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[ADVENTURE MODE] A1-A4 Key Warden Farm!

The new profile seems to pick up everything fine, on one or two occasions it seems to keep exploring and killing after the keywarden is already killed. I'm trying to replicate the issue but it looks like it's fine.

I have also noticed since running the newest version I am getting more keys =)
 
How hard are the mobs to get to the bosses? my demonhunter is 5m tuff and 500k dps. Would really like to try this.

They aren't that hard, I started running this on my wizard around 1.2m dps and 5m toughness.
 
So it seems like you fixed most of it, I'll give it a try tonight :) Thank you for your work hard Swagga. I want the ring so bad cuz it's so good
 
Okay it did it again, Act 1 it kills keywarden and keeps killing mobs. IDK if anyone has the same issue. I'll post more about it if that keeps happening.


Edit: The 3rd time I ran it (first 2 it skipped Act 1), it detected the keywarden and just started teleporting after it killed a mob. I'm going to see if this happens with other acts.
 
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Sorry I meant which version of the profile. Is it v2.2? I added a few lines of code that should have fixed looting issues.
yeah swag im using your up to date profile. New issue....I just saw the bot attempt to quit game instantaneously after killing A4 keywarden without picking up the key...no idea why it does this but its only doing it randomly
 
No idea why its doing any of that stuff, I havent been having issues at all with v2.2. It should be waiting a few seconds after each keywarden kill to loot before teleporting and it should not ever be teleporting without killing the wardens.
 
I found the new version 2, the BOT does not exit game after killing KW. It still explores around Act 4.
 
I have too many keys of evil (like 40) but very few of the others, is there a way to make the profile run specific Acts? only Act2 Keywarden for example.
If not would it be possible for you to make separate profiles for each Act Keywarden?
ty
 
Why does the bot complete the act before going to the next act instead of tp'ing out right after killing the keywarden?
 
Why does the bot complete the act before going to the next act instead of tp'ing out right after killing the keywarden?

This is a known bug and happens rarely for me. With the way the code is setup it should never happen, I'm trying to figure out a fix for it but it really is a minor issue at this point.

Just added a version that will run a specific act of your choosing over and over.
 
Such an awesome profile, but after the update after he finishes act 4 and restarts the game it just ports at New Tristam and gets stuck there at the gate for some reason.
 
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Such an awesome profile, but after the update after he finishes act 4 and restarts the game it just ports at New Tristam and gets stuck there at the gate for some reason.

Upload a log please. This issue has not been happening for me after I implemented a townrun at the start of the act1 profile. This issue occurs when the bot townruns and needs to salvage or repair at the blacksmith, for some reason it thinks the blacksmith is outside of the gate. The profile calls for a townrun at the start of act1 but makes the bot go to act2 to do the townrun to avoid this bug.
 
Thanks for the Specific Key Profile, I just tested it and noticed on this Oasis run a Gluttony Key dropped but he didnt pick it up and started to log out (he was standing right on top of the key), is that a profile issue or?
edit: noticed sometimes it doesnt pick up the rares either, trinity config is correct Idk why this is happening.
 
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Thanks for the Specific Key Profile, I just tested it and noticed on this Oasis run a Gluttony Key dropped but he didnt pick it up and started to log out (he was standing right on top of the key), is that a profile issue or?
edit: noticed sometimes it doesnt pick up the rares either, trinity config is correct Idk why this is happening.

Fixing this right now.
 
Appears I'm finding it getting stuck at the A1 gate once again. Ran 1 full run, sold almost all of the items for the initial town run in act 1, then decided to run to gate, and sell shit. :/
 
Appears I'm finding it getting stuck at the A1 gate once again. Ran 1 full run, sold almost all of the items for the initial town run in act 1, then decided to run to gate, and sell shit. :/

Are you saying that after it did the initial town run and started farming it came back to town and ran another townrun but that time was bugged? The only control I have over the townruns is forcing it to townrun at the start of the act 1 profile, by doing this within the profile I make it go to act 2 to do the townrun. If during the act1 farm it happens to fill up your inventory and need to do another townrun theres nothing I can do about that sadly as it is Trinity calling the townrun not my profile. If I misunderstood what you meant just let me know and I will see what I can do about this.
 
Are you saying that after it did the initial town run and started farming it came back to town and ran another townrun but that time was bugged? The only control I have over the townruns is forcing it to townrun at the start of the act 1 profile, by doing this within the profile I make it go to act 2 to do the townrun. If during the act1 farm it happens to fill up your inventory and need to do another townrun theres nothing I can do about that sadly as it is Trinity calling the townrun not my profile. If I misunderstood what you meant just let me know and I will see what I can do about this.
Nope. During it's first initial town run, it sold every single item to the merchant closest to the gate, except for one single amulet, then my character ran to the gate, and tried selling it there.
This was after I successfully ran the first 4 acts(1 full run)
 
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