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BestLEGS [2.0.3] - Legendary Road

Can i get an answer please Kevin? Is there a way to avoid the bot to attack all whites and take on only elites and special monsters?? Thanks !

Its TrinityCombatIgnore future, and as i told in v0.2 changelog(2nd post) - it still doesnt work
 
dunno if its just my bad luck or whatever, but for me its just 0,59legs/hr ... i ran the profile now for 3 days every day 20 hours.. and everytime got equal result.. (im running the FAST one in normal mode)

ty anyways, but could you advice me another good profile?
 
New version up!

Code:
v0.5
- loot radius in Cave Under the Well and in the Musty Cellar reduced, to prevent flip-flop between chests and points
- the bot now will always start proper quest and profile if for some reason he leave the game inside the dungeon
- possible fix for the first mother, credits to Grom
- fix for Musty Celalr by Gorm
- safe move to string by Flyingtoo
- added coordinate to check the chest before talking to Leah after we end Daltyn
- added toggle targeting 0/0 tag if you find an entrance to cellar, to prevent miss it

sometimes Dark Cellar missed, will fix in next release, i hope
 
New version up!

Code:
v0.5
- loot radius in Cave Under the Well and in the Musty Cellar reduced, to prevent flip-flop between chests and points
- the bot now will always start proper quest and profile if for some reason he leave the game inside the dungeon
- possible fix for the first mother, credits to Grom
- fix for Musty Celalr by Gorm
- safe move to string by Flyingtoo
- added coordinate to check the chest before talking to Leah after we end Daltyn
- added toggle targeting 0/0 tag if you find an entrance to cellar, to prevent miss it

sometimes Dark Cellar missed, will fix in next release, i hope

Thank you so much. :D
 
New version up!

Code:
v0.5
- loot radius in Cave Under the Well and in the Musty Cellar reduced, to prevent flip-flop between chests and points
- the bot now will always start proper quest and profile if for some reason he leave the game inside the dungeon
- possible fix for the first mother, credits to Grom
- fix for Musty Celalr by Gorm
- safe move to string by Flyingtoo
- added coordinate to check the chest before talking to Leah after we end Daltyn
- added toggle targeting 0/0 tag if you find an entrance to cellar, to prevent miss it

sometimes Dark Cellar missed, will fix in next release, i hope

Amazing. Thank you.
 
FYI, Dank Cellar is missing the top chest when it appears. Maybe up the TrueLootRadius to 150 for this zone?
{EDIT: Same with Damp.}

Well fix confirmed working. :)
 
Last edited:
FYI, Dank Cellar is missing the top chest when it appears. Maybe up the TrueLootRadius to 150 for this zone?
{EDIT: Same with Damp.}

Well fix confirmed working. :)

loot radius its for loot, not for chests

for chests - in trinity settings
 
i just can confirm that one chest in the corner behind the rock (Cave under the well) cannot be opened due this rock - North-East corner

and with another chest - West corner, sometimes bot cannot pick up the loot because it dropped behind the chest
 
i just can confirm that one chest in the corner behind the rock (Cave under the well) cannot be opened due this rock - North-East corner

and with another chest - West corner, sometimes bot cannot pick up the loot because it dropped behind the chest

I can confirm the bolded as well.
 
Im Also getting stuck inside the damp, dank and dark cellars... It ends up fixing itself after spamming many movment commands to the server, but only have trying like 20 times to move right next to itself and leave the cellar.

Could just be trinity or DB or the script, i do not know but id thought id tell you. LOVE this script! found my wiz items i needed to T5 now lol
 
Don't join must cellar here and he leaves the game when reach hidden cellar, any solution?
 
Last edited:
got a problem,

db seemed to work fine with yar but i suddenly restarted it then this happens

========== Grid segmentation resetting!!! ============
Forced townrun initiated! Reason:Request from: ForceTowunRun tag
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] TownRun complete
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:True KillRadius:30
ToggleTargeting, new values: Looting:True LootRadius:150 Combat:False KillRadius:30
[Trinity] [TrinityMoveTo] Started Tag; x="2906.414" y="2797.841" z="24" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19947"
Forced townrun initiated! Reason:User pressed Force Townrun button
[Trinity] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
[Trinity] TownRun complete


he doesn't move as soon as the game starts, tried looking for solutions and couldn't fine anything. so weird
 
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