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[3.0] Golem, Aura, Harbinger, Orb Of Storms, Routine and more

Updated with a bunch of stuff - but mainly beast capture. Should be good for many builds, I used it for melee totems, summoner, sunder, molten, etc....
 
Updated with a bunch of stuff - but mainly beast capture. Should be good for many builds, I used it for melee totems, summoner, sunder, molten, etc....

I have tried to add this as per the instructions, but there seems to already be a golemroutine, so this one won't load. Anyone else having this issue? Using the newest 3.2.5.1 release of this routine....

Thanks...
 
I have tried to add this as per the instructions, but there seems to already be a golemroutine, so this one won't load. Anyone else having this issue? Using the newest 3.2.5.1 release of this routine....

Thanks...
take the old one out put the new one in...
 
Is it possible to only capture rare beasts? Also it doesn't matter what beast names i type in he is just catching everything.
 
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take the old one out put the new one in...

Thanks! Things seem to be working. One request to whomever is doing coding on the combat routine:

Red beasts, and others with life gen, can be a pain in the butt. Frost Bomb will negate that life regen, and make the beast easier to slay. But frost bomb never gets a cast if you are running Blade Vortex. Any way to add a quick frost bomb when fighting Red beasts, or beasts in general with life regen?
 
Thanks! Things seem to be working. One request to whomever is doing coding on the combat routine:

Red beasts, and others with life gen, can be a pain in the butt. Frost Bomb will negate that life regen, and make the beast easier to slay. But frost bomb never gets a cast if you are running Blade Vortex. Any way to add a quick frost bomb when fighting Red beasts, or beasts in general with life regen?
That is super niche i would bet money you may be part of the 1% this would actually help. I would bet he is most likely working on a toggle to only cap rare/red beasts currently if you are wondering
 
I dont think this is an issue with the routing but when Advanced Loot Filter is enabled it keeps pulling nets from currency then immediately restashing them. I've removed every keep "net" filter and even the pickup ones so not sure what's going on. Any ideas? If I disable it, it appears to pull them correctly, put in the proper slot, then go on it's way.

[Interact] "Stash" has been successfully interacted.
[FastMoveFromPremiumStashTab] Fast moving "Thaumaturgical Net" from "Currency" tab.
[WaitFor] Waiting for fast move (0.11/3)
[FastMoveFromPremiumStashTab] "Thaumaturgical Net" has been successfully fast moved from "Currency" tab.
[ArtificialDelay] Now waiting for 222 ms.
[WithdrawCurrency] "Thaumaturgical Net" have been successfully taken from "Currency" tab.
[CloseBlockingWindows] IsLeftPanelShown || IsRightPanelShown. Closing them.
[StashRecipeTask] No items to stash for chaos recipe.
[IdTask] No items to identify.
[SellTask] No items to sell.
[StashToSpecificTabTask::WannaKeep] Portal Scroll (166) ({10, 4}) added to kept currency
[StashToSpecificTabTask::WannaKeep] Scroll of Wisdom (56) ({11, 4}) added to kept currency
[StashToSpecificTabTask] Thaumaturgical Net will be stashed in tab(s) Currency (Currency)
[Interact] Now going to interact with "Stash".
 
I dont think this is an issue with the routing but when Advanced Loot Filter is enabled it keeps pulling nets from currency then immediately restashing them. I've removed every keep "net" filter and even the pickup ones so not sure what's going on. Any ideas? If I disable it, it appears to pull them correctly, put in the proper slot, then go on it's way.

[Interact] "Stash" has been successfully interacted.
[FastMoveFromPremiumStashTab] Fast moving "Thaumaturgical Net" from "Currency" tab.
[WaitFor] Waiting for fast move (0.11/3)
[FastMoveFromPremiumStashTab] "Thaumaturgical Net" has been successfully fast moved from "Currency" tab.
[ArtificialDelay] Now waiting for 222 ms.
[WithdrawCurrency] "Thaumaturgical Net" have been successfully taken from "Currency" tab.
[CloseBlockingWindows] IsLeftPanelShown || IsRightPanelShown. Closing them.
[StashRecipeTask] No items to stash for chaos recipe.
[IdTask] No items to identify.
[SellTask] No items to sell.
[StashToSpecificTabTask::WannaKeep] Portal Scroll (166) ({10, 4}) added to kept currency
[StashToSpecificTabTask::WannaKeep] Scroll of Wisdom (56) ({11, 4}) added to kept currency
[StashToSpecificTabTask] Thaumaturgical Net will be stashed in tab(s) Currency (Currency)
[Interact] Now going to interact with "Stash".
Yeah I had this issue uncheck the generic currency in the custom code and also in the stashing tab and it works like a charm
 
How are you guys only capturing rare/red beasts? for me it catches every white beast it sees :o
 
Edit: It doesn't handle the recasting of Zombies very well. After death and rezone, it is confused with casting Zombies and Golems, and then the bot does it's stuck detection thing and relogs. Repeating.
 
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Can you update it to fit with 3.3 or guide me how to add force use barrage on unique monster pls?
 
Tryed to add the files as the guide says, but it wont load? It was "Cannot load [GolemRoutine] because an exception occurred [C:\Users\Saxe\Desktop\Itunes\3rdParty\_CONFIGS_\Default\GolemRoutine\Content-202144921\GolemRoutine.cs(1516,81) : error CS0117: 'LokiPoe.Input.Binding' does not contain a definition for 'throw_net'"

can naybody help -.-
 
'throw_net' was removed from the client for 3.3, so you should remove any Bestiary related logic!
 
'throw_net' was removed from the client for 3.3, so you should remove any Bestiary related logic!
Can you be a dear and link me the file where it is removed? Im not strong in that coding stuff :(
 
Delete this whole block of code:

19c8e5d676ce4c8c783c139603048606.webp


Or here's the edited GolemRoutine.cs file: https://gist.github.com/pushedx/6e6f5931a4ece33beb1748f62fbfba6b

I should also mention, there will be a few more OldRoutine updates so routines like this that modify OldRoutine, should also be updated with those changes in mind as well.

In the future, we'll have a better system to avoid problems like that.
 
Hmm still giving me a error with alot of "The name 'PlayerMover' does not exist in the current context" and so on.
 
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