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Build .102 changelog

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Hankerspace <3 i have a few Requests =)

I think the card hover is great So happy we did not have to wait till Sept. But im Not sure how it works does it just every 4-8 sec hover a different card. Im not sure what it is but something seems to quick about it like it needs longer wait timers. or it will not always hover during opponent turn and only yours. and maybe the ability to set our own timers? watching it, its doing it all the time and changing cards ever 4-8s it just does not look right to me.

Also the bot movements need to be speed up. In games where there a lot of Moves to play during your turn You can some times run out of time before all moves are made. I thought it was silverfish calculation taking to long but its not calculations. When i was watching i had 3 rounds where i almost ran out of time that i have the logs for. I however dont have any where i did run out of time. but i have had this issues past and posted it in support so i will update my thread. with these logs.
and i will ask bot maker if he has any control of the speed between moves.

Actually i choose hand card hovering to simulate a "card reading". Ive tried in friendly mode and its pretty good : cursor is moving on the bottom of the screen and moves to hover random card. Actually the big advantage of this method is that our AI keep working, even with card placement (such as argus defender).

Regarding the speed, its the maximum... We cant speed up the bot without computations errors... Most of the time, bot is slow due to AI computations...
 
Just a quick note on Rogue, I've noticed in a few games now, that if i have poison blade, and plenty of spare mana, it'll use poison blade on my current weapon, that has only 1 life. Then after, use the mana to use hero power for a new weapon! Is it possible to tweak it, so if you have plenty of spare mana, it'll always refresh the hero power weapon 1st?
 
Actually i choose hand card hovering to simulate a "card reading". Ive tried in friendly mode and its pretty good : cursor is moving on the bottom of the screen and moves to hover random card. Actually the big advantage of this method is that our AI keep working, even with card placement (such as argus defender).

Regarding the speed, its the maximum... We cant speed up the bot without computations errors... Most of the time, bot is slow due to AI computations...

oh cool that makes sense with card hover.

But that unfortunate to hear about the speed because THAT is a very big issue. The bot runs Fast but If you run out of time before the bot attacks with your 8 minions that can attack that turn your limited to only being able to have a max of 4ish minions on the bored.. Maybe is because i get a lot of
[23:03:28.599 N] target failure... And that makes it waist time? All i know is That im using Silverfish and sometimes you run out of time before you make all moves Human can do it = Bot can do it. <3

You can see what i mean if Have 6 or more minions on the bored and some spells / minions in hand and let the bot go with silverfish and watch =)

Here are my logs. I dont see anything in them that may help fix this issue but maybe you will it happend during the last game during the last few turns. Is there anything i can so to help not getting target failure like playing in Full screen?
View attachment New folder (2).zip

Update. This is a theeroy but i think my actions on the computer like if im doing something else on 2nd monitor. and running the bot might be effecting plays. Can this be possible?
 
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I think it's hovering too much and not in the moments it would make sense. When the other player is killing my minions, it hovers the cards. But that makes no sense because I usually wait until the opponent finishes his turn (cards that would be good before his turn are maybe bad after his turn). Also it's hovering while the the minions or the hero are attacking! I don't know if this is possible on a touchscreen but with a normal pc I can't attack and hover cards the same time...
 
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I think it's hovering too much and not in the moments it would make sense. When the other player is killing my minions, it hovers the cards. But that makes no sense because I usually wait until the opponent finishes his turn (cards that would be good before his turn are maybe bad after his turn). Also it's hovering while the the minions or the hero are attacking! I don't know if this is possible on a touchscreen but with a normal pc I can't attack and hover cards the same time...
I agree with this. It doesn't look human at all, I think it's easier now to detect it's a bot.
In addition it seems it goes out of time a lot more than in the previous version I had (I think lot was .86), which maybe is a bug.
Is there any way to revert to previous version of hearthbuddy?
 
Probably something to consider is a randomizer when "hitting" the play button. something like 0-5 secs random, if u are playing for hours its not so obvious for blizz
 
when will you lunch the final verson ?

Yeah, I was a bit confused by Bossland's post saying the "introductory price timespan is over" yet the bot still remains in "beta". So now we're paying full price for a "beta" product? Shouldn't the bot hit "released" status before raising the prices?

Of course it doesn't matter to me since I already have a key, but just found it odd. ;)
 
Can you make it so that it hovers over a card longer. It should only hover over a max 3-4-5 cards in a turn depending on how big your hand is.
 
card hovering needs to be like a real person when you click on a minion so that you see the red arrow could u make that into it so it does the same?
 
Last update, default AI:

Code:
Error while targeting... Ending targeting mode.

End turn

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

End turn

Same deck worked fine on previous version.
 
Last update, default AI:

Code:
Error while targeting... Ending targeting mode.

End turn

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

Use : Abusive Sergeant

Error while targeting... Ending targeting mode.

End turn

Same deck worked fine on previous version.

Redownload the .zip file
 
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