I havent tried it on all my characters yet, was seeing how it handled levelling new characters (for all the legacy unlocks).
i will try with the dailies as well, but it's been a challenge getting consistency, i might try the belsavis dailies (as nobody does those willingly anymore...) and ilum, but i'm a bit curious, after watching it with levelling/questing, as to how it handles healing classes.
i think 3 of these might be known issues,
1, opening v1.0.841.253, without swtor open, crashes the client, then locks you out of the client with max sessions.
i.e.
[10:35:32.823 N] Buddy Wing: The Old Robot is ready!
[10:35:43.317 D] Object reference not set to an instance of an object.
...
(repeat)
the client becomes uncloseable. proceeding to kill the task, then restricts you from logging in due to multiple logins, for minutes. i can see the need for this, but it seems like the client needs to send a soft/hard kill command or something to force a timeout of a previous session/current session.
2, getting stuck at the vendor, not attempting to vendor/repair items
BW navigates to the vendor, then reopens the vendor every second without repair/selling items. after an uncomfortable 20-30 seconds of this, it then stops, walks back then forward, then repeats this. and stays locked there.
3, more of an oddity than a problem, IA sniper seems now to start combat by going into cover just outside of the combat distance, stepping forward to break cover, setting up cover, trying to fire, failing to fire due to range problems, stepping forward a whole step, setting up cover, etc.
at low levels, it hiccups very quickly, takes the full step forward, and proceeds as normal, it hiccups about 3-5 times, especially if the mob is moving, which takes 2-4 seconds, and then it proceeds as normal.
it really seems like a wierd implementation problem with cover.
At first, i thought it was a range problem, but it's plenty accurate in the logs, so it seems more like it needs to reduce the trigger distance, due to the delay of setting up cover.
So, after seeing how it handled an agent, i'm curious to know if Wingit, the combat engine, has a system for healing, i.e. using healing abilities on companions/self, swapping companion options, using medpacks/relics/stims/adrenals in combat, swapping companions when facing champions/elites. etc. because i have 2 healer chars, and want to roll a tank class eventually, and its probably going to be a challenge to get a non-healer char going with BW.
i suppose, if it's due to the combat routines, it can be tweaked later on and there's possible room for more human styled tweaks, i.e. sending in companions to pull champion mobs first, rolling to cover on smuggler/IAs instead of drop cover, occasionally rotating/strafing/ 10-15' left or right every 15-30s to imitate players looking around, etc.