at night, and when this happens it's game over until I do something for it.

I had this problem a few times and it has to do with the new POI in HB. I have sent in a ticket
 
Hector the log you posted shows the old logging, download again and get me a fresh log
 
Ok ive noticed that when a mob attacks it from ranged it wont run towards the mob to try and kill it. Also, when u pulls adds and after it downs the first one it wont use any spells to down the second one it will only autoattack. I have all ur uploads and using the most recent HB Beta. Log attached. Also I just noticed that if your pet is out and its attacking an add the bot wont even try to hit the add. it will let the pet finish killing it without help. Its acting like ur pet is another player or something and doesnt want to assist... Lol also fleeing mobs isnt working, wont chain or death grip them. I have yet to see everyman for himself work either. Not tryin to flame I love all ur profile and cc's use all of them. Im just tryin to help.
 

Attachments

Last edited:
Thanks a lot for such a good Deathknight cc, Mordd!

Sometimes it's only autoattacking mobs (it happens mostly when the last kill has been only a few seconds before (but it's not an add) but it's more or less a rare case. I'll post a log when I have sorted out a few other issues (not related to your cc).

The only thing I changed in the .cc file was "private const bool WaitForApproach = false;" because it looks much more natural (as a dk) when you move to your target.

Is there still room for a feature request?

I don't know if it's really possible but the only thing that differentiates your cc from a human player is the pull routine. It stops to cast icy touch and after a second it moves on. A human player that doesn't wait for the approach of a mob wouldn't stop to cast it but uses it while still running towards. Do you think it's possible to code such a fluid pull sequence or isn't it possible with HB in it's current state?

Tia,
Highend
 
Here's the end of the combat log. No specials on the last mob, takes ages to get it down:

