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[ADVENTURE MODE] A1-A4 Key Warden Farm!

I've come to the conclusion that in DB's current state I can't really do anything about the bot every once in awhile skipping warden and moving on unfortunately. The way the code is setup is to load a profile upon detection of warden, the loaded profile then will move to and fight the warden. I have seen it skip the warden once or twice and it seems it only happens when the bot wandered while on combat outside of the range check the profile does for detecting the warden so it thinks the warden is not there as just moves on. I have several times increased the range at which the line of code handling the warden will trigger but this issue still seems to happen from time to time regardless. Also as far as getting a lower number of act 2 keys, I too got half the amount if the other key in a2 keys the other day when I ran this, but yesterday I got nearly double te amount of a2 as others so I think it's just RNG.
 
In regards to error 3whatever I have never had this issue but I do recall someone mentioning that error was resolved for hem upon completing all acts in campaign. It is possible a quest reset and not having a finished campaign could cause the error to occur again.
 
In regards to error 3whatever I have never had this issue but I do recall someone mentioning that error was resolved for hem upon completing all acts in campaign. It is possible a quest reset and not having a finished campaign could cause the error to occur again.

Thank you! Just going through and killing each act boss did the job.
 
getting stuck in silver spire as soon as teleporting in

[Trinity] TownRun complete
Using Waypoint Waypoint-125 Number:7
========== Grid segmentation resetting!!! ============
[Trinity] [TrinityMoveTo] Started Tag; x="2121.814" y="1752.232" z="0.1000008" name="" questId="1" stepId="0" worldId="71150" levelAreaId="72712"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2121.814" y="1752.232" z="0.1000008"
[Trinity] [TrinityMoveTo] Started Tag; x="2100.219" y="1677.018" z="0.1000005" name="" questId="1" stepId="0" worldId="71150" levelAreaId="72712"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2100.219" y="1677.018" z="0.1000005"
[Trinity] [TrinityMoveTo] Started Tag; x="2091.422" y="1623.293" z="2.680532" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2091.422" y="1623.293" z="2.680532"
[Trinity] [TrinityMoveTo] Started Tag; x="2089.223" y="1544.358" z="5.052154" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2089.223" y="1544.358" z="5.052154"
[Trinity] [TrinityMoveTo] Started Tag; x="2090.912" y="1479.448" z="0.1000005" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2090.912" y="1479.448" z="0.1000005"
[Trinity] [TrinityMoveTo] Started Tag; x="2097.993" y="1474.82" z="0.09999999" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2097.993" y="1474.82" z="0.09999999"
[Trinity] [TrinityMoveTo] Started Tag; x="2137.276" y="1370.932" z="0.1" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2137.276" y="1370.932" z="0.1"
[Trinity] [TrinityMoveTo] Started Tag; x="2165.769" y="1277.219" z="0.1000004" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2165.769" y="1277.219" z="0.1000004"
[Trinity] [TrinityMoveTo] Started Tag; x="2156.99" y="1225.715" z="0.1" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity] [TrinityMoveTo] tag finished: Within path precision x="2156.99" y="1225.715" z="0.1"
[Trinity] [TrinityMoveTo] Started Tag; x="2163.954" y="1151.602" z="0.1000004" name="" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 305.90ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 317.16ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 317.66ms.
[Trinity][Performance] Execution of the block HandleTarget took 324.22ms.
[Trinity] Attempting to avoid death!
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 279.18ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 288.60ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 289.03ms.
[Trinity][Performance] Execution of the block HandleTarget took 294.18ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 335.15ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 346.60ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 347.44ms.
[Trinity][Performance] Execution of the block HandleTarget took 359.58ms.
 
Please upload the log file, that portion is not indicating any stucks and the levelareaid is showing the bot in fields of misery.
 
Mine seems to teleport right after kill, doesn't try to pick up key, any suggestions?

Infernal key pickup is enabled in trinity btw. It does pick up sometimes, it seems random lol.
 
Last edited:
Mine seems to teleport right after kill, doesn't try to pick up key, any suggestions?

Infernal key pickup is enabled in trinity btw. It does pick up sometimes, it seems random lol.

I have a pretty good idea why this is happening and I can't believe I didn't think of it before, this will be fixed after I get out of class.
 
v2.2 is up with wait timers properly working so keys should always be looted now, also adjusted detection range for wardens to avoid skipping them. The skipping may still happen from time to time but it should there should be an even smaller chance of it occurring than there was before.
 
Thanks alot for your hard work Swaggasauruz :) Any updates on your Bounties profile? :D Cheers!
 
Still getting the error after following your instructions. Code 316611 Warning there was a problem creating your game. Only happens with this profile to all the other profiles I've used work just fine. Would love to see a way around this and farm key wardens =O much love Jon
 
a1 warden

Hey Swag. Great profile thanks alot for it. One issue that I'm having is the bot doesnt seem to want to loot the key of bones sometimes off of the act 1 warden. I have been watching it run for about 15 min and I had to manually loot 2 out of the 3 keys it dropped. Also skipped the act 2 warden once. Thanks again! Just reporting some bugs I saw
 
Still getting the error after following your instructions. Code 316611 Warning there was a problem creating your game. Only happens with this profile to all the other profiles I've used work just fine. Would love to see a way around this and farm key wardens =O much love Jon

I have found several threads on this problem and they all seem to say the same thing this one says: http://www.thebuddyforum.com/demonbuddy-forum/demonbuddy-support/156079-code-316611-a.html
 
The new profile seems to pick up everything fine, on one or two occasions it seems to keep exploring and killing after the keywarden is already killed. I'm trying to replicate the issue but it looks like it's fine.
 
How hard are the mobs to get to the bosses? my demonhunter is 5m tuff and 500k dps. Would really like to try this.
 
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