What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[A3 Inferno] Tinnkaizer

Anyone else have the issue where sometimes the bot will just stand in the middle of a mob and wont attack/move? Happens rarely but it's annoying as it usually leads to a death. Didn't happen to me on Champs profile.
 
best so far in terms of Xp pr hour clean and fast..however there seems to be a bug (or more?) the siegde brigdes in keeps will not be lowered i did several runs and everytime toon just stand there looking like a goofball at these brigdes where u click to lower and skeletons dump down in the keeps depths lvl 2,,then i was thinking if fields of slaughter could be added? (it seems like there is plenty mobs xp floating there.)
works fine with Atom 2.0.17 and Trinity 1.7.1.7
 
best so far in terms of Xp pr hour clean and fast..however there seems to be a bug (or more?) the siegde brigdes in keeps will not be lowered i did several runs and everytime toon just stand there looking like a goofball at these brigdes where u click to lower and skeletons dump down in the keeps depths lvl 2,,then i was thinking if fields of slaughter could be added? (it seems like there is plenty mobs xp floating there.)

good job on v0.4 except it forces me to update giles and lowered my overall exp, and the bot sometimes just sit and did nothing which trigger inactivity gold timer(not session invalid, just sit and do nth).
 
Anyone else have the issue where sometimes the bot will just stand in the middle of a mob and wont attack/move? Happens rarely but it's annoying as it usually leads to a death. Didn't happen to me on Champs profile.

I have seen this happen on my Barb a few times actually ....
 
I've tested profiles 0.2 0.3 0.4 with giles 1634 and 1716 (all combinations). And I got the best results with v0.2 version and old giles 1634. Averaging 660gph/33mxph
 
I've tested profiles 0.2 0.3 0.4 with giles 1634 and 1716 (all combinations). And I got the best results with v0.2 version and old giles 1634. Averaging 660gph/33mxph
also, v 0.2 best for me
 
Running v0.2 for a while now and get the following stats.
Is it me or am I getting way to few legendaries ?

Just downloaded 0.4 and will give that one a try.
how many legendaries a night do you guys get ? Am I just extremely unlucky every day ?

I run Pragon L45 WW Barb on MP1 with 100K dps

Code:
===== Misc Statistics =====
Total tracking time: 18h 41m 52s
Total deaths: 40 [2.14 per hour]
Total games (approx): 40 [2.14 per hour]

===== Item PICKUP Statistics =====
Items:
Total items picked up: 878 [46.96 per hour]
Item picked up by ilvl: 
- ilvl60: 68 [3.64 per hour] {7.74 %}
- ilvl61: 241 [12.89 per hour] {27.45 %}
- ilvl62: 367 [19.63 per hour] {41.8 %}
- ilvl63: 202 [10.8 per hour] {23.01 %}

Items picked up by quality: 
- Rare: 866 [46.32 per hour] {98.63 %}
--- ilvl 60 Rare: 66 [3.53 per hour] {7.52 %}
--- ilvl 61 Rare: 237 [12.68 per hour] {26.99 %}
--- ilvl 62 Rare: 366 [19.57 per hour] {41.69 %}
--- ilvl 63 Rare: 197 [10.54 per hour] {22.44 %}
- Legendary: 12 [0.64 per hour] {1.37 %}
--- ilvl 60 Legendary: 2 [0.11 per hour] {0.23 %}
--- ilvl 61 Legendary: 4 [0.21 per hour] {0.46 %}
--- ilvl 62 Legendary: 1 [0.05 per hour] {0.11 %}
--- ilvl 63 Legendary: 5 [0.27 per hour] {0.57 %}
 
+1 giles 1.7.1.7 causes me lots of lag
same got heavy lagg and performance issues with 1.7.1.7 ... but with 1.6 you get some stucks or ? and the loot rules are missing ? <.< or can u add them manuell ?
 
For chests I have to rely on db cuz I noticed the non opening issue is trinity related..Anyway it's not a great problem!!

For the run I just realized why u don't remove arreat crater 2..That little spiders are the most exp-rewarding things ;)
I only think the run should be a little longer to benefit of 5 stacks a little more, don't you?

