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[Beta] Demonbuddy beta builds

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@Nesox: Can you please shed some light on the outofmemory error (I'm begging you) that pops up after 2-3 hours of DB running making the game a slideshow and bot useless unless you restart DB?

I never had this issue before beta .380 and the diablo 2.0.4 update.

What happens is that Demonbuddy.exe exceeds 1.3-1.4gb of memory use and this starts to happen. I'm at a loss and don't know what to do. :(
Not everyone is affected by this and I don't understand why it affects me. And only after the .380 update.

It only happens when fighting mobs, not when exploring.

Here is the error:
Code:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
   at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
   at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean NeedToKite, Boolean& TryToKite)
   at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
   at Trinity.Trinity.TargetCheck(Object ret)
   at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Here is a HUGE logfile.
1456 2014-04-15 13.32.zip
 
Last edited:
New beta up.

Changelog 391

  • General
    • Using the questId/stepId in profile tags when doing the rift quest now works.
    • Questing should work properly again

  • API Changes
    • Added IsQuestGiver in DiaUnit.
    • MarkerType added in ACD/DiaUnit.
 
Ok guys im having problems since the new update not sure if its my cpu or w/e but something is running alot harder than before. DB just crashes after 30mins of use? can't use ctrl-alt-del ends up just crashing whole pc?
 
Getting exception errors when the bot clicking bounty reward dialog and using waypoints.

Bounty reward dialog error:
Code:
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at QuestTools.MoveToActor.WithinInteractRange()
   at QuestTools.MoveToActor.<CreateBehavior>b__30(Object ret)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Wait..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Sequence..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Waypoint error:
Code:
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000198, Size: 12
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.Actors.DiaObject.get_Position()
   at Zeta.Bot.InactivityDetector.(Object , EventArgs )
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner)
   at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at System.Delegate.DynamicInvoke(Object[] args)
   at Zeta.Bot.Pulsator.(Delegate , Object[] )

Here is the logfile:
View attachment 2956 2014-04-16 20.27.txt
 
BUG REPORT:

I am not sure if this is posted or if this has been fixed, but currently in rifts when the bot tries to pickup bloodshards and the character already has max bloodshards, it will try to pick it up and get stuck in a loop. TP to town, try to pick it up, TP to town, try to pick it up and it is stuck this way for a decent amount of time.

Hopefully you will fix this soon:
 
Everytime i try and run demon buddy it tells me right when it logs in that demonbuddy has stopped working and i have to close it. i cant even get it open. what can i do to fix this?
 
Hi there, its nothing to do with the logs of db the computer just freezes's where im unable to copy the log regardless. i try to crt-alt-del and the computer goes to the login screen and then just sits there.

If you think it may be DB related, Example: Only happens while DB is running a log may help to see if it's doing something unintended to use so much cpu.
 
I keep getting profile resets. I have tried to fresh install. profile resets every second Pritty sure its a trinity problem but if its not here are my logs

[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
[BountyProfiles] Ensure that you delete BountyProfile's Plugin and update Trinity *VIA SVN* before reporting errors!
Stopping the bot.
Chose Trinity as your combat routine
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile Act 4 - Loader
Game joined, Resetting profile caches.
Bot Thread Ended. Was this requested?


This is really Annoying. I fresh installed 2x now with DB beta ,391 and i tested it with only Trinity and quest tools that come with .391 and with the newest trinity and its still happening.

Here are my logs with everything turned on. View attachment 2156 2014-04-17 12.26.txt
 
Download link is not working for me for days now using hidemyass or cyberghost since im situated in germany (working fine for release build)
anyone else has problems? Is there an other way to get the beta builds?
Thanks in advance
 
Download link is not working for me for days now using hidemyass or cyberghost since im situated in germany (working fine for release build)
anyone else has problems? Is there an other way to get the beta builds?
Thanks in advance

i got this too, but my phone was apparently able to download it.. no clue ._.
if you haven't already, try right click > save link as, worked for me.
good luck!
 
Download link is not working for me for days now using hidemyass or cyberghost since im situated in germany (working fine for release build)
anyone else has problems? Is there an other way to get the beta builds?
Thanks in advance

They cant sell the bot in Germany. So maybe the same goes for downloading you cant if your in Germany?
 
quick question, my bot stopped working last night for some reason (also tried the beta build)

Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="93697" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 23

and the bot can't seem to load the plugins from the plugin folder (trinity doesn't appear especially T_T)
 
quick question, my bot stopped working last night for some reason (also tried the beta build)

Failed to load profile: Element MoveToActor is not supported. Please check your XML and try again. (<MoveToActor questId="93697" stepId="1" actorId="161277" x="430" y="841" z="1" isPortal="True" destinationWorldId="103209" interactRange="20" />) Line 23

and the bot can't seem to load the plugins from the plugin folder (trinity doesn't appear especially T_T)

Click Here:
http://www.thebuddyforum.com/demonb...nity-not-showing-up-checkbox.html#post1479748
 
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