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[Bounty] Hell Rift 1-2 Runs

can you guys please help me. I'm very new to demonbuddy and i got this error while im trying to run v7.0. Really appreciated

System.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Danny Leonhart\Documents\Demonbuddy\Plugins\Trinity\Helpers\GameEvents.cs:line 114
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object , )

Reinstall your DB
 
awesome profile, was running amazing the past week, up until today i keep getting this error in trinity:

System.Exception: Injection resulted in a process exception with error code 0xc0000005
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.Executor.Execute()
at ..(Executor , String )
at Zeta.Game.Internals.SNO.TagMap.GetTagMapEntryAsInteger(Int32 key)
at Zeta.Game.Internals.SNO.SNORecordActor.get_GizmoType()
at Zeta.Bot.Navigation.MainGridProvider.(DiaObject )
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at Zeta.Bot.Navigation.MainGridProvider.(BitArray )
at Zeta.Bot.Navigation.MainGridProvider.Update()
at Trinity.Trinity.GameEvents_OnGameChanged(Object sender, EventArgs e) in c:\Users\Game\Desktop\DB\Plugins\Trinity\Helpers\GameEvents.cs:line 117
at Zeta.Bot.GameEvents.[](EventHandler`1 , Object ,  )

and it crashed twice.

any chance u can help on this?

thank you.
 
anyone wanna recommend the best toon with build to maximize gph? Currently running a dh and getting about 2-3 mil / hr on master. Is that about right?
 
Edit: The bot Leaves 3 Monsters and then just Ignores them while running back and Forth?
 
Last edited:
Failed to load profile: Path to profile element is not valid; file not found
System.IO.FileNotFoundException: Path to profile element is not valid; file not found
File name: 'http://nwl-svn.googlecode.com/svn/trunk/Gold%20and%20XP/Hellrift%20Only/Gold%20XP%20Farm%20(Safe)%20-%20Hellrift.xml'
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)

I keep getting this error any suggestions or recommendations ?
 
i have a problem that bot is not repairing items, for few hour(1~2) is totally fine but once it goes up to 4~5 or 6~7 hours all my gear is red ( needed to repair ) but bot is not repairing my gears:(
 
can someone link all the things needed to get this profile working, no matter how I try i just get spammed with errors.
 
Hi,
why bot leaves from game after his death ? And no revive ? :(
He returns to game menu and no works .. I have to restart it.
 
First of all, thanks for the profile. It is awesome (still) for XP and Gold. Yet, I am experiencing a problem since I am using earthquake barb. After a while, DB doesnt load the profile correctly anymore. I get this message:

Exception during bot tick.System.NullReferenceException: De objectverwijzing is niet op een exemplaar van een object ingesteld.
bij Zeta.Bot.Logic.BrainBehavior.(Object )
bij Zeta.TreeSharp.Decorator.CanRun(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.Decorator..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Common.HookExecutor.Run(Object context)
bij Zeta.TreeSharp.Action.RunAction(Object context)
bij Zeta.TreeSharp.Action..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.TreeSharp.PrioritySelector..()
bij Zeta.TreeSharp.Composite.Tick(Object context)
bij Zeta.Bot.BotMain.()

I read the whole thread, but I have not seen any problems regarding this issue. I used the newest trinity & QT, and also tried reverting to 1.9.5 trinity, but still after a couple of sessions the same error pops. Anyone knows a solution? Thanks in advance
 
Why would the recomended ones skip cursed chest? Takes 5 seconds for huge xp.

Needs a profile that only does the hellrift, opens chests and cursed chests.
 
Last edited:
I do have a bit of trouble with my character hugging mallet lords(Hammermash, Sledge and elite packs for Cursed Chest) and therefore being oneshot, is this possible to fix through the profile or the bot's settings?
Checking the "Kite when low HP" function doesn't seem to do much as each hit deals damage worth of ~70% of my health
 
I do have a bit of trouble with my character hugging mallet lords(Hammermash, Sledge and elite packs for Cursed Chest) and therefore being oneshot, is this possible to fix through the profile or the bot's settings?
Checking the "Kite when low HP" function doesn't seem to do much as each hit deals damage worth of ~70% of my health


i had the same problem as running on t6 with a demon hunter, the best think is the get unity ring on the character and at the follow so u wont get hitkill, hope it helps and if u have 2 unity rings :P
 
Hi,
why bot leaves from game after his death ? And no revive ? :(
He returns to game menu and no works .. I have to restart it.

I have the same problem after death no way to restart the run automaticaly

Stopping the bot.
Session lasted for: 04:03:08.4037120
Exception during bot tick.System.NullReferenceException :
à Zeta.Bot.Logic.BrainBehavior.(Object )
à Zeta.TreeSharp.Decorator.CanRun(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.Decorator..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Common.HookExecutor.Run(Object context)
à Zeta.TreeSharp.Action.RunAction(Object context)
à Zeta.TreeSharp.Action..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.TreeSharp.PrioritySelector..()
à Zeta.TreeSharp.Composite.Tick(Object context)
à Zeta.Bot.BotMain.()
 
Hi, I just started using this profile and it works well; however, it auto sets to normal difficulty and I would like to change it to torment if possible. Is it possible and how would I go about doing this? Thanks for the great profile!
 
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