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[Beta] Demonbuddy beta builds

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Is there a plan to update the ZetaDia.Me.SetTraits so I can make my plugin auto assign passive traits?
 
Exception when terminating bot thread. System.NullReferenceException: Object reference not set to an instance of an object.
at QuestTools.MoveToMapMarker.RefreshActorInfo()
at QuestTools.MoveToMapMarker.<CreateBehavior>b__a(Object ret)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.DecoratorContinue..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.Sequence..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
 
Error while starting botSystem.Exception: Process must have frozen or gotten out of sync: InjectionFinishedEvent_was_never_fired
at GreyMagic.Executor.WaitForInjection(Int32 timeout)
at GreyMagic.Executor.Execute(Int32 timeout)
at GreyMagic.ExternalProcessMemory.CallInjected[T](IntPtr address, CallingConvention callingConvention, Object[] args)
at Zeta.Game.ZetaDia.()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.DynamicPointer`1.get_Value()
at Zeta.Game.ZetaDia.()
at Zeta.Game.Internals.ActorManager.()
at Zeta.Game.Internals.ActorManager.Update()
at Demonbuddy.MainWindow.HandleStartStopBot()



Can anyone tell me what's happening i've been using the bot for a while now and have never had a problem like this before.
 
Anyone getting this on login?

DemonbuddyBETA v1.1.1816.394 started
System.Net.WebException: Unable to connect to the remote server --->
 
@Nesox: Is it possible for you to make the exploration so that the bot prioritize node boxes close to him before a few not fully explored far away so in many situations he backtracks the whole level to explore the last inch of that node?

I don't think it should be hard to implement.
 
Does some of this bots maybe require the 64 bits version of C++?

Microsoft Visual C++ 2010 Redistributable Package (x64)
 
Does some of this bots maybe require the 64 bits version of C++?

Microsoft Visual C++ 2010 Redistributable Package (x64)

From the front page, literally the first page you see...

Note: The beta now requires, "Visual C++ Redistributable for Visual Studio 2012" and also make sure you got 2010 installed. you can download them here:
2012: http://download.microsoft.com/downl...-4FF2-B699-5E9B7962F9AE/VSU3/vcredist_x86.exe
2010: http://download.microsoft.com/download/C/6/D/C6D0FD4E-9E53-4897-9B91-836EBA2AACD3/vcredist_x86.exe


Download here: BETA DOWNLOAD


 
@snakkes
some bots honorbuddy purerotation at least also require .net (4.5) not sure what you ment by "some of this bots"

if its just db 32bit version of c++ 2010&2012 should be enough like _Steve_ pointed out
 
Can't start.

"Chose Trinity as your combat routine
Loaded profile Act 4 - Loader
Chose Trinity as your combat routine
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
[Trinity] Bot Starting
[Trinity] Note: Maintaining item stats from previous run. To reset stats fully, please restart DB.
Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.ReplaceTreeHooks()
at Trinity.Trinity.TrinityBotStart(IBot bot)
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()"

Nvm, restarting the DB client fixed it.
 
Last edited:
Very random but frequently see the following crash
Code:
[Trinity] Clicking UI element Conversation Button (128618496)
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at QuestTools.MoveToActor.WithinInteractRange()
   at QuestTools.MoveToActor.<CreateBehavior>b__2e(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Wait..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

which may be caused by the following code

Code:
     public static void SafeClickElement(UIElement element, string name = "", bool fireWorldTransfer = false)
        {
            if (ZetaDia.Me.IsValid)
            {
                if (IsElementVisible(element))
                {
                    if (fireWorldTransfer)
                        GameEvents.FireWorldTransferStart();

                    //Thread.Sleep(250);
                    Technicals.Logger.Log("Clicking UI element {0} ({1})", name, element.BaseAddress);
                    element.Click();
                    //Thread.Sleep(250);
                }
            }
        }
 
litdeer,

That's not a crash, it's an error message, you can ignore it.
 
Bug Report: 1.1.1816.394 Not saving settings on exit.

Newer beta versions are not saving these variables
GameWaitTimeMax or the Last Profile Used anymore also have to choose the combat routine every time.
 
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