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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

1600-1700 (never had more than 1690+ :)
bots are like 210-220k dps, 76-80k life, 550-6xx res cuz i use mempo and ring with all res and loh

new trinity was bad for my iph :(
 
Would be great, eh? ... maybe with the simple <KillMonsters>False</KillMonsters> Tag... but I don't know if it works inside the <Order> Tag

No CPU-usage issues whatsoever. The ones that occured for me originated from R-YAR .21 and I misstook them fro a Trinity problem since the DB usage rose and not that of the YAR.exe...
Also I am working on logs now ^^

In all versions so far the bot does a townrun everytime he completed a Crypt. And the bot should find a Crypt once in 4 games.
If your gear is broken and you die repeatedly, the profile starts a new game (max deaths in FoM is set to 2, in Crypts to 3). Also if your gear is broken and you appear in town, Trinity should do a townrun either way, even if you did not just come out of the Crypts. Had no repairing issues whatsoever. Did you perhaps remove the max deaths tag?
It did repair once it re-made the game. But having him die repeatedly like that is a bit of a waste, and having him repair at the blacksmith or something would take a hell of a lot less time (Only do it on start of a new game)
 
Zorked - how to make in profile : that bot will open a chest near trees in misery?
 
@zorked something like... <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> testing it now, but found 3 crypts in a row LOL
 
and what is your overall iph?
got 250k unb dps / 72k life / 500 ress barb for testing but got about 1300-1400 iph
ww/rend build
checking at now trinity change
1550~ but my log time is not that huge, since I change a lot in the profile and have to start from 0 ^^
my barbs have ~200k dps unbufed. (Immortal King set)
Zorked - how to make in profile : that bot will open a chest near trees in misery?
open the profile (FoMnormal.xml/FoMmaximumDecay.xml) and add <!-- --> around the Tree chest blacklist entry (quite on top, see comments :) )


@zorked something like... <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> testing it now, but found 3 crypts in a row LOL

I'll try that too :) thanks
 
ok i think identfy problem to profile stack and not enter dc

Code:
			<!--going North-->
			<LogMessage message="#3: Going North... second Decaying check" />
			<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" />

			<!-- Dungeon Check (North)-->
			<LogMessage message="#4: Dungeon Check (North)" />
			<If condition="ActorExistsAt(Me.ActorSNO, 1834, 595, -3.2, 300) and ZetaDia.CurrentLevelAreaId == 19952">
				<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
					<LogMessage message="JACKPOT! Decaying found! (North)" />
					<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
					<WaitTimer questId="1" stepId="1" waitTime="1000" />
  					<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
				</If>
			</If>

its coming to coordinates starting if, called by mobs or smth and cant enter portal becouse its somewhere else

so i modify it to going to coordinates once again just before use enter function

Code:
			<!--going North-->
			<LogMessage message="#3: Going North... second Decaying check" />

			<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" />

			<!-- Dungeon Check (North)-->
			<LogMessage message="#4: Dungeon Check (North)" />
			<If condition="ActorExistsAt(Me.ActorSNO, 1834, 595, -3.2, 300) and ZetaDia.CurrentLevelAreaId == 19952">
				<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
					<LogMessage message="JACKPOT! Decaying found! (North)" />
					<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1834" y="595" z="-3.2" unsafeRandomDistance="5" name="North East Dungeon Check" noskip="true"/>
					<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
					<WaitTimer questId="1" stepId="1" waitTime="1000" />
					<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
				</If>
			</If>
 
@zorked something like... <ToggleTargeting questId="1" stepId="1" combat="False" looting="False" lootRadius="1" killRadius="1" /> testing it now, but found 3 crypts in a row LOL
It works. Will get into the next release (could take a while though :) )
 
with trinity .3.8 my iph drops from 1300-1400 to about 1200, zorked write your settings for .3.8 if you got boost by 200
 
I got the boost from the link I posted. To fix Elite-behaviour in weighting.cs
 
yep know witch fix, but dont know why i only get 1200 with it ;)
or maybe something with full stats are broken
db window shows 1300-2100 and overall is 1200
 
think it would be better if all combat was shutoff after the "exiting" begins on the maximum decay profile; watched my bot do the whole carrion farm quest after the "exiting" began :(
 
Just checking to make sure, but to "disable" the line in weighting.cs You just put this right?

<!--!elitesInRange &&-->
 
// !elitesInRange becouse without space /! make function as notepad++ tell me ;)
 
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