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BestLEGS [2.0.3] - Legendary Road

why corpse loot? i watching - its not profitable to open corpses...
 
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gor annyone who use this script i sugest to change combat range: 15-20 for trash, elite: 80, skip destroyable items, corpse loot 15, i get 4--6 legs hour beocuse those changes speeds up run a lot.

Which setting corresponds to "corpse loot"?
 
you open only few on path like one near wreched queen bcs you go on top of it anyways... :)



The settings for corpse looting is in Objects section, cant remember which one maybe its same as destructible or container looting.
 
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Code:
Interacting with unit CaptainRumfoord-4085
[Trinity] Clicking UI element Conversation Button (1378656256)
Skipping Conversation
[Trinity] Clicking UI element Conversation Button (1378656256)
[Trinity] Clicking UI element Conversation Button (1378656256)
Interacting with unit Leah-4083
Interacting with unit Leah-4083
[Trinity] Clicking UI element Conversation Button (1378656256)
Skipping Conversation
[Trinity] Clicking UI element Conversation Button (1378656256)
[Trinity] Clicking UI element Conversation Button (1378656256)
Using Waypoint to the Old Ruins

Any idea what is causing the NPC interaction to fail when turning in quests?
 
I'm seeing a bug where when DB gets stuck somewhere after having entered one of the cellars and has to exit the game prematurely, it tries to load the cellar .xml instead of Legendary Road.xml and it fails to create game (error 316609). It then gets stuck in a loop, trying and failing to create games forever.

Once I stop it and "Load" Legendary Road.xml it works fine again.

Any ideas Mr. Vice President?

Same problem here :)
 
I'm seeing a bug where when DB gets stuck somewhere after having entered one of the cellars and has to exit the game prematurely, it tries to load the cellar .xml instead of Legendary Road.xml and it fails to create game (error 316609). It then gets stuck in a loop, trying and failing to create games forever.

Once I stop it and "Load" Legendary Road.xml it works fine again.

Any ideas Mr. Vice President?

will fix this, ty!
 
I have the same problems as other. Sometimes ( not always ) bot get stuck launching cellar.xml instead of legendary road. Also i think ( if you watch popular streamer ) its useless to go after the gate just make it give the quests and log out, is that possible?
 
its not useless. i cheked.
and we have our own brain. isnt it? streamers are also - people like us
 
I've got the same problem :'( Whatever you do, do it quick and

acb.jpg


love u! :cool:
 
Of course Kevin thats not what i say... i think this is a long time between giving back original quest and going back to tp open gates and so on... Also the bot should not kill all white but focus on special monsters or at least big packs of 8+
 
okay, i planned to o short version, to the queen only and without Cave Under The well
 
Thanks kevin, we should give it a try at least ^^
How can i tell the bot not to kill whites? Is it hard coded in your script or is there an option in Trinity?

Also 4f45d63f82c74e059e6cc2dacaee14ca.webp How comes bot still loots companions blue stuffs? I want it to loot only legendaries
 
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this question - to rrrix, but he irl for few days, i hope he will fix this
 
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The NE corner coordinate is 497.5201x, 610.1197y. I'll report back. ((EDIT: I ran this about 5 times... It doesn't go up into that corner twice if the zone is empty so it might have to do with enemies being up there initially. Maybe the combat range could be tweaked just for the cave and reset upon exit?

accepted!
 
Here's a better fix for the first mother

<While condition="IsActiveQuest(87700) and IsActiveQuestStep(60) and CurrentWorldId == 71150">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="150" killRadius="20" />
<TrinityMoveTo questId="1" x="2788.841" y="2924.494" z="24.0" pathPrecision="8" />
<WaitTimer questId="87700" stepId="60" waitTime="1000" />
</While>
<TrinityUseOnce id="189">
<TrinityMoveTo questId="1" x="2733.739" y="2886.819" z="18.5" pathPrecision="8" />
</TrinityUseOnce>

There are also other problems I noticed. I am not sure how to fix them.

- In the Musty Cellar, the bot flip flops between the 2 chests.
- The cave under the well visits the northeast corner twice.
- The bot misses the dark cellar about half the time.

btw why Trinity Use Once not in the While? its a mistake
 
Can i get an answer please Kevin? Is there a way to avoid the bot to attack all whites and take on only elites and special monsters?? Thanks !
 
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