@Nesox: Can you please shed some light on the outofmemory error (I'm begging you) that pops up after 2-3 hours of DB running making the game a slideshow and bot useless unless you restart DB?
I never had this issue before beta .380 and the diablo 2.0.4 update.
What happens is that Demonbuddy.exe exceeds 1.3-1.4gb of memory use and this starts to happen. I'm at a loss and don't know what to do.
Not everyone is affected by this and I don't understand why it affects me. And only after the .380 update.
It only happens when fighting mobs, not when exploring.
Here is the error:
Here is a HUGE logfile.
1456 2014-04-15 13.32.zip
I never had this issue before beta .380 and the diablo 2.0.4 update.
What happens is that Demonbuddy.exe exceeds 1.3-1.4gb of memory use and this starts to happen. I'm at a loss and don't know what to do.

Not everyone is affected by this and I don't understand why it affects me. And only after the .380 update.
It only happens when fighting mobs, not when exploring.
Here is the error:
Code:
System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean NeedToKite, Boolean& TryToKite)
at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
at Trinity.Trinity.TargetCheck(Object ret)
at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx)
at Zeta.TreeSharp.Decorator.CanRun(Object context)
at Zeta.TreeSharp.Decorator..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Common.HookExecutor.Run(Object context)
at Zeta.TreeSharp.Action.RunAction(Object context)
at Zeta.TreeSharp.Action..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.TreeSharp.PrioritySelector..()
at Zeta.TreeSharp.Composite.Tick(Object context)
at Zeta.Bot.BotMain.()
Here is a HUGE logfile.
1456 2014-04-15 13.32.zip
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