[15:55:42:177] Activity: Pulling Deathbringer Revenant now.
[15:55:42:193] #Killing Deathbringer Revenant Distance : 29 yards.#
[15:55:42:229] #Moving to within 29 yards of current target for Death Grip#
[15:55:42:459] #Casting Opener : Death Grip#
[15:55:42:783] Spell_C::CastSpell(49576, 0, 0x0, 0)
[15:55:42:872] Took 94 ms to cast:Death Grip
[15:55:42:889] **Death Grip**
[15:55:43:399] #Opener was successfull!#
[15:55:43:512] Activity: Combat
[15:55:43:529] Step 3 : Blood Rotation
[15:55:43:559] Step 1 : Blood Move to Melee Check
[15:55:43:570] Step 2 : Null Check/Flee Check Complete
[15:55:43:596] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:43:731] Step 3a : Approach Detector Complete
[15:55:43:740] Step 3b : Navigator Move to 3 yards Complete
[15:55:43:748] Step 3 : Complete Return true
[15:55:44:36] Step 3a : Approach Detector Complete
[15:55:44:45] Step 3b : Navigator Move to 3 yards Complete
[15:55:44:68] Step 3 : Complete Return true
[15:55:44:194] Step 3 : Blood Rotation
[15:55:44:235] Step 1 : Blood Move to Melee Check
[15:55:44:243] Step 2 : Null Check/Flee Check Complete
[15:55:44:253] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:44:640] Step 3a : Approach Detector Complete
[15:55:44:661] Step 3b : Navigator Move to 3 yards Complete
[15:55:44:679] Step 3 : Complete Return true
[15:55:44:796] Step 3 : Blood Rotation
[15:55:44:813] Step 1 : Blood Move to Melee Check
[15:55:44:822] Step 2 : Null Check/Flee Check Complete
[15:55:44:832] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:45:78] Step 3 : Blood Rotation
[15:55:45:95] Step 1 : Blood Move to Melee Check
[15:55:45:106] Step 2 : Null Check/Flee Check Complete
[15:55:45:114] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:45:248] Step 3a : Approach Detector Complete
[15:55:45:274] Step 3b : Navigator Move to 3 yards Complete
[15:55:45:283] Step 3 : Complete Return true
[15:55:45:555] Step 3a : Approach Detector Complete
[15:55:45:564] Step 3b : Navigator Move to 3 yards Complete
[15:55:45:574] Step 3 : Complete Return true
[15:55:45:695] Step 3 : Blood Rotation
[15:55:45:732] Step 1 : Blood Move to Melee Check
[15:55:45:744] Step 2 : Null Check/Flee Check Complete
[15:55:45:766] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:46:31] Step 1 : Blood Move to Melee Check
[15:55:46:41] Step 2 : Null Check/Flee Check Complete
[15:55:46:50] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:46:183] Step 3a : Approach Detector Complete
[15:55:46:196] Step 3b : Navigator Move to 3 yards Complete
[15:55:46:212] Step 3 : Complete Return true
[15:55:46:328] Step 3 : Blood Rotation
[15:55:46:582] Step 3 : Blood Rotation
[15:55:46:596] Step 1 : Blood Move to Melee Check
[15:55:46:606] Step 2 : Null Check/Flee Check Complete
[15:55:46:615] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:46:750] Step 3a : Approach Detector Complete
[15:55:46:759] Step 3b : Navigator Move to 3 yards Complete
[15:55:46:769] Step 3 : Complete Return true
[15:55:47:39] Step 3a : Approach Detector Complete
[15:55:47:51] Step 3b : Navigator Move to 3 yards Complete
[15:55:47:61] Step 3 : Complete Return true
[15:55:47:181] Step 3 : Blood Rotation
[15:55:47:196] Step 1 : Blood Move to Melee Check
[15:55:47:207] Step 2 : Null Check/Flee Check Complete
[15:55:47:216] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:47:609] Step 3a : Approach Detector Complete
[15:55:47:622] Step 3b : Navigator Move to 3 yards Complete
[15:55:47:632] Step 3 : Complete Return true
[15:55:47:766] Step 3 : Blood Rotation
[15:55:47:781] Step 1 : Blood Move to Melee Check
[15:55:47:792] Step 2 : Null Check/Flee Check Complete
[15:55:47:801] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:48:48] Step 3 : Blood Rotation
[15:55:48:81] Step 1 : Blood Move to Melee Check
[15:55:48:91] Step 2 : Null Check/Flee Check Complete
[15:55:48:122] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:48:256] Step 3a : Approach Detector Complete
[15:55:48:265] Step 3b : Navigator Move to 3 yards Complete
[15:55:48:274] Step 3 : Complete Return true
[15:55:48:543] Step 3a : Approach Detector Complete
[15:55:48:558] Step 3b : Navigator Move to 3 yards Complete
[15:55:48:567] Step 3 : Complete Return true
[15:55:48:681] Step 3 : Blood Rotation
[15:55:48:697] Step 1 : Blood Move to Melee Check
[15:55:48:708] Step 2 : Null Check/Flee Check Complete
[15:55:48:725] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:49:110] Step 3a : Approach Detector Complete
[15:55:49:118] Step 3b : Navigator Move to 3 yards Complete
[15:55:49:137] Step 3 : Complete Return true
[15:55:49:265] Step 3 : Blood Rotation
[15:55:49:283] Step 1 : Blood Move to Melee Check
[15:55:49:295] Step 2 : Null Check/Flee Check Complete
[15:55:49:305] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:49:549] Step 3 : Blood Rotation
[15:55:49:565] Step 1 : Blood Move to Melee Check
[15:55:49:578] Step 2 : Null Check/Flee Check Complete
[15:55:49:609] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:49:747] Step 3a : Approach Detector Complete
[15:55:49:757] Step 3b : Navigator Move to 3 yards Complete
