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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

think it would be better if all combat was shutoff after the "exiting" begins on the maximum decay profile; watched my bot do the whole carrion farm quest after the "exiting" began :(
Well I have the tags placed between the TrinityMoveto and UseWayPoint Tags. So the bot runs to the WP and when he reaches it, stops attacking and porting home.

Oh and you have to enable combat again in the beginning of the profile since it does not reset the values on a new game with the same profile.
 
1.5.2 moded, trinity moded, mp10 monk 169k dps 5700armor 550 res 49k HP
only 9h log <>

<!-- Exit ... no Decaying found :"(-->
<LogMessage message="#5: No Decaying found, exiting ..." />
<LeaveGame quest="136656" step="-1" reason="Durp! FoM zorked has ended." stayInParty="False" />
for fast relog


===== Misc Statistics =====
Total tracking time: 9h 20,00m 41s
Total deaths: 47 [5,03 per hour]
Total games (approx): 114 [12,20 per hour]
Total XP gained: 0,00 million [0,00 million per hour]

===== Item DROP Statistics =====
Items:
Total items dropped: 13425 [1436,61 per hour]
Items dropped by ilvl:
- ilvl58: 810 [86,68 per hour] {6,03 %}
- ilvl59: 319 [34,14 per hour] {2,38 %}
- ilvl60: 2141 [229,11 per hour] {15,95 %}
- ilvl61: 4470 [478,34 per hour] {33,30 %}
- ilvl62: 3675 [393,26 per hour] {27,37 %}
- ilvl63: 2010 [215,09 per hour] {14,97 %}

Items dropped by quality:
- White: 4477 [479,09 per hour] {33,35 %}
--- ilvl 58 White: 215 [23,01 per hour] {1,60 %}
--- ilvl 59 White: 88 [9,42 per hour] {0,66 %}
--- ilvl 60 White: 498 [53,29 per hour] {3,71 %}
--- ilvl 61 White: 1494 [159,87 per hour] {11,13 %}
--- ilvl 62 White: 1307 [139,86 per hour] {9,74 %}
--- ilvl 63 White: 875 [93,63 per hour] {6,52 %}
- Magic: 7306 [781,82 per hour] {54,42 %}
--- ilvl 58 Magic: 477 [51,04 per hour] {3,55 %}
--- ilvl 59 Magic: 189 [20,22 per hour] {1,41 %}
--- ilvl 60 Magic: 1345 [143,93 per hour] {10,02 %}
--- ilvl 61 Magic: 2442 [261,32 per hour] {18,19 %}
--- ilvl 62 Magic: 1949 [208,56 per hour] {14,52 %}
--- ilvl 63 Magic: 904 [96,74 per hour] {6,73 %}
- Rare: 1604 [171,64 per hour] {11,95 %}
--- ilvl 58 Rare: 118 [12,63 per hour] {0,88 %}
--- ilvl 59 Rare: 42 [4,49 per hour] {0,31 %}
--- ilvl 60 Rare: 294 [31,46 per hour] {2,19 %}
--- ilvl 61 Rare: 530 [56,72 per hour] {3,95 %}
--- ilvl 62 Rare: 408 [43,66 per hour] {3,04 %}
--- ilvl 63 Rare: 212 [22,69 per hour] {1,58 %}
- Legendary: 38 [4,07 per hour] {0,28 %}
--- ilvl 60 Legendary: 4 [0,43 per hour] {0,03 %}
--- ilvl 61 Legendary: 4 [0,43 per hour] {0,03 %}
--- ilvl 62 Legendary: 11 [1,18 per hour] {0,08 %}
--- ilvl 63 Legendary: 19 [2,03 per hour] {0,14 %}
 
1.5.2 moded, trinity moded, mp10 monk 169k dps 5700armor 550 res 49k HP
only 9h log <>


for fast relog
Hah, without even to try to live through the logout? ... another option... would not have to fiddled with waypoints at all @_@ Good Idea though. Going to test this later today.


ipH

[2865,6 per hour]
I don't believe you :D

Ni hao and farm some gold. I have one question, which profile is better? zorked edition or [AI - Inferno] Modded FallenDev FoM + DC - very high IPH ?
I don't know for sure, but for me it's my profile. :P
Why don't you test it and post the results? Letting others do the work always smells a bit. ;)
 
Hah, without even to try to live through the logout? ... another option... would not have to fiddled with waypoints at all @_@ Good Idea though. Going to test this later today.

