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Cimmerian 2.01 by Mord

Mordd

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Joined
Jan 15, 2010
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If you wish to help the continued development of this CC, then read my signature. While a small donation may seem like nothing, all of the funds go into purchasing keys. With the price of gold falling, it is costing me more to code than I am able to make. Your donation will go a long way.

I have fully tested this from 55. It is built using the lastest questing sources and should work without issue. Make sure you remove the default dk CC before running this.

Current Mode Support
Levelbot : 55-80 in any tree.
MixedMode : 55-80 any tree
World PvP : 55-80 Any tree

RaF : Not supported yet, coming in the next version

Install

Extract the Cimmerian folder to your Custom Classes folder.

Rules in this thread
1. It is my CC, I build it when I can in my free time. I am also working on 1 other CC.

2. No trolling or bashing others.

3. Useless posts will be deleted and you might be ignored from then on.

4. DO not post code in this thread. PM it to me if its that important. Any modifications to this CC are to be tested and approved by me and only me.

5. Proper etiquette would be that if you wish to use any code in this CC, you ask first and give credit where credit is due. There are new rules reguarding copying others code without asking.
 

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Time to start getting those feature requests in. I am working on this full time as of now.
 
Will have to watch this run later. Have it running now but no time to watch. I do notice that my Honorable Kills is way lower than what it normally is, and my dmg done is almost nothing. The last DK cc you had did a lot better in PvP. Not sure where the difference it coming from but hopefully will get the time later to see.
 
Will have to watch this run later. Have it running now but no time to watch. I do notice that my Honorable Kills is way lower than what it normally is, and my dmg done is almost nothing. The last DK cc you had did a lot better in PvP. Not sure where the difference it coming from but hopefully will get the time later to see.

Send me a log so I can see what its doing.
 
Here is the log for PvP. I want to request some features for PvP.

Chains of Ice instead of Icy Touch
Horn of winter on ress and bone shield for unholy instead of when getting ready to pull
Death Pact when health is low
Ghoul stuns if possible
Scourge strike replaced with Death strike when health is at xx

Anti-magic shell seems to be "broken" atleast i haven't seen it used once
Strangulate i haven't seen being used either

And i am very certain i enabled it in the settings.
 

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Here is the log for PvP. I want to request some features for PvP.

Chains of Ice instead of Icy Touch
Horn of winter on ress and bone shield for unholy instead of when getting ready to pull
Death Pact when health is low
Ghoul stuns if possible
Scourge strike replaced with Death strike when health is at xx

Anti-magic shell seems to be "broken" atleast i haven't seen it used once
Strangulate i haven't seen being used either

And i am very certain i enabled it in the settings.

Adding your feature requests now. How do you want Chains of ice worked into the rotation? A single shot per target or always in place of IT?

For bone shield, you mean for pvp?


I am also experimenting with Pet logic as well. I am making good progress.
 
almost never uses diseases, (sometimes does when pulling, but rare.) while using blood spec. In unholy it wouldn't even use anything. it would simply auto attack things to death.
 
almost never uses diseases, (sometimes does when pulling, but rare.) while using blood spec. In unholy it wouldn't even use anything. it would simply auto attack things to death.


I am also getting the same.. for some reasons it soemtimes uses the rotation, but then it doesnt use it after killing one mob
 
Boneshield for PvP yes, it's a nice damage reduction.
Chains of Ice should be put on the target if their fleeing from you and put on the target when you're engaging them in combat, the eaiser the bot has to keep close the the target the more damage it does
 
Boneshield for PvP yes, it's a nice damage reduction.
Chains of Ice should be put on the target if their fleeing from you and put on the target when you're engaging them in combat, the eaiser the bot has to keep close the the target the more damage it does

HB can not detect fleeing players. The best I could do is reverse my approach detector but it would be iffy at best.
 
Still got such an error:
File: Deathknight.cs Line: 28 Error: The type or namespace name 'Gui' does not exist in the namespace 'Cimmerian' (are you missing an assembly reference?)

Could not compile CC from D:\hb\1.9.5.0\WOW3\CustomClasses\Gui!
File: FormConfiguration.cs Line: 21 Error: 'Cimmerian.Settings' is inaccessible due to its protection level
File: FormConfiguration.Designer.cs Line: 448 Error: 'Cimmerian.Settings' is inaccessible due to its protection level
File: FormConfiguration.Designer.cs Line: 448 Error: 'Cimmerian.Settings' does not contain a definition for 'Default'
And a lot of such errors later(ended @ Line 3618).
When I try to open CC's config HB got such error:
No CC Loaded!, trying to refresh

EDITED: I'm using russian client if it is important. Cimmerian works perfect before warden update(I mean versions of HB before "Warden 2.0")
 
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Still got such an error:
And a lot of such errors later(ended @ Line 3618).
When I try to open CC's config HB got such error:


EDITED: I'm using russian client if it is important. Cimmerian works perfect before warden update(I mean versions of HB before "Warden 2.0")

I am unable to reproduce this error. Clear your log, start again and send me the fresh log
 
Here is the log for PvP. I want to request some features for PvP.

Chains of Ice instead of Icy Touch
Horn of winter on ress and bone shield for unholy instead of when getting ready to pull
Death Pact when health is low
Ghoul stuns if possible
Scourge strike replaced with Death strike when health is at xx

Anti-magic shell seems to be "broken" atleast i haven't seen it used once
Strangulate i haven't seen being used either

And i am very certain i enabled it in the settings.

KK I think I found a stuck loop. I am working on a fix.
 
Hey Mord, can you make an option to enable "Path of Frost" in between mob encounters. It would be helpfull considering alot of the time I farm areas which deal with walking across water =) Thx!
 
Wonderful CC so far.. Just started using this morning.

Can pull about 5-6 same level mobs and end the fight at 80-90% health.
 
HB can not detect fleeing players. The best I could do is reverse my approach detector but it would be iffy at best.

I dunno if Liope ment the Chains of Ice for PvP or PvE, but for the fleeing target thing, could you do a check for humanoids, and at <x> % of HP (this is the point where they start fleeing) cast Chains of Ice?
 
only issue ive found so far after basically watching it for the greater part of 5 hours now is that sometimes if it misses the deathgrip for the pull (it gets too close in range and the mob attacks you), then it occasionally wont start its rotation and will auto the mob to death. It will still use defensive cooldowns it seems, just not hte dps rotation.

this is blood spec if it matters. other than that, wicked good cc. ill donate some cash to you once i get this paint job for my car taken care of.

edit: oh one thing i wouldnt mind seeing is shadowmeld enabled as a racial.. very nice racial to clear adds if u get below say 10-15%.
 
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only issue ive found so far after basically watching it for the greater part of 5 hours now is that sometimes if it misses the deathgrip for the pull (it gets too close in range and the mob attacks you), then it occasionally wont start its rotation and will auto the mob to death. It will still use defensive cooldowns it seems, just not hte dps rotation.

this is blood spec if it matters. other than that, wicked good cc. ill donate some cash to you once i get this paint job for my car taken care of.

edit: oh one thing i wouldnt mind seeing is shadowmeld enabled as a racial.. very nice racial to clear adds if u get below say 10-15%.

This may be an HB bug, I am getting the same problem. It mainly happens with accidental pulls. However it will still use deathcoil so I am tracking down the bug. I am in the middle of rewriting combat.
 
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