Yeah the next step for the profile is to start adding areas for longer time at NV5 while still being efficient. The areas I'm looking at adding are Arreat crater 1, probably do this one right after core because crater 1 exits to tower of the damned 1, and the other area I'm pondering is doing a run straight down from Rakki WP to Bridge of Korsikk WP (Probably just before crater2), this may satiate those who want FoS added back, but also take in to consideration that the efficiency of FoS is build based (demon hunters have a much better time than WW barbs for example)

For those having strange times of just standing there, I might suggest using Trinity 1.7.1.6 instead og 1.7.1.7 because I've seen the same issues on 1.7.1.7 and other have reported this bug as well.
 
For some reason with v0.4 it makes a hell game instead of an inferno. I have checked the profile and made sure Inferno is listed. No idea why
 
For some reason with v0.4 it makes a hell game instead of an inferno. I have checked the profile and made sure Inferno is listed. No idea why

You must have made an hell game sometime not long ago and never switched to Inferno. As the first post suggests, manually start a game in the correct quest and difficulty you want and everything will work afterwards. Just make sure that you are able to click "Resume" (NOT "Start") and begin the game at the right quest.
 
Awesome, sorry for not reading clearly. Also is there any negative effect to lowering loot radius? Trying to figure out all the little steps i can take to make it look less like a bot
 
Awesome, sorry for not reading clearly. Also is there any negative effect to lowering loot radius? Trying to figure out all the little steps i can take to make it look less like a bot

Shouldn't be any negative effect to lowering loot radius other than the obvious of possibly missing farther loot. However, you would have to edit the profile a little as I specifically set the loot and kill radius to improve reliability of areas like Keeps. Luckily its quite straight forward once you start reading through the profile
 
still doesnt kill anything behind it and doesnt loot anything behind it
 
Yeah the next step for the profile is to start adding areas for longer time at NV5 while still being efficient. The areas I'm looking at adding are Arreat crater 1, probably do this one right after core because crater 1 exits to tower of the damned 1, and the other area I'm pondering is doing a run straight down from Rakki WP to Bridge of Korsikk WP (Probably just before crater2), this may satiate those who want FoS added back, but also take in to consideration that the efficiency of FoS is build based (demon hunters have a much better time than WW barbs for example)

For those having strange times of just standing there, I might suggest using Trinity 1.7.1.6 instead og 1.7.1.7 because I've seen the same issues on 1.7.1.7 and other have reported this bug as well.


Tested some and i got better results with 0.2 and old giles too. But it mainly depends on giles new CPU-hungry versions..just to give u some suggestion there's a new route ppl is talkin about during last days. Here is the link:
Ultimate Farming Route - Forums - Diablo III
 
I agree you should look into this, this is great improvmeen over the old alkaizer


I agree, this looks interesting. Most of the work is done by Tinn already. Rakkis Crossing is a bit of a pain to write a profile, but I've written one that doesn't appear to have any isses now. I've run it quite a few times.

Tinn, if you haven't started on Rakki and plan on using it, you're welcome to use my latest (unreleased):

https://www.dropbox.com/s/6epu2fs5cmss5r1/act3_Rakkis.xml

For optimization, you'll want to remove all the side quests I have programmed in there. It will take you right to FoS which can then be picked up. I believe I've gone through every possible variant Rakki throws at you and I haven't gotten stuck with this version yet so it should be an easy straight shot down. Other than that, you basically have everything else down.
 
Tested some and i got better results with 0.2 and old giles too. But it mainly depends on giles new CPU-hungry versions..just to give u some suggestion there's a new route ppl is talkin about during last days. Here is the link:
Ultimate Farming Route - Forums - Diablo III

I believe I've seen that post (or a very similar one) before. Thanks for linking though, as this will totally help me to make decisions on what areas might be best to add in or remove

I agree, this looks interesting. Most of the work is done by Tinn already. Rakkis Crossing is a bit of a pain to write a profile, but I've written one that doesn't appear to have any isses now. I've run it quite a few times.

Tinn, if you haven't started on Rakki and plan on using it, you're welcome to use my latest (unreleased):

https://www.dropbox.com/s/6epu2fs5cmss5r1/act3_Rakkis.xml

For optimization, you'll want to remove all the side quests I have programmed in there. It will take you right to FoS which can then be picked up. I believe I've gone through every possible variant Rakki throws at you and I haven't gotten stuck with this version yet so it should be an easy straight shot down. Other than that, you basically have everything else down.

Thanks man, always helpful to have some code to start from. Rakki is FOR SURE an area I will add in in the next version or so, also playing around with crater 1 since it dumps out to tower 1. Also, skycrown looks promising from the numbers, but just feels so slow in practice, I may revisit that too
 
Back
Top