[15:55:49:775] Step 3 : Complete Return true
[15:55:50:41] Step 3a : Approach Detector Complete
[15:55:50:50] Step 3b : Navigator Move to 3 yards Complete
[15:55:50:59] Step 3 : Complete Return true
[15:55:50:182] Step 3 : Blood Rotation
[15:55:50:199] Step 1 : Blood Move to Melee Check
[15:55:50:209] Step 2 : Null Check/Flee Check Complete
[15:55:50:220] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:50:610] Step 3a : Approach Detector Complete
[15:55:50:620] Step 3b : Navigator Move to 3 yards Complete
[15:55:50:648] Step 3 : Complete Return true
[15:55:50:767] Step 3 : Blood Rotation
[15:55:50:784] Step 1 : Blood Move to Melee Check
[15:55:50:795] Step 2 : Null Check/Flee Check Complete
[15:55:50:820] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:51:66] Step 3 : Blood Rotation
[15:55:51:101] Step 1 : Blood Move to Melee Check
[15:55:51:116] Step 2 : Null Check/Flee Check Complete
[15:55:51:126] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:51:260] Step 3a : Approach Detector Complete
[15:55:51:268] Step 3b : Navigator Move to 3 yards Complete
[15:55:51:279] Step 3 : Complete Return true
[15:55:51:545] Step 3a : Approach Detector Complete
[15:55:51:568] Step 3b : Navigator Move to 3 yards Complete
[15:55:51:578] Step 3 : Complete Return true
[15:55:51:700] Step 3 : Blood Rotation
[15:55:51:718] Step 1 : Blood Move to Melee Check
[15:55:51:728] Step 2 : Null Check/Flee Check Complete
[15:55:51:757] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:52:141] Step 3a : Approach Detector Complete
[15:55:52:150] Step 3b : Navigator Move to 3 yards Complete
[15:55:52:161] Step 3 : Complete Return true
[15:55:52:283] Step 3 : Blood Rotation
[15:55:52:300] Step 1 : Blood Move to Melee Check
[15:55:52:310] Step 2 : Null Check/Flee Check Complete
[15:55:52:318] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:52:568] Step 3 : Blood Rotation
[15:55:52:598] Step 1 : Blood Move to Melee Check
[15:55:52:616] Step 2 : Null Check/Flee Check Complete
[15:55:52:625] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:52:760] Step 3a : Approach Detector Complete
[15:55:52:771] Step 3b : Navigator Move to 3 yards Complete
[15:55:52:780] Step 3 : Complete Return true
[15:55:53:47] Step 3a : Approach Detector Complete
[15:55:53:57] Step 3b : Navigator Move to 3 yards Complete
[15:55:53:77] Step 3 : Complete Return true
[15:55:53:201] Step 3 : Blood Rotation
[15:55:53:219] Step 1 : Blood Move to Melee Check
[15:55:53:228] Step 2 : Null Check/Flee Check Complete
[15:55:53:238] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:53:626] Step 3a : Approach Detector Complete
[15:55:53:636] Step 3b : Navigator Move to 3 yards Complete
[15:55:53:646] Step 3 : Complete Return true
[15:55:53:769] Step 3 : Blood Rotation
[15:55:53:792] Step 1 : Blood Move to Melee Check
[15:55:53:803] Step 2 : Null Check/Flee Check Complete
[15:55:53:814] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:54:68] Step 3 : Blood Rotation
[15:55:54:84] Step 1 : Blood Move to Melee Check
[15:55:54:94] Step 2 : Null Check/Flee Check Complete
[15:55:54:104] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:54:239] Step 3a : Approach Detector Complete
[15:55:54:250] Step 3b : Navigator Move to 3 yards Complete
[15:55:54:259] Step 3 : Complete Return true
[15:55:54:639] Step 3 : Blood Rotation
[15:55:54:657] Step 1 : Blood Move to Melee Check
[15:55:54:669] Step 2 : Null Check/Flee Check Complete
[15:55:54:698] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:54:834] Step 3a : Approach Detector Complete
[15:55:54:845] Step 3b : Navigator Move to 3 yards Complete
[15:55:54:854] Step 3 : Complete Return true
[15:55:55:132] Step 3a : Approach Detector Complete
[15:55:55:156] Step 3b : Navigator Move to 3 yards Complete
[15:55:55:164] Step 3 : Complete Return true
[15:55:55:286] Step 3 : Blood Rotation
[15:55:55:305] Step 1 : Blood Move to Melee Check
[15:55:55:317] Step 2 : Null Check/Flee Check Complete
[15:55:55:328] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:55:569] Step 3 : Blood Rotation
[15:55:55:586] Step 1 : Blood Move to Melee Check
[15:55:55:596] Step 2 : Null Check/Flee Check Complete
[15:55:55:605] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:55:740] Step 3a : Approach Detector Complete
[15:55:55:749] Step 3b : Navigator Move to 3 yards Complete
[15:55:55:758] Step 3 : Complete Return true
[15:55:56:33] Step 3a : Approach Detector Complete
[15:55:56:43] Step 3b : Navigator Move to 3 yards Complete
[15:55:56:62] Step 3 : Complete Return true
[15:55:56:187] Step 3 : Blood Rotation
[15:55:56:217] Step 1 : Blood Move to Melee Check
[15:55:56:226] Step 2 : Null Check/Flee Check Complete
[15:55:56:235] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:56:629] Step 3a : Approach Detector Complete
[15:55:56:638] Step 3b : Navigator Move to 3 yards Complete
[15:55:56:658] Step 3 : Complete Return true
[15:55:56:787] Step 3 : Blood Rotation
[15:55:56:804] Step 1 : Blood Move to Melee Check
[15:55:56:814] Step 2 : Null Check/Flee Check Complete
