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[A1 Inferno]FallenDev's, Bossqwerty-spiced FoM zorked edition -> MP10 E-skipping

Yes extract on trinity folder and overwrite old files.
We know 'cause this is a beta release on the assembla (always checkin!), we are like... guinea pigs xD
 
fom normal is longer fom walk, maximum decay is skiping most of fom to only check for crypts
 
unless db gonna skip those 2 checks somehow, it probably is the proper solution to the problemm thanks :o)

will try to observe a bit after work later today, also gonna switch another bot from A2 with newer db/trinity to see if theres any diffrence but someone got exact same results with it (.317)

btw. 2 more things
- is there anything improved in trinity 1.7.3.8 over 7 nonbeta version that is worth upgrading for this profile?
- back when i was running A1 FallenDev profile i was changing quests to chamber of suffering, because last one has much longer loading time (makes game much longer), will do the same later with your profile but im rly puzzled about it - what is actually the benefit of using last quest that offsets longer loading time?

will post results with new version after i check it up,
cheers
There were some behaviour problems that seemed odd (as how I wrote somewhere in the .7 thread) he fixed a lot of problems and released a a few more complex options. :)

You're welcome.

@zorked what's the difference between FoMnormal FoMmaximum? Too lazy to look through the code >.< Sry if that was answered in the post, didn't saw it

Normal does a Q shaped(almost) loop around FoM to find Decaying Crypts. The maximum version seeks the Crypts entrance right away without wasting time in FoM at all. If I could get the finding back to the randomly spawned waypoint to work it would even spend less time searching and more time in Crypts but I can't get it to work... I may have to write three separate profiles for that similar to rrrix's approach... but I am lazy and want to fix it with a single command line :D

Oh and I am drunk again, so no fixes/ additions from me for today :P
 
just saw bot sometimes bot dont enter to south dc, just run close to it and run to bridge


Code:
		<!-- for shure to enter south one -->
		<TrinityMoveTo questId="1" navigation="true" pathPrecision="15" x="2272" y="843" z="0.0" unsafeRandomDistance="5" name="South West Decaying /Bat Fields" />

seems aditional line help me for it


at fast testing barb chenged trash pack cluster to 15, and removed from black list trees and bulls and at trinity .3.8 it seems barb better skip they then with black list active

iph incrase from 1300 to 1400 with this settings and safety lines i posted
 
v1.4.1 is in for correct removement of female zombies from blacklists :)
 
1.5.0 released :)

v1.5
-Waypoint to town for maximum Decay (huge overhaul - thanks to rrrix for the idea :) )
-QuestTools now required for maximum Decay!
-Changed dungeon check moveto tags to not skip crypts
-few minor fixes
 
quick fix:


v1.5.1
-QuestTools no longer needed :D thanks zakne11 for the hint!
 
still sometimes skip north dc, will try noskip="true" function
 
tnx again for all the hard work zorked, gonna test it out now (1.5.1)

2 minor suggestions

- If quest tools isnt needed ne more might want to edit out of your original post :P
- <3 the DB team, but running without beta version and using regular hasnt given me an error yet (switched over as of last night)

Was kind of tired of DB and D3 erroring out every 20-45 minutes. Been working great so far :D
 
Not really sure why, but with .8 Trinity and 1.51 I frequently end up not doing crypts ( runs into kills first pack runs back out) and he keeps running into the old mill and all the way up to festering woods just to get stuck.
Gonna post a log if it happens again.
 
Will check on that later tomorrow, got to go to sleep now :)
 
Don`t feel obligated to fix anything right away. I am really thankful that you invest your time to write this at all.
Just trying to help fix minor flaws if they exist. I am gonna let it run for a few more hours and collect logs on this if it happens again.
Also did a fresh install of DB & Trinity again.
 
some deadly situations at white chest on hill with stairs, often all blacklisted mobs blocking that stairs i FoM

this chest
[01:15:59.853 N] [QuestTools] Gizmo ActorSNO: 62859 Name: TrOut_Fields_Chest-1607 Type: LootContainer Radius: 5.56 Position: x="2278" y="838" z="9" (2278, 838, 9) Distance: 26 Animation: trOut_fields_chest_idle AppearanceSNO: 77563 has Attributes: Level=63, TeamID=1, HitpointsCur=981668463, HitpointsMax=981663744, HitpointsMaxTotal=1065353216, ScreenAttackRadiusConstant=1114636288, TurnRateScalar=1065353216, TurnAccelScalar=1065353216, TurnDeccelScalar=1065353216, UnequippedTime=1, CoreAttributesFromItemBonusMultiplier=1065353216,

just black listed it will try see if it stops walking up to her


got about 12min long stuck in crypts starts from
[23:21:57.683 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #1 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="102299"
[23:21:57.683 V] [Trinity] (destination=<617.5, 625, 0>, which is 6,824151 distance away)
and end here force closed by yar
[23:33:29.083 N] [Trinity] Your bot got stuck! Trying to unstuck (attempt #15 of 15 attempts) Act="A1" questId="136656" stepId="1" worldId="102299"
[23:33:29.083 V] [Trinity] (destination=<510.9768, 1331.445, 0>, which is 35,90749 distance away)
 
seems to be running prty solid with new version + me reverting back to non beta demonbuddy

my GPH actually increased by 75-80k an hour and my IPH increased by 50-80 per hour, very nice so far, thanks for the hard work zorked. Having played this game since release and all the little "best places" have been changed 100 times, I have to say crypt runs are so my favorite :)
 
i just upgraded to 1.4.1 and upgraded trinity having less issues with it not using the portal only thing i noticed this time was that it didn't register that crypts where found.
Code:
[00:06:36.906 N] [Trinity] Starting up Generic Cache Manage thread
[00:06:36.906 N] [Trinity] Starting up Generic Blacklist Manager thread
[00:06:37.186 N] In Town?
[00:06:40.246 N] Using Waypoint Waypoint_Town-9 Number:7
[00:06:45.056 N] #1: Going South ... East :P
[00:06:45.136 N] [Trinity] [TrinityMoveTo] Started Tag; x="2019" y="1013" z="0.1"  name="South East Point" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[00:06:48.166 N] [Trinity] Waiting for Barbarian_WrathOfTheBerserker 1!
[00:06:52.336 V] [Trinity] Barbarian_WrathOfTheBerserker being used! (Goatman_Melee_A)
[00:06:59.796 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="2019" y="1013" z="0.1" 
[00:06:59.826 N] #2: Going North... first Decaying check
[00:06:59.906 N] [Trinity] [TrinityMoveTo] Started Tag; x="1802" y="604" z="0"  name="North East Dungeon Check" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
[00:08:40.326 N] [Trinity] Blacklisting target FleshPitFlyerSpawner_B ActorSNO=4153 RActorGUID=2130247757 due to possible stuck/flipflop!
[00:09:08.886 N] [Trinity] [TrinityMoveTo] tag finished: Within path precision x="1802" y="604" z="0" 
[00:09:08.926 N] #3: Dungeon Check (North)
[00:09:09.006 N] #4: Going North to the top... no Decaying found
[00:09:09.036 N] [Trinity] [TrinityMoveTo] Started Tag; x="1668" y="466" z="0.1"  name="half North" questId="1" stepId="0" worldId="71150" levelAreaId="19952"
 
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