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[ADVENTURE MODE] A1-A4 Key Warden Farm!

Do you have the "Infernal Keys" box checked under the items tab in Trinity? I have wait timers in place as well as useobject tags for each key in every profile to make sure they get looted. Is it just with the a2 key? I'll look into this and see if I can replicate the issue.

I do, and I did see it pick up the A1 key.
It might be a one off bug, I haven't got a chance to run and watch it again to see if I can reproduce it yet. I'll definitely check it out again post XP weekend and see if I can keep an eye on it.
 
Hey Swaggasauruz,

Great profile, I do not have many issues.. Once in a while it will TP right before it finds the keywarden in some of the areas. One thing I keep getting however, it a bunch of errors.

[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 255.71ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 281.36ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 282.37ms.
[Trinity][Performance] Execution of the block HandleTarget took 303.52ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 318.36ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 339.10ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 339.72ms.
[Trinity][Performance] Execution of the block HandleTarget took 341.98ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 310.68ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 331.50ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 332.35ms.
[Trinity][Performance] Execution of the block HandleTarget took 337.17ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.Kiting took 315.61ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 336.48ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 337.09ms.
[Trinity][Performance] Execution of the block HandleTarget took 348.87ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 321.62ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 340.34ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 341.28ms.
[Trinity][Performance] Execution of the block HandleTarget took 356.73ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache.AvoidanceCheck took 301.45ms.
[Trinity][Performance] Execution of the block RefreshDiaObjectCache took 317.65ms.
[Trinity][Performance] Execution of the block HandleTarget.CheckForNewTarget took 318.42ms.
[Trinity][Performance] Execution of the block HandleTarget took 341.57ms.

Is there something I can change to help this problem? I have everything set the way you said in your OP. Just wondering if there is something else I can adjust. Thanks.
 
One of the better key hunting profiles out there, but every now and then it will keep hunting for the warden after he has killed him. :(
 
My bot force town-run right after boss kill, and does not pick up loots. Anyone have similar problem ?
 
this seems to work greatas soon as it gets into the game, but whenever it restarts I have to be there to start the game manually. db tries to start the game but some error window pops up. anything i can do about it?
 
What quest do I need to have completed for this to work? I really don't want to beat every single acts quest again.
 
You need to beat the game. You need adventure mode opened up.

I have adventure mode opened up, I beat the game on a different char. I'm using this profile on an alt that has only completed a few quests in A1.
 
I have adventure mode opened up, I beat the game on a different char. I'm using this profile on an alt that has only completed a few quests in A1.
Well since it is used in Adventure mode, quests do not matter. Everything is free roam in adventure mode.
 
Well since it is used in Adventure mode, quests do not matter. Everything is free roam in adventure mode.

That's why I'm confused, some people earlier in the thread had the same issue but it was never resolved. It just gives error 31116 or something

edit: There error is "There was a problem creating the game. (Code 316609)"

I am 100% certain I have beaten the game and adventure mode is unlocked. However, I reset my quests at some point. I'm thinking for whatever reason you need to have a certain quest completed?
 
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got this to, but some ppl said its a diablo 3 problem (happens without bot as well)

what helped was a complete restart of diablo 3, but i felt like start / stopping or switching profiles increased the chance that its going to happen (might be wrong)
 
got this to, but some ppl said its a diablo 3 problem (happens without bot as well)

what helped was a complete restart of diablo 3, but i felt like start / stopping or switching profiles increased the chance that its going to happen (might be wrong)

It seems to strictly happen with adventure mode quests. I can't figure out what's wrong :(
 
This:

Townportals before warden is dead (empty inventory)
Leaves game before warden is dead
Moves to next act before warden is dead.

I see a pattern here.

:rolleyes:

It also has down all the above after key has been dropped and it doesn't pick up the key. :(

Overall very good compared to the others ones I have used.
 
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I seem to get a much much lower number of keys of gluttony (act 2?) than the others. Is that just RNG?
 
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