[15:55:56:831] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:57:71] Step 3 : Blood Rotation
[15:55:57:86] Step 1 : Blood Move to Melee Check
[15:55:57:97] Step 2 : Null Check/Flee Check Complete
[15:55:57:106] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:57:239] Step 3a : Approach Detector Complete
[15:55:57:249] Step 3b : Navigator Move to 3 yards Complete
[15:55:57:258] Step 3 : Complete Return true
[15:55:57:531] Step 3a : Approach Detector Complete
[15:55:57:541] Step 3b : Navigator Move to 3 yards Complete
[15:55:57:551] Step 3 : Complete Return true
[15:55:57:670] Step 3 : Blood Rotation
[15:55:57:687] Step 1 : Blood Move to Melee Check
[15:55:57:696] Step 2 : Null Check/Flee Check Complete
[15:55:57:707] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:58:96] Step 3a : Approach Detector Complete
[15:55:58:106] Step 3b : Navigator Move to 3 yards Complete
[15:55:58:116] Step 3 : Complete Return true
[15:55:58:242] Step 3 : Blood Rotation
[15:55:58:258] Step 1 : Blood Move to Melee Check
[15:55:58:276] Step 2 : Null Check/Flee Check Complete
[15:55:58:292] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:58:537] Step 3 : Blood Rotation
[15:55:58:556] Step 1 : Blood Move to Melee Check
[15:55:58:565] Step 2 : Null Check/Flee Check Complete
[15:55:58:576] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:58:711] Step 3a : Approach Detector Complete
[15:55:58:720] Step 3b : Navigator Move to 3 yards Complete
[15:55:58:729] Step 3 : Complete Return true
[15:55:59:109] Step 3 : Blood Rotation
[15:55:59:126] Step 1 : Blood Move to Melee Check
[15:55:59:143] Step 2 : Null Check/Flee Check Complete
[15:55:59:153] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:55:59:287] Step 3a : Approach Detector Complete
[15:55:59:296] Step 3b : Navigator Move to 3 yards Complete
[15:55:59:307] Step 3 : Complete Return true
[15:55:59:567] Step 3a : Approach Detector Complete
[15:55:59:577] Step 3b : Navigator Move to 3 yards Complete
[15:55:59:587] Step 3 : Complete Return true
[15:55:59:706] Step 3 : Blood Rotation
[15:55:59:727] Step 1 : Blood Move to Melee Check
[15:55:59:737] Step 2 : Null Check/Flee Check Complete
[15:55:59:758] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:56:00:151] Step 3a : Approach Detector Complete
[15:56:00:160] Step 3b : Navigator Move to 3 yards Complete
[15:56:00:169] Step 3 : Complete Return true
[15:56:00:291] Step 3 : Blood Rotation
[15:56:00:320] Step 1 : Blood Move to Melee Check
[15:56:00:328] Step 2 : Null Check/Flee Check Complete
[15:56:00:337] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:56:00:590] Step 3 : Blood Rotation
[15:56:00:608] Step 1 : Blood Move to Melee Check
[15:56:00:621] Step 2 : Null Check/Flee Check Complete
[15:56:00:647] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:56:00:784] Step 3a : Approach Detector Complete
[15:56:00:799] Step 3b : Navigator Move to 3 yards Complete
[15:56:00:809] Step 3 : Complete Return true
[15:56:01:69] Step 3a : Approach Detector Complete
[15:56:01:80] Step 3b : Navigator Move to 3 yards Complete
[15:56:01:107] Step 3 : Complete Return true
[15:56:01:224] Step 3 : Blood Rotation
[15:56:01:245] Step 1 : Blood Move to Melee Check
[15:56:01:256] Step 2 : Null Check/Flee Check Complete
[15:56:01:266] Step 3 : Null Check/Range Check > 3.75 Yards Complete
[15:56:01:543] Step 1 : Blood Move to Melee Check
[15:56:01:552] Step 2 : Null Check/Flee Check Complete
[15:56:01:608] Spell_C::CastSpell(49909, 0, 0x0, 0)
[15:56:01:692] Took 124 ms to cast:Icy Touch
[15:56:01:726] **Icy Touch**
[15:56:01:834] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:01:962] Step 3 : Blood Rotation
[15:56:02:66] Spell_C::CastSpell(49921, 0, 0x0, 0)
[15:56:02:138] Took 125 ms to cast:Plague Strike
[15:56:02:160] **Plague Strike**
[15:56:02:321] interact: 0x2EB20FB0
[15:56:02:350] interact done: 0x2EB20FB0
[15:56:02:393] *Looting Deathbringer Revenant*
[15:56:02:394] Plugin InstantLoot threw an exception in 'Pulse'! Exception:
[15:56:02:405] Changed POI to: Type: Loot, Name: Deathbringer Revenant
[15:56:02:950] Activity: Looting Deathbringer Revenant.
[15:56:03:270] Changed POI to: Type: None, Loc: <0, 0, 0>
[15:56:03:628] Changed POI to: Type: Kill, Name: Deathbringer Revenant
[15:56:03:765] Activity: Pulling Deathbringer Revenant now.
[15:56:03:777] #Killing Deathbringer Revenant Distance : 42 yards.#
[15:56:03:801] #Death Grip is on Cooldown, using Icy Touch#
[15:56:03:827] #Moving to within 5 yards of current target for Icy Touch#
[15:56:04:32] Der Thread wurde abgebrochen. - From: mscorlib bei System.Threading.WaitHandle.WaitOneNative(SafeWaitHandle waitHandle, UInt32 millisecondsTimeout, Boolean hasThreadAffinity, Boolean exitContext)
bei System.Threading.WaitHandle.WaitOne(Int64 timeout, Boolean exitContext)
bei System.Threading.WaitHandle.WaitOne(Int32 millisecondsTimeout, Boolean exitContext)
bei (Object , Int32 , Boolean )
bei EndScene.ExecutorRand.Execute()
bei Styx.Logic.Combat.WoWSpell.()SmartExceptionsCore.UnhandledException @ 3430, offset:158
[15:56:04:93] Changed POI to: Type: None, Loc: <0, 0, 0>
 
