Hi guys noob here trying out but i got these codes
[Trinity][Performance] Execution of the block HandleTarget.HandleUnitInRange took 35638.03ms.
[Trinity][Performance] Execution of the block HandleTarget.InRange took 35639.62ms.
[Trinity][Performance] Execution of the block HandleTarget took 35642.43ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.LoS took 35207.25ms.
[Trinity][Performance] Execution of the block RefreshLoS.3 took 35205.79ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 35387.16ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 35393.86ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 35395.05ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 35395.39ms.
[Trinity][Performance] Execution of the block HandleTarget took 35448.86ms.
[Trinity] Error while refreshing DiaObject ActorSNO: 4313 Name: < Type: Item Distance: 43
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000258, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Trinity.Trinity.RefreshItem()
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity] Error while refreshing DiaObject ActorSNO: 218853 Name: \ Type: Item Distance: 16
[Trinity] System.Exception: Only part of a ReadProcessMemory or WriteProcessMemory request was completed, at addr: 00000058, Size: 4
at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
at Zeta.Game.Internals.FastAttribGroupsEntry.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
at Trinity.Trinity.RefreshItem()
at Trinity.Trinity.RefreshStepMainObjectType(Boolean& AddToCache)
at Trinity.Trinity.CacheDiaObject(DiaObject freshObject)
at Trinity.Trinity.RefreshCacheMainLoop()
[Trinity][Performance] Execution of the block HandleTarget took 1089.94ms.
[Trinity][Performance] Execution of the block RefreshLoS.3 took 35372.52ms.
[Trinity][Performance] Execution of the block RefreshDiaObject.LoS took 35374.02ms.
[Trinity][Performance] Execution of the block CacheManagement.RefreshCacheMainLoop took 36187.41ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.UpdateBlock took 36191.76ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 36193.86ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 36194.45ms.
[Trinity][Performance] Execution of the block HandleTarget took 36196.43ms.
I don't understand what happen?