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[Bounty] Hell Rift 1-2 Runs

I'm using Hell Rift v7.0 ...it's being weird tho sometimes... sometimes when he's in Hellrift 2...he just ports back to town...and then uses WP-Port to Hellrift 1..and runs all the way to hellrift 2 again.. he's finishing the bounty tho.. but WHY does the do that with the porting ..!? x

I'm using the beta 403 ..trinity 1.8.28 ...has nothing to do with it I think...becasue it did the same with older versions as well...
 
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So where do you get this BountyProfile.cs file from? It's not included with your profile and a search in the forums turns up nothing.
 
So where do you get this BountyProfile.cs file from? It's not included with your profile and a search in the forums turns up nothing.
you don't need the BountyProfile.cs anymore
 
Ahh ok! Thanks for this profile, it's awesome! I'm getting close to 20 paragon levels a day with it!

I do have a suggestion tho. Would it be possible to have v1.0 and v2.0 (or even a whole new version) of your profile clear Hellrift 2 in order to look for the cursed chest? the bosses Hammersmash and Sledge usually spawn very near to the entrance so the chest gets missed a lot of the times. Clearing this chests nets me more xp per hour as Im sure it would others maybe?

Thanks again ThuGyY for your awesome work!
 
yes, when the game begins it checks whether the bounty is available or not.

This is only true for version 7 right?

I'd like to run v7 but my guy keeps on getting blocked and killed in rift lvl 1. What can i do? Can I update the code to run level 1 as well?
 
This is only true for version 7 right?

I'd like to run v7 but my guy keeps on getting blocked and killed in rift lvl 1. What can i do? Can I update the code to run level 1 as well?


What are the chances of getting clear hell rift bounty?
 
This works great overall but I have a suggestion. The only time I really die is when I have a mob all around me and he still opens cursed chest. Could it be changed to where he clears area around chest before opening it? If it could I would probably never lose pools :)
 
Hi, thx for the profile, i run T6 with the profile Hell Rift v7.0 , everything went smoothly but just died couple of times when the char trying to skip the hell rift level 1, because it cannot run through mob if he is surrounded. It will do nothing but drink potions and wait till he die. Is it possible to just add something in the profile so that i will only cast one skill in hell rift level 1 (Iron skin for crusader and with the rune that can run through mobs) and head to the lvl 2 portal directly ? thx
 
This works great overall but I have a suggestion. The only time I really die is when I have a mob all around me and he still opens cursed chest. Could it be changed to where he clears area around chest before opening it? If it could I would probably never lose pools :)

Lower your container open range in trinity settings to 10
 
Hi, thx for the profile, i run T6 with the profile Hell Rift v7.0 , everything went smoothly but just died couple of times when the char trying to skip the hell rift level 1, because it cannot run through mob if he is surrounded. It will do nothing but drink potions and wait till he die. Is it possible to just add something in the profile so that i will only cast one skill in hell rift level 1 (Iron skin for crusader and with the rune that can run through mobs) and head to the lvl 2 portal directly ? thx

Illusionary boots buddy. "looks in fridge" the mayo is right in front of you yet you still ask where it is :P

Thug Great profile once again! I used to run the old and i love the new changes! That being said I have a problem where A few others have listed with the bot clearing so far tp'ing home then going back through hr1 tp hr2 and finishes it. I suspect it happens only when sledge or hammer is there and once he dies then he does the loop as if he is done, checks and sees still needs to finish the bounty.

For that only being the problem Very fine profile indeed sir! Also I got errors after my toon needed to fix his armor after dieing a few times since i run in t6 and once armor was toast he wouldnt fix it. Prob something on my end though.
 
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Illusionary boots buddy. "looks in fridge" the mayo is right in front of you yet you still ask where it is :P

Thug Great profile once again! I used to run the old and i love the new changes! That being said I have a problem where A few others have listed with the bot clearing so far tp'ing home then going back through hr1 tp hr2 and finishes it. I suspect it happens only when sledge or hammer is there and once he dies then he does the loop as if he is done, checks and sees still needs to finish the bounty.

For that only being the problem Very fine profile indeed sir! Also I got errors after my toon needed to fix his armor after dieing a few times since i run in t6 and once armor was toast he wouldnt fix it. Prob something on my end though.

Been a lot busy with real life lately. Will have a look soon.
 
for some reasons which i do not know, bot doesnt repair my items everytime im using this profile :confused:
thanks for the great profile BTW ThuGyY :D
 
wow

easily best profile out there now that isnt as much a risk for ban as ghom......
legendary drop rate thus far is low...
but the exp is crazy

running a wd with jeram, taskers, full zuni and rhenho
t6
version 1.0

getting up to 2 bilion exp each hour

nice profile indeed

greetz lytylisius
 
can you guys please help me. I'm very new to demonbuddy and i got this error while im trying to run v7.0. Really appreciated

System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Danny Leonhart\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )
 
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