Think it might be worth it; I've seen my IPH sink occasionally due to craziness happening at the waypoint. The bot becomes obsessed with fighting anything remotely near the waypoint when trying to use it, even single trash mobs which goes against the minimum trash requirement.
 
Just add this line
Code:
<ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" />
between <TrinityMoveTo> and <UseWaypoint> in every <!-- Exit ... no Decaying found :"(-->
Here's an example
Code:
<!-- Exit ... no Decaying found :"(-->
<LogMessage message="#5: No Decaying found, exiting ..." />
<TrinityMoveTo questId="1" navigation="true" pathPrecision="45" x="2098" y="610" z="2.1" unsafeRandomDistance="5" name="End" />
<ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> 
<UseWaypoint questId="1" stepId="1" actorId="6442" x="2098.172" y="610.186" z="2.140272" waypointNumber="0" />
 
Tried that, and after reenabling combat in the profile it worked nicely.

However while messing with this, I watched the bot find multiple crypts in which he killed the first pack and ran back out of the crypt and got stuck -- a problem someone else had posted about earlier, which was supposed to be fixed. I haven't noticed that happen before, not sure why it did.
 
True, true... forgot about that! Just add this line
Code:
<ToggleTargeting questId="1" stepId="1" combat="True" looting="True" lootRadius="50" killRadius="50" />
I put it below
Code:
<TrinityMaxDeaths questId="1" max="2" />
 
does anyone elses dance around the WP at the end for a minute before taking it?
also, ill catch it missing legendarys due to aoe in the way or it drops while its running away. maybe catch it 2-3 times a day. any prevention methods for this?
 
does anyone elses dance around the WP at the end for a minute before taking it?
also, ill catch it missing legendarys due to aoe in the way or it drops while its running away. maybe catch it 2-3 times a day. any prevention methods for this?

If you check the last few posts, it describes the fix for the "dancing", although you'll have to edit the profile XML file yourself.

Haven't had any legendaries missed. Are you using file based item rules or did you edit your rules? That may be the cause.
 
keys and legendary recipes can be readed as not picked up legendarys, but problem is in legendary wich lay on spore
 
If you check the last few posts, it describes the fix for the "dancing", although you'll have to edit the profile XML file yourself.

Haven't had any legendaries missed. Are you using file based item rules or did you edit your rules? That may be the cause.
some guy posted his custom rules in another thread. they should be picked up though because if you manually run close to it it will run and grab it. Some just fall through the *****s. thanks for your reply
 
form my experience to pick up legendary play, normal plans need to be activated, custom rules from darky dont decide about plans since long time ago, at now trinity decide about picking it
 
I always have the problem of leaving the crypts as soon as I enter or kill just the first few mobs and then leave.

The same error message I always get is stuck.

Is anyone else having this problem. I had no problems with version 1.3 and below but the recent changes in 1.4 and 1.5 have made it so I can't run it.
 
I always have the problem of leaving the crypts as soon as I enter or kill just the first few mobs and then leave.

The same error message I always get is stuck.

Is anyone else having this problem. I had no problems with version 1.3 and below but the recent changes in 1.4 and 1.5 have made it so I can't run it.

I was having that problem for a while, but I put a fresh installation of the profile into my Profiles folder and restarted DB and it seems to work now, no idea why it was happening.
 
I was having that problem for a while, but I put a fresh installation of the profile into my Profiles folder and restarted DB and it seems to work now, no idea why it was happening.

I re installed DB, trinity and this profile. Nothing

[20:47:28.349 N] JACKPOT! Decaying found! (North)
[20:47:29.768 N] Interacting with object g_Portal_ArchTall_Orange-1082
[20:47:33.119 N] ========== Grid segmentation resetting!!! ============
[20:49:42.499 N] Loaded profile Fallen Decaying Crypt
[20:49:46.318 N] Interacting with object g_Portal_ArchTall_Blue-2988
[20:49:49.674 N] ========== Grid segmentation resetting!!! ============

runs in runs out.

What did you change from 1.3 to 1.5 because it doesn't work for me anymore
 
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