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[Beta] Demonbuddy beta builds

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clicking this is doing nothing since the last beta update

It actually does work. Click EZ updater - config - update and it works. Really unfortunate since it now updated a bunch of profiles to new revisions that have problems. New updates = more headaches. Nice to not use EZupdater so that I let other people have issues first while my stuff is still running smooth
 
The .24 bundled with the latest build works now, .394


still getting this error:
Failed to load profile: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">
<PrioritizeScenes>
<PriorityScene sceneName="Exit" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_0" />
<IgnoreScene sceneName="_S_0" />
<IgnoreScene sceneName="_E_0" />
<IgnoreScene sceneName="_W_0" />
</IgnoreScenes>
</TrinityExploreDungeon>) Line 16
System.Exception: Element TrinityExploreDungeon is not supported. Please check your XML and try again. (<TrinityExploreDungeon questId="1" stepId="2" until="ObjectFound" objectDistance="150" actorId="210763" boxTolerance="0.7" boxSize="10" pathPrecision="40" ignoreMarkers="False" stayAfterBounty="False">
<PrioritizeScenes>
<PriorityScene sceneName="Exit" />
</PrioritizeScenes>
<IgnoreScenes>
<IgnoreScene sceneName="_N_0" />
<IgnoreScene sceneName="_S_0" />
<IgnoreScene sceneName="_E_0" />
<IgnoreScene sceneName="_W_0" />
</IgnoreScenes>
</TrinityExploreDungeon>) Line 16
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at ..(XElement , Type )
at ...(XElement )
at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at ..(XElement , PropertyInfo )
at ..(PropertyInfo , XElement , Object )
at Zeta.XmlEngine.XmlEngine.Load(Object obj, XElement element)
at Zeta.Bot.Profile.Profile.Load(XElement element, String path)
at Zeta.Bot.Profile.Profile.Load(String path)
at Zeta.Bot.ProfileManager.Load(String profilePath, Boolean rememberPath)
 
It actually does work. Click EZ updater - config - update and it works. Really unfortunate since it now updated a bunch of profiles to new revisions that have problems. New updates = more headaches. Nice to not use EZupdater so that I let other people have issues first while my stuff is still running smooth

it does not for me. nothing happens by clicking the update button. worked yesterday though!
 
Delete trinity from the plugins folder, delete EZ updater and go get a fresh install of EZ Updater. This should download the newest trinity into the plugin folder and it should work.

I have no clue about .394 DB Beta. I refuse to exit and upgrade again after what happened last time. I am on .393 and it is finally working (running 3 musketeers profile- haven't tried rift or bounty)
 
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Now getting the following error when trying to save settings within Trinity.

DemonbuddyBETA v1.1.1816.394 started
Logging in...
Flashing window
[Trinity] Initialized v1.8.24
[RiftBot] RiftBot 0.0.4 Initialized.
[QuestTools] Plugin v1.5.21 Enabled
[Trinity] OnEnable start
Setting up Trinity Logging
[Trinity] Loading BattleTag Settings
[Trinity] Configuration file loaded
[Trinity] ENABLED: Trinity v1.8.24 now in action!
[RiftBot] RiftBot 0.0.4 Enabled.
[Trinity] Saving Config file
[Trinity] Exception in UI SaveCommand
[Trinity] Saving Config file
[Trinity] Exception in UI SaveCommand

NVM above error, upon restarting demonbuddy settings that were changed actually saved, but Trinitys window would not close as normal upon clicking save.
 
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Where can I set up, that the bot picks up Arcane Dust(the blues stuff for crafting)?
 
Where can I set up, that the bot picks up Arcane Dust(the blues stuff for crafting)?

Under Item>Pickup there is a "Misc item level" change it to common+ or Magic+ if you dont want the white crafting material
 
I get "Object reference not set to an instance of an object" error in a popup when I try to start a profile in .394 (after updating all plugins) and then log shows:

Error while starting botSystem.NullReferenceException: Object reference not set to an instance of an object.
at Trinity.Trinity.ReplaceTreeHooks() in d:\...\Plugins\Trinity\Helpers\BotManager.cs:line 26
at Trinity.Trinity.TrinityBotStart(IBot bot) in d:\...\Plugins\Trinity\Helpers\GameEvents.cs:line 69
at Zeta.Bot.BotEvent.Invoke(IBot bot)
at Zeta.Bot.BotMain.Start()
at Demonbuddy.MainWindow.HandleStartStopBot()

And rolled back to .391 for now
 
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Would it be possible to add support for %damage of items (such as elemental and skill damages), so that we can get working itemrules ?
 
Tried all of the posted solutions.. fresh install on every version of trinity I can find.. fresh install of .393 + delete trinity + fresh ez updater, doesn't show up in plugins list
fresh install of .394 + delete trinity + fresh ez updater doesn't show up in plugins list = cant update..

please post .391 or lower.....

edit: nevermind was installing ezupdater wrong...
 
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The problem persists with map exploration after bounties are complete.
 
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