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1.0.5 and Monster Power

packetloss

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I was reading a thread up on the Diablo forums and came across the following:

So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items.

So this seems to me that post 1.0.5 it might pay to just run Act 1 with MP at 1 or 2. They have the same chance of dropping iLvl 63 loot but there is super high density Elites in Act1 and even though the mobs would be level 63, they are still probably easier to kill than Act 2 or 3. Act 2 and 3 has too many of those annoying mobs that run and jump and burrow which slows things down.

Btw, I tried out Act 3 with MP 0 and it was significantly easier than 1.0.4. Going to try out MP1+ if I can get into the damn PTR servers.

Thoughts?
 
MP 3 is as difficult as 1.04.

If the rates are the same whatever MP it is then act 1 MP 1 will be the best way I assume.
 
From what it sounds like Act 1 mobs will be brought up to the monster level 63 that we currently face in Act 3. With that said though I can see a max exodus from Act 3 into Act 1 because it will still be considerably easier due to the mobs not having hard hitting/annoying abilities that Act 3 mobs have. On top of that Monster Level 1 is going to be easier than current 1.04 difficulty, but can drop the highest tier of gear. I am actually really excited. It means bots will be cheaper to gear out to start farming end game, and barbs you can get away with 2-5 mil which you earn in the leveling anyway.
 
So let me understand this correctly, currently a rare has a 2% chance of being ilvl 63 in A1, 4% in A2, and 8% in A3. After Monster Power 1, A1 rares have an 8% chance of being ilvl 63? So going from MP 0 to MP1 on A1 gives you 4x the ilvl 63 rares? Will this multiplier also work on legendaries?
 
So let me understand this correctly, currently a rare has a 2% chance of being ilvl 63 in A1, 4% in A2, and 8% in A3. After Monster Power 1, A1 rares have an 8% chance of being ilvl 63? So going from MP 0 to MP1 on A1 gives you 4x the ilvl 63 rares? Will this multiplier also work on legendaries?
mp1+ changes the level of every monster to 63 (the same as act 3/4) so act 1 and 2 will have the same drops and drop rates that act 3 and 4 currently have
 
Exactly right. I'm thinking MP1 will be the way to go. Anything beyond MP1 just boosts your MF. I would imagine there is the same chance for iLvl 63 legendaries off the level 63 mobs as there would be in Act3/4.

I tried out Act1 with MP1 tonight in the PTR and the mobs were pretty easy/quick to kill.
 
mp1+ changes the level of every monster to 63 (the same as act 3/4) so act 1 and 2 will have the same drops and drop rates that act 3 and 4 currently have

This sounds like an insanely stupid oversight on Blizzard's part. Why fight A3 elite packs with 3 million hp when 800k hp elite packs have the same loot table in A1?
 
Keep in mind, Act 1 mobs that are level 63 get all the bonuses for outleveling your character. It's not like you set MP1 and A1 is as easy as it is in 1.0.4. It's just not as hard as A3 is now.

A couple of other points. They are limiting items in inferno to level 58 and higher. Also the affixes that roll on an item will be based on the level of the mob you kill. Thus level 58 items can roll some pretty good stats if you are playing on MP1. They did say however, that an item will never roll lower affixes than the item itself for those playing Act1/2 on MP0. This is going to be interesting. Though I think the AH is going to get flooded with a LOT of good items.
 
this sounds like an insanely stupid oversight on blizzard's part. Why fight a3 elite packs with 3 million hp when 800k hp elite packs have the same loot table in a1?
changes the level of every monster
 
So there's effectively no difficulty scaling between Acts with the same MP?
 
I believe the difficulty scaling will be of a lesser magnitude but will still be there due to the different mobs builtin abilities, for instant the phase beast by default is (i believe) hitting harder than some other melee mob of the same level from A1.

This is just a guess thought, need to be confirmed by hard numbers...
 
So there's effectively no difficulty scaling between Acts with the same MP?

There is 0 difference loot wise between the acts post 1.05 (with MP on)

The best act to farm will be the act with the most basic monsters (abilities wise) which is act 1.

This coupled with the obscenely high elite density in A1 will be awesome :)
 
So was this change just so that "end-game" doesn't force real players into Act 3 only (so they can play in *ANY* act for a bit of variety for the same rewards)?

Just so I can get my head around a reasoning why A1 would be "as good as A3" loot wise/level wise/item stat wise.

I also wonder if they've thought ahead and will be adding special monsters/new abilities on monsters in A1 at the higher difficulty levels, to stop everyone just farming A1 only (ie - actually make it a choice equal between all acts - though for most of us, whichever act gives us the most elites with 5 NV stacks and the least deaths/least time :P)
 
There is 0 difference loot wise between the acts post 1.05 (with MP on)

The best act to farm will be the act with the most basic monsters (abilities wise) which is act 1.

This coupled with the obscenely high elite density in A1 will be awesome :)

Elite Density sucks in Fixed Areas in A1, cough cough Weeping Hollow and Fields of Misery anyone?
On the other hand, Elite Density is crazy in Cathedral and Halls of Agony Levels.
 
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