works fine with Atom 2.0.17 and Trinity 1.7.1.7best so far in terms of Xp pr hour clean and fast..however there seems to be a bug (or more?) the siegde brigdes in keeps will not be lowered i did several runs and everytime toon just stand there looking like a goofball at these brigdes where u click to lower and skeletons dump down in the keeps depths lvl 2,,then i was thinking if fields of slaughter could be added? (it seems like there is plenty mobs xp floating there.)
best so far in terms of Xp pr hour clean and fast..however there seems to be a bug (or more?) the siegde brigdes in keeps will not be lowered i did several runs and everytime toon just stand there looking like a goofball at these brigdes where u click to lower and skeletons dump down in the keeps depths lvl 2,,then i was thinking if fields of slaughter could be added? (it seems like there is plenty mobs xp floating there.)
Anyone else have the issue where sometimes the bot will just stand in the middle of a mob and wont attack/move? Happens rarely but it's annoying as it usually leads to a death. Didn't happen to me on Champs profile.
also, v 0.2 best for meI've tested profiles 0.2 0.3 0.4 with giles 1634 and 1716 (all combinations). And I got the best results with v0.2 version and old giles 1634. Averaging 660gph/33mxph
also, v 0.2 best for me
===== Misc Statistics =====
Total tracking time: 18h 41m 52s
Total deaths: 40 [2.14 per hour]
Total games (approx): 40 [2.14 per hour]
===== Item PICKUP Statistics =====
Items:
Total items picked up: 878 [46.96 per hour]
Item picked up by ilvl:
- ilvl60: 68 [3.64 per hour] {7.74 %}
- ilvl61: 241 [12.89 per hour] {27.45 %}
- ilvl62: 367 [19.63 per hour] {41.8 %}
- ilvl63: 202 [10.8 per hour] {23.01 %}
Items picked up by quality:
- Rare: 866 [46.32 per hour] {98.63 %}
--- ilvl 60 Rare: 66 [3.53 per hour] {7.52 %}
--- ilvl 61 Rare: 237 [12.68 per hour] {26.99 %}
--- ilvl 62 Rare: 366 [19.57 per hour] {41.69 %}
--- ilvl 63 Rare: 197 [10.54 per hour] {22.44 %}
- Legendary: 12 [0.64 per hour] {1.37 %}
--- ilvl 60 Legendary: 2 [0.11 per hour] {0.23 %}
--- ilvl 61 Legendary: 4 [0.21 per hour] {0.46 %}
--- ilvl 62 Legendary: 1 [0.05 per hour] {0.11 %}
--- ilvl 63 Legendary: 5 [0.27 per hour] {0.57 %}
same got heavy lagg and performance issues with 1.7.1.7 ... but with 1.6 you get some stucks or ? and the loot rules are missing ? <.< or can u add them manuell ?+1 giles 1.7.1.7 causes me lots of lag
For chests I have to rely on db cuz I noticed the non opening issue is trinity related..Anyway it's not a great problem!!
For the run I just realized why u don't remove arreat crater 2..That little spiders are the most exp-rewarding things
I only think the run should be a little longer to benefit of 5 stacks a little more, don't you?
For some reason with v0.4 it makes a hell game instead of an inferno. I have checked the profile and made sure Inferno is listed. No idea why
Awesome, sorry for not reading clearly. Also is there any negative effect to lowering loot radius? Trying to figure out all the little steps i can take to make it look less like a bot
Yeah the next step for the profile is to start adding areas for longer time at NV5 while still being efficient. The areas I'm looking at adding are Arreat crater 1, probably do this one right after core because crater 1 exits to tower of the damned 1, and the other area I'm pondering is doing a run straight down from Rakki WP to Bridge of Korsikk WP (Probably just before crater2), this may satiate those who want FoS added back, but also take in to consideration that the efficiency of FoS is build based (demon hunters have a much better time than WW barbs for example)
For those having strange times of just standing there, I might suggest using Trinity 1.7.1.6 instead og 1.7.1.7 because I've seen the same issues on 1.7.1.7 and other have reported this bug as well.
Tested some and i got better results with 0.2 and old giles too. But it mainly depends on giles new CPU-hungry versions..just to give u some suggestion there's a new route ppl is talkin about during last days. Here is the link:
Ultimate Farming Route - Forums - Diablo III
I agree you should look into this, this is great improvmeen over the old alkaizer
Tested some and i got better results with 0.2 and old giles too. But it mainly depends on giles new CPU-hungry versions..just to give u some suggestion there's a new route ppl is talkin about during last days. Here is the link:
Ultimate Farming Route - Forums - Diablo III
Tested some and i got better results with 0.2 and old giles too. But it mainly depends on giles new CPU-hungry versions..just to give u some suggestion there's a new route ppl is talkin about during last days. Here is the link:
Ultimate Farming Route - Forums - Diablo III
I agree, this looks interesting. Most of the work is done by Tinn already. Rakkis Crossing is a bit of a pain to write a profile, but I've written one that doesn't appear to have any isses now. I've run it quite a few times.
Tinn, if you haven't started on Rakki and plan on using it, you're welcome to use my latest (unreleased):
https://www.dropbox.com/s/6epu2fs5cmss5r1/act3_Rakkis.xml
For optimization, you'll want to remove all the side quests I have programmed in there. It will take you right to FoS which can then be picked up. I believe I've gone through every possible variant Rakki throws at you and I haven't gotten stuck with this version yet so it should be an easy straight shot down. Other than that, you basically have everything else down.