dragnking88
New Member
- Joined
- Feb 8, 2013
- Messages
- 25
I have the newest trinity, and this only occurs when using this script, that's why I posted it here.. I've tried a fresh dB and used older versions and it was ok
Legendary Drop Rate Buff
Update 3/28 @ 5:20 p.m. PT: These hotfixes have been implemented and should now be live in all regions. Please note that you may need to restart your game in order for them to go into effect.
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Hey everyone,
As a quick heads up, we have two buffs to Legendary item drop rates coming down the pipeline.
First change: We're increasing the drop rate for Legendary items (this includes Set items) in Torment 1-6.
Second change: We're significantly increasing the chance for an item purchased from Kadala to be a Legendary.
Both of these hotfixes are somewhat proactive, but are aimed to help improve the reward curve for players as they start to reach higher Torment difficulties. We look forward to hearing your feedback as a result of these changes!
THIS UPDATE IS EPIC! THANK YOU!!!1!
Torment 3 with wizard. kicking ass, seriously the bot plays better than I do..
whats ur build on wiz?
(you can also comment white mothers, but at least you should no longer miss cellars), also setup this trinity settings - http://i.imgur.com/LVBcC16.jpg
Hi Kevin! Thank you for all the effort you put into your scripts I've been using your big ben and death breath for a while and they are amazing!
I'm having trouble reading the settings off of your screenshot of the trinity settings though its just too small![]()
could you reupload it ? or maybe tell me what your 'trigger range for trash combat' and 'ignore trash below health%' is?
that would be amaaziiiingand totally save my day !
thank you so much!!
greetings me!
Newest version is massively buggy, reverted back to v0.5 due to being stuck and when you are killed because you are stuck it does not attack mobs previously killed by or you walk by summoned mobs prior that were out of range which are within the attack range (right next to character)
<If condition="IsActiveQuest(87700) and IsActiveQuestStep(50) and CurrentLevelAreaId == 19947">
<LoadProfile profile="Legendary Road.xml" nodelay="true" />
</If>
<QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="True" />
<If condition="CurrentLevelAreaId != 161964" >
<LoadProfile profile="Legendary Road.xml" nodelay="true" />
</If>
<Profile>
<Name>[Legendary Road v0.7] Dank Cellar</Name>
<GameParams quest="87700" step="50" act="A1" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
<Order>
<QuestToolsSetVariable questId="1" key="ReloadProfileOnDeath" value="True" />
<If condition="CurrentLevelAreaId != 106756" >
<LoadProfile profile="Legendary Road.xml" nodelay="true" />
</If>
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="50" killRadius="40" />
<If condition="CurrentLevelAreaId == 106756" >
<TrinityMoveTo questId="1" x="96.75658" y="159.7987" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="121.498" y="144.8322" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="119.7765" y="99.00596" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="150.5668" y="96.57539" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="92.11411" y="120.7021" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="121.498" y="144.8322" z="0.1" pathPrecision="8" />
<TrinityMoveTo questId="1" x="96.75658" y="159.7987" z="0.1" pathPrecision="8" />
<UseObject questId="87700" stepId="27" actorId="175467" isPortal="True" destinationWorldId="71150" interactRange="20"/>
<LoadProfile profile="Legendary Road.xml" nodelay="true" />
</If>
</Order>
</Profile>