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[ADVENTURE MODE] A1-A4 Key Warden Farm!

Nope. During it's first initial town run, it sold every single item to the merchant closest to the gate, except for one single amulet, then my character ran to the gate, and tried selling it there.
This was after I successfully ran the first 4 acts(1 full run)

It sounds like at the start of the second run Trinity called a townrun right after the profile loaded, or even right beforehand which made it do the townrun in act 1. I should be able to fix that relatively easily, going to write it up now and test it.
 
Been watching it for like 6 games so far and it picked up all the keys but on this last run a legendary chest dropped and it didnt pick it up, stood there on top of the loot doing nothing for like 2min and then loged out without picking the chest up (bot said inactivity timer expired and startted loging out), just like happened to that other gluttony key before, took a screenshot when it happened (attached).

ill try reinstalling db.
 

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It sounds like at the start of the second run Trinity called a townrun right after the profile loaded, or even right beforehand which made it do the townrun in act 1. I should be able to fix that relatively easily, going to write it up now and test it.
Thanks man :)
 
Been watching it for like 6 games so far and it picked up all the keys but on this last run a legendary chest dropped and it didnt pick it up, stood there on top of the loot doing nothing for like 2min and then loged out without picking the chest up (bot said inactivity timer expired and startted loging out), just like happened to that other gluttony key before, took a screenshot when it happened (attached).

ill try reinstalling db.

From the looks of it the bot was trying to move to the chest but was not actually doing anything, that seems to be a looting issue as opposed to one with the profile itself. Hopefully reinstalling fixes it.
 
Thanks man :)

I added a townrun to the start of the act4 profile, I did some quick testing by filling my inventory up with items and started the act 1 profile and sure enough Trinity called a townrun before my profile did and caused the bot to get stuck at the gate. I cannot guarantee that the bug won't ever happen but it should only ever happen if your bag fills up with loot during the act 4 run which seems unlikely since it will townrun before porting to silver spire to begin the act 4 run. Under the items tab in Trinity I recommend setting "free bag slots for town run" to 1 and that should further prevent the issue from occurring.

Edit: The updated profile is on my original post.
 
I added a townrun to the start of the act4 profile, I did some quick testing by filling my inventory up with items and started the act 1 profile and sure enough Trinity called a townrun before my profile did and caused the bot to get stuck at the gate. I cannot guarantee that the bug won't ever happen but it should only ever happen if your bag fills up with loot during the act 4 run which seems unlikely since it will townrun before porting to silver spire to begin the act 4 run. Under the items tab in Trinity I recommend setting "free bag slots for town run" to 1 and that should further prevent the issue from occurring.

Edit: The updated profile is on my original post.

Awesome. Fast response and edits like always :) Will test throughout the night, and if anything comes up, i'll reply here tomorrow probably
 
From the looks of it the bot was trying to move to the chest but was not actually doing anything, that seems to be a looting issue as opposed to one with the profile itself. Hopefully reinstalling fixes it.
Reinstalled it, cant tell if it fixed the loot issue yet but I got another issue, after it killed a few mobs it started moving then stoped in the middle of some map area did nothing and loged out cause of gold inactivity then it started a new game and right after that the bot stoped, bot log bellow.


"[Trinity] [TrinityMoveTo] Started Tag; x="3137.076" y="4058.074" z="100.1" name="" questId="1" stepId="0" worldId="70885" levelAreaId="57425"
[Trinity] Gold inactivity after 121s. Sending abort.
[Trinity] Gold Inactivity timer tripped - Anti-stuck measures exiting current game.
Loaded profile DO East *Swaggasauruz*
[Trinity] New Game - resetting everything
Waiting 14 seconds before next game...
Creating new game. Params: [Act: OpenWorld, Difficulty: Torment2, Quest: 101758, QuestStep: 1, ResumeFromSave: False, IsPrivate: True]
Loaded profile DO East *Swaggasauruz*
GameChanged. Clearing actors
[Trinity] New Game - resetting everything
ProfileOrderManager.OnGameJoined, Reloading profile.
[Trinity] New Game - resetting everything
Loaded profile DO East *Swaggasauruz*
Game joined, Resetting profile caches.
Stopping the bot. Reason:Failed to locate profile.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?"
 
Also I got this other issue that just happened again for the second time (stuck trying to salvage items).
Looting issues seem to be fixed since reinstallation btw.
 

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Delete all versions of the profiles, then redownload and let me know if it fixes the issue with the profiles loading.
 
Delete all versions of the profiles, then redownload and let me know if it fixes the issue with the profiles loading.

I just did a fresh download of both profiles (all keys and specific) and both give the error creating games. If I start act 1 the profile runs fine until it needs to restart the game.
 
I just did a fresh download of both profiles (all keys and specific) and both give the error creating games. If I start act 1 the profile runs fine until it needs to restart the game.

I was having the same trouble, I deleted all copies of the profile and did a fresh DB install then redownloaded 2.4 and its working well so far, 4 runs and no issues yet.
 
Having this issue with Act1 and Act3 Profiles after it kills the keywarden and tp to town(happened with the Act2 profile a few times aswell):

"[Trinity] [TrinityMoveTo] tag finished: Within path precision x="3263.735" y="2729.31" z="0.3458477"
Using town portal
Using town portal
Stopping the bot. Reason:Failed to locate profile.
Chose Trinity as your combat routine
Bot Thread Ended. Was this requested?"
 
Mine was working pretty good except when it got time to do act 4, sometimes it would go to spire and just sit there and just try to unstuck forever.
 
To avoid the issue about game creation, just edit every steps of the profile like that :

<Profile>
<Name>Fields *Swaggasauruz*</Name>
<GameParams quest="-1" step="-1" act="OpenWorld" resumeFromSave="False" isPrivate="True" numGames="-1" />
<KillMonsters>True</KillMonsters>
<PickupLoot>True</PickupLoot>
 
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Thanks man! I'll throw that in my next release with credits to you.

No problem ;) I'm really happy to use your profile, plus I don't know anything about how to make one by myself, so I try to help with some little things ^^
 
Upload a log please. This issue has not been happening for me after I implemented a townrun at the start of the act1 profile. This issue occurs when the bot townruns and needs to salvage or repair at the blacksmith, for some reason it thinks the blacksmith is outside of the gate. The profile calls for a townrun at the start of act1 but makes the bot go to act2 to do the townrun to avoid this bug.

Thanks for the update man, 2.4 fixed it you're awesome! I sometimes get the "Visited all nodes but objective not complete, forcing grid reset." once it ports at Silver Spire 1 right off the bat once in a while in ACT 4. Just keeps on unstucking like crazy and I had to manually restart the bot to make it work again.
 
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Thanks for the update man, 2.4 fixed it you're awesome! I sometimes get the "Visited all nodes but objective not complete, forcing grid reset." once it ports at Silver Spire 1 right off the bat once in a while in ACT 4. Just keeps on unstucking like crazy and I had to manually restart the bot to make it work again.

Thats a problem with DB or Trinity I think, I've got it with other profiles in that zone as well. I actually got it just now "[Trinity] Visited all nodes but objective not complete, forced reset more than 5 times, finished!" it's saying Trinity so I will try it with just explorearea tag rather than the trinityexploredungeon tag and see if maybe that fixes it.
 
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