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[3.0] Golem, Aura, Harbinger, Orb Of Storms, Routine and more

Awesome work! I'm loading it up right now. I have some ideas for additions if you have time since you said to point you in the right direction for more functionality:

For building in an option to only use Molten Strike on rares/uniques (a lot of builds are doing X skill for clearing and MS for rares/uniques):
https://www.thebuddyforum.com/threads/combine-cyclone-with-molten-strike.407859/

Also, a huge problem I found is that auras are not being cast. If this is not a known issue I can provide logs but I have Hatred and HoI and a stone golem. The golem is being used but the auras are not being cast at all

You sure you have that checkbox set to share one slot golem and auras? I have bots running and they both cast Auras. I just watched one die, then come back cast auras, then golems.
What Aura's are not being cast exactly for you?
 
Dolemite i just wanted to say big THANKS for all your hard work!
 
currently running warlords mark with blasphemy support, which isnt getting cast at initial reset after a death, it changes to cast it just as i enter combat, im assuming as its a curse its not getting counted as an aura?
 
Hey Dolemite Hatred and HoI(herald of ice) were/are not casting. I had all 3 on the bar before and after i checked the box for all in one slot and it just cast the golem each time
 
Would it be possible to use barrage also for rare's instead or only unique's ?
 
Dolemite i want to give you a huge thanks and send you some rng and toucan bless!

Thank you very much for your work, tried it at my cycloner and my windripper - both went very well and everything works as expected :)
 
Vaal Grace, Vaal Discipline, Vaal Immortal Call will only be cast if the health or es is below 30%. So Vaal Grace would be health below 30%.
Funny I JUST watched my bot die, and it didn't cast Vaal Grace in the boss fight since I went from like 70% to 0. So I'll go ahead and change that.
It did cast Vaal Haste though. A lot of good that did me.

Would u mind teaching how to edit the vak=lue when to use vaal grace, imoortal call instead of 30%?
 
so what kind of build would benefit this routine? I know it's a summoner but can you share a poe link?
 
so what kind of build would benefit this routine? I know it's a summoner but can you share a poe link?

I use it for all sorts of builds BV, BF, AFK Balls, Magma Balls, HOTA, Ele Wander - all 90+.

You just need to make sure, if you use the option "Share one slot- Golem and Aura" You just put either a single or OR a golem in that slot (e.g. ONE slot will cast flame golem, switch to lightning, switch to Hatred, switch to Herald of Ash etc...". It will automatically switch that one slot to cast what's appropriate. So you don't want other Aura's in that slot at all, aside from any VAAL skills.
 
Hello, Thanks a lot Dolemite for the hard work!
I try to use this routine for my BF character but the bot dont cast BF with 6 stacks. it stop at 1or 2 have an idea why?
Thx :)

PS may you share with us your Golemroutines config for BF?

:)
 
Hello, Thanks a lot Dolemite for the hard work!
I try to use this routine for my BF character but the bot dont cast BF with 6 stacks. it stop at 1or 2 have an idea why?
Thx :)

PS may you share with us your Golemroutines config for BF?

:)

Hi ellianae,
So it looks like the issue is when it changes targets you loose the stacks. That happens for a variety of reasons - DangerDoger/Playermover type addon, the mob dies, the bot needs to readjust. Once you move you lose the stacks.

My BF char is 95, so it still does a pretty decent job. It's just that most of the stuff gets killed so quickly, it has to adjust a lot, and you lose the BV stack
I notice the bosses die so quickly in t10ish farming, or the bosses move, it doesn't have a lot of time to even get 6 stacks.
My BV guy is close to leveling, once he does, I'll try some t15 bosses who I know I'll need to stack 6 and see how that goes.

I don't have anything special on the BV guy, I just use single target melee and aoe melee as BV. Combat range is 70, Max Melee is 25, Max Range Range is 50. Always attack in place is checked. And 6 BV stacks. I have SkillAwarePlayerMover. Set to use Whirling Blades from 26 to 50. Ignore mobs is not checked.

I do notice if you get right in the mobs face, it will go to 6 stacks, but you actually aren't hitting the mob - I guess POE has a bug where if you are too close you don't hit it, even with the AOE.

Note: I uploaded a new version in the first post, that looks like it works better.
 
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Could you possibly take a look at Harbinger of Directions from the Fracturing Spinner quiver??
I tried to add it myself, got the options box in the settings and all that.. but it isnt using it. I probably just have the skill name wrong

EDIT: NVM im dumb lol.. I had "Harbinger of THE Directions" on one line and I kept missing it. working great now, thanks for the code to copy and change!

Also added another override just like the barrage one, but with TS to get good use out of point blank.

I dont use barrage anymore, but this change was a great QOL improvement when I used it. I removed the rarity check on aoe and adjusted the aoe trigger numbers. This made bosses with adds much smoother. Itll actually throw out a few aoe skills to clean spawning mobs instead of just trying to focus the boss totally ignoring the adds getting in the way. idk if this would work for all classes, but it made barrage better for me.

// Logic for figuring out if we should use an AoE skill or single target.
if (cachedNumberOfMobsNear > 4)
{
aoe = true;
}
 
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Made a quick update to support the mathil1 Blade Vortex / EK build. So when you get more than or equal to the BladeVortexCount that you specify in the settings, and you are in melee range (in the settings), you will start casting EK until your BV stacks drop below what you specify. Kind of a nice DPS boost so far.
 
Great routine, much appreciated.

Not sure if this is in the books for you. But the option to cast specific skills on unique/magic mobs. This would be good, similar to the orb of storms some builds use different totems as well. Ancestral/decoy/wither etc. Having this option would be very useful for other builds that struggle with single target dps. Could just manually update it but the option would be great!
 
is there anyway you could update this to use totems? using srs in a soul mantle
 
Is there a way to make this use animate guardian like a golem? Like just recast it after a login?
 
Could you possibly take a look at Harbinger of Directions from the Fracturing Spinner quiver??
I tried to add it myself, got the options box in the settings and all that.. but it isnt using it. I probably just have the skill name wrong

EDIT: NVM im dumb lol.. I had "Harbinger of THE Directions" on one line and I kept missing it. working great now, thanks for the code to copy and change!

Also added another override just like the barrage one, but with TS to get good use out of point blank.

I dont use barrage anymore, but this change was a great QOL improvement when I used it. I removed the rarity check on aoe and adjusted the aoe trigger numbers. This made bosses with adds much smoother. Itll actually throw out a few aoe skills to clean spawning mobs instead of just trying to focus the boss totally ignoring the adds getting in the way. idk if this would work for all classes, but it made barrage better for me.

// Logic for figuring out if we should use an AoE skill or single target.
if (cachedNumberOfMobsNear > 4)
{
aoe = true;
}

can you tell me how to put code for Harbinger of Directions from the Fracturing Spinner quiver??
 
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