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Build .102 changelog

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The auto concede feature is amazing! Ran some shitty zoo deck for an hour at 8-0
 
Can anybody tell me what is going on these last few days with HB? I have noticed an increase of 'no plays' from HB where HB just doesn't play anything anymore.

Let me first ask this: Does anyone know how HB can be updated? I've tried to update it this morning, about 30 times. When I update HB though, it moves back to the program and
then says it can be updated again with the exact same update. It seems to me it just doesn't want to update.

Other than that. I've seen an increase of the 'no plays' like I mentioned: per game I get like 3-6 messages like these:

Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Ÿ˜.ž˜.ž.™(HSCard ™, List`1 †)
at ˜..( ˜, List`1 )
at ˜..ƒ( „)
at Ÿ˜.ž˜.€.™(HSCard ™, List`1 †)
at ˜..( ˜, List`1 )
at ˜..ˆ.()
at Triton.Bot.Coroutine.(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.(Object& )
at Triton.Bot.Coroutine.()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)

Does anyone know what could be going on?
 
I was wondering the same.

Conceding after each game And / or conceding back to 20 may or may get your account flagged As to it being a A way that can be used to check if some one is botting or not. Warden looks for consistency.
 
Can anybody tell me what is going on these last few days with HB? I have noticed an increase of 'no plays' from HB where HB just doesn't play anything anymore.

Let me first ask this: Does anyone know how HB can be updated? I've tried to update it this morning, about 30 times. When I update HB though, it moves back to the program and
then says it can be updated again with the exact same update. It seems to me it just doesn't want to update.

Other than that. I've seen an increase of the 'no plays' like I mentioned: per game I get like 3-6 messages like these:

Exception occured in coroutine: ˜.: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at Ÿ˜.ž˜.ž.™(HSCard ™, List`1 †)
at ˜..( ˜, List`1 )
at ˜..ƒ( „)
at Ÿ˜.ž˜.€.™(HSCard ™, List`1 †)
at ˜..( ˜, List`1 )
at ˜..ˆ.()
at Triton.Bot.Coroutine.(Object& )
--- End of inner exception stack trace ---
at Triton.Bot.Coroutine.(Object& )
at Triton.Bot.Coroutine.()
at ˜.ˆ.()
at ˜.š˜.—˜(Object ˜˜)

Does anyone know what could be going on?

im getting this in evry Hearthbuddy update
 
Please fix - API add: TritonHS.SetCardPos(int cardIndex). See Silver fish thread. Also sorry as to if you live in Europe your most likely sleeping.
 
Tried out the new build with silverfish rush, still keeps missing attacks with minions sadly. :/
 
Now if only it wouldn't pass turn when he have minions ready to attack (in silverfish) that would be great.
 
Omg yes the placement seems to be working holy shit thank you hankerspace (sorry for caps)!!!!!!!!!!!!!!!!!!!!!!!
 
Can we get an option to choose what to mulligan and what to keep? Or at least something to set mana range for mulligan? He is keeping 4 mana cards :(
 
@hankerspace Can you please add the option to reset the status of win rate /wins/loses
 
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