<If condition="CurrentLevelAreaId == 19952 and MarkerExistsAt(1070710595, 2254.563, 840.8909, 0.1090355, 5000)">
<LogMessage message="#1: Going South for another shot on finding Decaying" />
<!-- hoping these coordinates help to prevent fence stucks -->
<TrinityMoveTo questId="1" navigation="true" pathPrecision="15" x="2246" y="766" z="0.1" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />
<!--Dungeon Check (South) -->
<LogMessage message="#2: Dungeon Check (South)" />
<If condition="ActorExistsAt(Me.ActorSNO, 2246, 766, 0.1, 300) and ZetaDia.CurrentLevelAreaId == 19952">
<If condition="ActorExistsAt(176001, 2255, 841, 0.1, 200)">
<LogMessage message="Jackpot! Decaying found! (South)" />
<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
</If>
</If>
</If>
<If condition="ActorExistsAt(176001, 2246, 766, 0.1, 5000) and ZetaDia.CurrentLevelAreaId == 19952">
<LogMessage message="#1: Going South for another shot on finding Decaying" />
<!-- hoping these coordinates help to prevent fence stucks -->
<TrinityMoveTo questId="1" navigation="true" pathPrecision="15" x="2246" y="766" z="0.1" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />
<!--Dungeon Check (South) -->
<LogMessage message="#2: Dungeon Check (South)" />
<If condition="ActorExistsAt(Me.ActorSNO, 2246, 766, 0.1, 300) and ZetaDia.CurrentLevelAreaId == 19952">
<If condition="ActorExistsAt(176001, 2255, 841, 0.1, 200)">
<LogMessage message="Jackpot! Decaying found! (South)" />
<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
</If>
</If>
</If>
<If condition="CurrentLevelAreaId == 19952 and MarkerExistsAt(1070710595, 1774.563, 600.8909, 0.1090355, 5000)">
<LogMessage message="#3: Going North... first Decaying check" />
<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1802" y="604" z="0.0" unsafeRandomDistance="5" name="1" />
<!-- Dungeon Check (North) -->
<LogMessage message="#4: Dungeon Check (North)" />
<If condition="ActorExistsAt(Me.ActorSNO, 1802, 604, 0.0, 300) and ZetaDia.CurrentLevelAreaId == 19952">
<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
<LogMessage message="JACKPOT! Decaying found! (North)" />
<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
</If>
</If>
</If>
<If condition="ActorExistsAt(176001, 1802, 604, 0.0, 5000) and ZetaDia.CurrentLevelAreaId == 19952">
<LogMessage message="#3: Going North... first Decaying check" />
<TrinityMoveTo questId="1" navigation="true" pathPrecision="10" x="1802" y="604" z="0.0" unsafeRandomDistance="5" name="1" />
<!-- Dungeon Check (North) -->
<LogMessage message="#4: Dungeon Check (North)" />
<If condition="ActorExistsAt(Me.ActorSNO, 1802, 604, 0.0, 300) and ZetaDia.CurrentLevelAreaId == 19952">
<If condition="ActorExistsAt(176001, 1775, 601, 0.1, 200)">
<LogMessage message="JACKPOT! Decaying found! (North)" />
<UseObject questId="1" stepId="1" actorId="176001" isPortal="True" destinationWorldId="102299" />
<WaitTimer questId="1" stepId="1" waitTime="1000" />
<LoadProfile profile="FoMmaximumCrypts.xml" nodelay="true" />
</If>
</If>
</If>