Tinnvec
Member
- Joined
- Sep 29, 2012
- Messages
- 535
- Reaction score
- 10
Had to switch back to v 0.2, 0.3 was getting stuck at least every other game at keeps 2 bridges.
And it's obviously not trinity issue, because he opens those bridges without a problem in v0.2.
I don't do any sort of checking for those bridges in the profile, its a simple ExploreArea tag until it finds the exit
Tinn, could you add the ID# of the bridges to some kind of fast dual-procc checker -_-
Like opening cages and the like on the good ol' vachem quests..
Sorry mammon, I don't understand what you mean here? Maybe its too early, I'll read this again when i get some coffee in me
On a positive note, v0.4 should be ready for release a little later today