Swaggasauruz
New Member
- Joined
- Jul 27, 2012
- Messages
- 265
- Reaction score
- 7
Version 2.0 is now up with these changes:
v2.0 - Bug fix for a1 townrun, this issue did not seem to be caused by the profile itself but by adding a forcetownrun to the start of a1 this problem should occur far less often if at all.
- Rewrote pathing for a2 so if it spawns at 1 of the 9 waypoint locations in Dahgluar Oasis that I have found it will use moveto tags so that it wont backtrack as much or bug out and never find warden.
- Extended detection range for wardens so it will be less likely to not load next profile upon detecting wardens.
- Wait timers and tags for key detection to insure keys get looted should be working properly.
v2.0 - Bug fix for a1 townrun, this issue did not seem to be caused by the profile itself but by adding a forcetownrun to the start of a1 this problem should occur far less often if at all.
- Rewrote pathing for a2 so if it spawns at 1 of the 9 waypoint locations in Dahgluar Oasis that I have found it will use moveto tags so that it wont backtrack as much or bug out and never find warden.
- Extended detection range for wardens so it will be less likely to not load next profile upon detecting wardens.
- Wait timers and tags for key detection to insure keys get looted should be working properly.