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BestLEGS [2.0.3] - Legendary Road

Randomly skipps some cellars, Mostly the Musty one right at the start, and the Dark one near the Queen. But all else great update to a great profile!

From the release notes

v0.8
- sometimes bot miss the cellars for different reasons(for example in WOTB mode combat radius increased a lot and this is the problem i cant fix)
 
From the release notes

v0.8
- sometimes bot miss the cellars for different reasons(for example in WOTB mode combat radius increased a lot and this is the problem i cant fix)

Yeah i read that, but I am a monk :P after about 7 runs now it doesnt like those 2 cellars at all. My combat radius isn't high at all, But hey i'm not complaining. Works great! better than most profiles out at the moment.
 
Getting stuck at musty cellar (bots kills mobs around and than he tries enter cellar but he keeps running into the wall.
 
Yeah i read that, but I am a monk :P after about 7 runs now it doesnt like those 2 cellars at all. My combat radius isn't high at all, But hey i'm not complaining. Works great! better than most profiles out at the moment.

triger range for trash mobs - in trinity
decrease it also
 
I went through the last few pages but can't find a fix for the bot simply not doing anything if it dies inside the cemetery area where the Wretched Queen is. It revives and then sits at the entrance until it idles out.
 
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It is no longer kill captain d anymore after I switched to .8 I have questtool enabled... as soon as he enter the hut it logs out.
 
im not sure if this is a problem or im just not understanding something here.

in my bot when i start the game with this profile i get this message.

[Trinity] New Game - resetting everything
[Trinity] Starting up Generic Cache Manage thread
[Trinity] Starting up Generic Blacklist Manager thread
[Trinity] Added QuillDemon_A_Baby_Event (128781) to Combat Ignore List
[Trinity] Added ZombieSkinny (6644) to Combat Ignore List
[Trinity] Added Zombie (6652) to Combat Ignore List
[Trinity] Added QuillDemon (4982) to Combat Ignore List
[Trinity] Added ZombieCrawler (6632) to Combat Ignore List

to me this tells me that the bot is supposed to ignore ALL mobs with this name. am i right?

so if this is correct then why does my bot kill everything all the way up to queen?

i have been running this on normal for 5+ hrs and not getting 1 leg drop. so i want to go up to t1 since they increased the drop rate on them for t1+ but im still lacking some gear pieces so t1 is still a bit hard for me to do. even playing it normal.
 
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i have turned everything down to the lowest it will go for trash mobs. and it still wants to kill everything including the elites even though i have that on ignore.
 
Running Crusader lvl 67, 120k DPS 2.8M Toughness on normal

This is all i got, and didnt get much better with my lvl 70 Wizard running 600k dps unbuffed @ normal

nDziaGo.png
 
How many legendaries do you all get per hour?

And what difficulty and magic find do you have?


I'm running on Torment 2 with 81% magic find... Getting about .8 legendaries per hour.
 
Another annoying situation... Bot attempts to run back before first checkpoint all way back to the beginning.
 
Is this nerfed?

Also what means '' RELOGGERS_START_HERE ''

That reloggers , what does that mean?,

Can somebody explain that.
 
For 0.8, to fix the captain daltyn issue where it just logs out of the game without killing him, just find the comment in daltyn.xml for this section and use this code instead:

Code:
	<!--Enter the Hidden Cellar-->
    <While condition="IsActiveQuest(72095) and IsActiveQuestStep(41) and CurrentWorldId == 71150">
	  <MoveToActor questId="72095" stepId="28" actorId="191886" x="1771" y="2917" z="21" />
	  <UseObject questId="72095" stepId="41" actorId="191886" isPortal="True" destinationWorldId="62751" interactRange="20"/>
    </While>

This fixed it for me.
 
For 0.8, to fix the captain daltyn issue where it just logs out of the game without killing him, just find the comment in daltyn.xml for this section and use this code instead:

Code:
	<!--Enter the Hidden Cellar-->
    <While condition="IsActiveQuest(72095) and IsActiveQuestStep(41) and CurrentWorldId == 71150">
	  <MoveToActor questId="72095" stepId="28" actorId="191886" x="1771" y="2917" z="21" />
	  <UseObject questId="72095" stepId="41" actorId="191886" isPortal="True" destinationWorldId="62751" interactRange="20"/>
    </While>

This fixed it for me.


Heres my log, it still just logs out soon as it goes into the cellar

Interacting with object g_Portal_Square_Blue_Cellar-4065
2014-03-30 12:49:26,712 [Main Bot Thread] INFO GridSegmentation (null) - ========== Grid segmentation resetting!!! ============
2014-03-30 12:49:26,738 [Main Bot Thread] DEBUG TreeHooks (null) - Replaced hook [ProfileOrderBehavior_Hook] 9662ee01-8d85-4355-aae3-3567937edf7e
2014-03-30 12:49:26,765 [Main Bot Thread] INFO LeaveGameTag (null) - Leaving game, reason: The END
2014-03-30 12:49:26,767 [Main Bot Thread] INFO ProfileOrderManager (null) - Number of games completed: 3
2014-03-30 12:49:26,766 [Main Bot Thread] INFO ProfileOrderManager (null) - Profile completed
2014-03-30 12:49:27,066 [Main Bot Thread] INFO GameStats (null) - Last run acquired 20845 gold.
2014-03-30 12:49:27,070 [1] INFO Logger (null) - [Trinity] New Game - resetting everything
 
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