/////////////////////////////////
//This will detect casters and deal with them
/////////////////////////////////
public bool FleeReactor()
{
if ((NullCheck()) && (Me.CurrentTarget.Fleeing)) //If target starts to cast, move in.
{
Slog("#Target is running#");
if ((NullCheck()) && (Me.CurrentTarget.Distance <= 29)) //If we are not in range, dont bother

Should the (Me.CurrentTarget.Distance <= 29) be a high value than 29? Maybe thats why its notpicking up casters, caster are outside the range value?
 
KK I will look at this tomoro when I finish the BG healing for Convalesce.

I think I see the issue and it may be as simple as a range check.
 
accually after some testing it seems that spell sequence has a whopping 0.6sec deley before casting next spell. is this a hb2 issue?

also where is deathpact ^^ =P
 
Last edited:
"private const bool WaitForApproach = false;" <--- Made it False

/////////////////////////////////
//This will detect casters and deal with them
/////////////////////////////////
public bool FleeReactor()
{
if ((NullCheck()) && (Me.CurrentTarget.Fleeing)) //If target starts to cast, move in.
{
Slog("#Target is running#");
if ((NullCheck()) && (Me.CurrentTarget.Distance <= 29)) //If we are not in range, dont bother <-----Changed it to 40.

After messing around with it a bit I changed those two things and it seems t be working alot better, Only other thing is when ur pet is attacking something it wont attack it until ur pet dies or it kills it and if you pick up adds and it downs the first one it will only AA the second one. Ill upload the changed cs and see what you think.
 

Attachments

Last edited:
KK I will look at this tomoro when I finish the BG healing for Convalesce.

I think I see the issue and it may be as simple as a range check.

This does appear to be exactly as you said, I manually moved the bot closer to the mob (literally a yard or two) and it proceeded to use its rotation as it should.
 
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