Dolemite
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- Joined
- Apr 14, 2017
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Supports 3.2 and Beast Capturing.
Make sure to talk to Einhar at least 1 time so you get your Beastiary book.
This is the OldRoutine, but with a bunch of updates, and removal of the "Legacy" namespace.
Simply unzip this to you 3rdparty folder, under the main exilebuddy dir.
You should be able to run this on any character the OldRoutine supports.
The additions:
1) You can specify the number and types of Golems you want summoned.
2) You can specify what Harbinger you want summoned. e.g. from the Tempest's Binding, or Rippling Thoughts items.
3) Casts Orb of Storms (if you have it) when there is at least a magic or higher monster within you max range setting. It does it at most once every 8 seconds.
4) If you select the checkbox at the bottom, you only need to allocate one slot - it will auto-switch for Golems, Harbingers, and Auras. i.e. So you have more slots on the skill bars for other things. It should summon all Golems first, then Harbingers, then do the Auras.
Can you dig it?
-Dolemite
UPDATES:
3/24/2016 - 3.2.1.5
Captures Beasts! Option at the bottom - it's on by default.
For Beats - Make sure to go to:
Bots->Cross-bot Settings->Misc Tab
There is a "Inventory Currency Option" add the name of your net you want to use and the position in your inventory, as well as a restock value. e.g. Strong Steel Net 5 10 90
This will make sure you have the nets to capture beats, just like you use portal scrolls etc...
Necro Nets are not supported yet.
Added better totem support for Melee totems at least. Works well with 2 or 3 totems. Just make sure to set the totem delay to 2500 or so for 3 totems
Some other updates I'm sure.
11/1/2017 - 3.0.1.6 Updated to support the BV/EV build.
10/22/2017 - 3.0.1.5
Updated BF logic to better handle 6 stacks, logic taken from code provided by ExVault in this post: https://www.thebuddyforum.com/threads/bladeflurry-charges.407172/
10/12/2017 - 3.0.1.4
Added Vaal options in the GUI - can checkbox when to use - normal, magic, rare and unique mobs - thanks to some of the Ouroboros code. (Ignore the numbers for now - they aren't implemented).
Fixed Vaal Lightning Trap to work with these options now
Vaal Grace, Vaal Discipline, Vaal Immortal Call will auto-use below 30% health or energy shield depending on the skill
Fixed a bug where it tried to cast barrage even if you didn't have it
10/9/2017 - 3.0.1.3
Changed version number to start with 3.0 - so you know it's a 3.0 mod
Added Barrage Checkbox to use Barrage on bosses/uniques - Credit to: inktrocity
Added Blade Vortex min number of blades to keep going - I use 6. You have to be in range of mobs to trigger this. (Combat Range). Revised version of old 2.x routine - credit to Lay.
10/9/2017 - 1.0.1.2
+ Made certain vaal attack skills wait until unique monster to use:
"Vaal Lightning Trap", "Vaal Fireball", "Vaal Spark", "Vaal Molten Shell", "Vaal Power Siphon", "Vaal Summon Skeletons"
+ Added Blade Flurry Code to stack to 6 and attack per source provided
Make sure to talk to Einhar at least 1 time so you get your Beastiary book.
This is the OldRoutine, but with a bunch of updates, and removal of the "Legacy" namespace.
Simply unzip this to you 3rdparty folder, under the main exilebuddy dir.
You should be able to run this on any character the OldRoutine supports.
The additions:
1) You can specify the number and types of Golems you want summoned.
2) You can specify what Harbinger you want summoned. e.g. from the Tempest's Binding, or Rippling Thoughts items.
3) Casts Orb of Storms (if you have it) when there is at least a magic or higher monster within you max range setting. It does it at most once every 8 seconds.
4) If you select the checkbox at the bottom, you only need to allocate one slot - it will auto-switch for Golems, Harbingers, and Auras. i.e. So you have more slots on the skill bars for other things. It should summon all Golems first, then Harbingers, then do the Auras.
Can you dig it?
-Dolemite
UPDATES:
3/24/2016 - 3.2.1.5
Captures Beasts! Option at the bottom - it's on by default.
For Beats - Make sure to go to:
Bots->Cross-bot Settings->Misc Tab
There is a "Inventory Currency Option" add the name of your net you want to use and the position in your inventory, as well as a restock value. e.g. Strong Steel Net 5 10 90
This will make sure you have the nets to capture beats, just like you use portal scrolls etc...
Necro Nets are not supported yet.
Added better totem support for Melee totems at least. Works well with 2 or 3 totems. Just make sure to set the totem delay to 2500 or so for 3 totems
Some other updates I'm sure.
11/1/2017 - 3.0.1.6 Updated to support the BV/EV build.
10/22/2017 - 3.0.1.5
Updated BF logic to better handle 6 stacks, logic taken from code provided by ExVault in this post: https://www.thebuddyforum.com/threads/bladeflurry-charges.407172/
10/12/2017 - 3.0.1.4
Added Vaal options in the GUI - can checkbox when to use - normal, magic, rare and unique mobs - thanks to some of the Ouroboros code. (Ignore the numbers for now - they aren't implemented).
Fixed Vaal Lightning Trap to work with these options now
Vaal Grace, Vaal Discipline, Vaal Immortal Call will auto-use below 30% health or energy shield depending on the skill
Fixed a bug where it tried to cast barrage even if you didn't have it
10/9/2017 - 3.0.1.3
Changed version number to start with 3.0 - so you know it's a 3.0 mod
Added Barrage Checkbox to use Barrage on bosses/uniques - Credit to: inktrocity
Added Blade Vortex min number of blades to keep going - I use 6. You have to be in range of mobs to trigger this. (Combat Range). Revised version of old 2.x routine - credit to Lay.
10/9/2017 - 1.0.1.2
+ Made certain vaal attack skills wait until unique monster to use:
"Vaal Lightning Trap", "Vaal Fireball", "Vaal Spark", "Vaal Molten Shell", "Vaal Power Siphon", "Vaal Summon Skeletons"
+ Added Blade Flurry Code to stack to 6 and attack per source provided
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