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[Beta] Demonbuddy beta builds

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New build up.

Changelog 382

  • General
    • Now properly takes the townportal back in adventure mode in Act 1 after finishing a town run.
    • Framelock is now released when pathfinding to lessen amount of lag occuring during pathfinds as they are not async. *fixed*
    • QuestInfo pointers should no longer get tained after a while.

Here's my log - town run still getting stuck and in Act1 adventure (completely fresh install)
 

Attachments

NESOX the man!!! can you add ability to skip moovies? sometimes even when i skip it - it repeat again and again
 
Is this a timing error within DB that only Nesox can fix?

Code:
Exception when terminating bot thread. System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed
 
Found an issue today that I am unsure is with DB beta or Trinity, but I believe it's DB. Was testing my profile for Hellfire and I noticed the bot getting stuck a ton in 1 spot, so I opened up MapViewer to see what the boxes look like, and to my surprise the bot thought I was on a completely different version of the Hellfire map. Here is a screenshot of the comparison between the real map and the map DB thought I was on.

View attachment 125007

It was getting stuck on that circle cut out on the actual map, because the map it thinks I am on doesn't have that same cut out.
 
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Found a bug. Basically if you have a character that you powerleveled to 70 and it has no quests done but adventure mode unlocked and you try to create an avdventure mode game, it will give you the 316611 error indidcating that you are trying to start a quest that you dont have unlocked.
 
On certain levels like Hell Rift 1/2 the log gets spammed with this error to such a degree that the game drops to 1fps and the bot does not know what to do.

Code:
Exception when terminating bot thread. System.OutOfMemoryException: Exception of type 'System.OutOfMemoryException' was thrown.
   at System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
   at Trinity.NavHelper.FindSafeZone(Vector3 origin, Boolean shouldKite, Boolean isStuck, IEnumerable`1 monsterList, Boolean avoidDeath)
   at Trinity.NavHelper.FindSafeZone(Boolean isStuck, Int32 stuckAttempts, Vector3 dangerPoint, Boolean shouldKite, IEnumerable`1 monsterList, Boolean avoidDeath)
   at Trinity.Trinity.RefreshSetKiting(Vector3& vKitePointAvoid, Boolean NeedToKite, Boolean& TryToKite)
   at Trinity.Trinity.RefreshDiaObjectCache(Boolean forceUpdate)
   at Trinity.Trinity.TargetCheck(Object ret)
   at Trinity.Trinity.<ReplaceTreeHooks>b__152(Object ctx)
   at Zeta.TreeSharp.Decorator.CanRun(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

Here is the log:
View attachment 1780 2014-04-13 12.31 (2).txt

Edit: It seems to be a memory leak in DB. It exceeds 1.3gb of memory and this starts to happen.
 
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Found a bug. Basically if you have a character that you powerleveled to 70 and it has no quests done but adventure mode unlocked and you try to create an avdventure mode game, it will give you the 316611 error indidcating that you are trying to start a quest that you dont have unlocked.

Yes you have to complete up to the end of Act 4 for this to go away
 
Found a bug. Basically if you have a character that you powerleveled to 70 and it has no quests done but adventure mode unlocked and you try to create an avdventure mode game, it will give you the 316611 error indidcating that you are trying to start a quest that you dont have unlocked.
That issue isn't a bug with DB, it's a bug with the profile you are using. Make sure the profile creates a game with this line:

Code:
<GameParams act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />

If there is any sort of quest or steps included in it, then you will get that error because it will try to start an Adventure Mode game with a quest ID instead of just a plain Adventure Mode. Adventure Mode doesn't have quests they have Bounties, so that is why it gives the error.
 
Is there any fix for when using townrun in Act1? Atm it just run against the fence and stands there.
 
i checked the behavior why it happens that the bot gets stuck at the gate in act 1 and its during a shop routine it leaves 1+ items in the inventory during the selling which causes the bot to go nuts. if i sell the item manually the bot continues normally by taking the tp
 
I'm getting alot of read/write errors running this last beta build.

Here is the log:

I7 930 4.0ghz
6gb memory
780gtx
Windows 7 x64

I have raised my page file to 4096mb from 1024mb to see if it eliminate or at least postpone the problem. I'm also running a SSD drive so It shouldn't really be necessary.

Edit: DB just keeps using more and more memory until I have no more left and the game turns to a slideshow and bot is not working anymore.

Edit 2: Can high ticks/s cause this? I'm running 1 bot with 45 ticks/s.

Edit 3: I'm using Beta 384 with latest Trinity .20 (revision 69).

Edit 4: the slideshow happens when the Demonbuddy.exe file reaches around 1.3-1.4gb of memory usage despite if I have more memory left or not. For me that is after 2-3 hours.

I don't know if you're reading these posts Nesox, but if you do It would be appreciated if you could acknowledge them some way or another.
 
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Is there any fix for when using townrun in Act1? Atm it just run against the fence and stands there.
i checked the behavior why it happens that the bot gets stuck at the gate in act 1 and its during a shop routine it leaves 1+ items in the inventory during the selling which causes the bot to go nuts. if i sell the item manually the bot continues normally by taking the tp

Are you using the latest beta?
 
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