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  1. Nuok

    Crusader Trinity?

    All the code is already there for the crusader spells :o They just need to be added and you can pretty much guess them from the tooltips
  2. Nuok

    [BUG] Wizard SNOPowers (MagicWeapon, Familiar)

    Look over the Belphegor code there is something in the wizard class We hook GameEvents.OnGameLeft and GameEvents.OnPlayerDied and then when they are called we reset the timers private static readonly WaitTimer FamiliarTimer =new WaitTimer(TimeSpan.FromMinutes(5));
  3. Nuok

    [MONK] Dashing Strike [ Rrrix, i have a doubt.. ]

    SNOPower.X1_Monk_DashingStrike can be used OOC
  4. Nuok

    Wildstar stress test beta key giveaway

    Thanks for the key :)
  5. Nuok

    [Discussion] Belphegor Monks Slow & Stuck

    2: you can turn off what you don't want to avoid in the settings window
  6. Nuok

    Rend is the new earthquake, too bad belphegor makes it useless...

    We fixed the rend timer last week in our http://www.thebuddyforum.com/demonbuddy-forum/combat-routines/58270-belphegor-test-release.html. Expect it in the new DB release.
  7. Nuok

    Please fix Belphgor for Wizard to use Explosive blast

    Are you talking about avoidance or explosive blast for wizards? Explosive Blast works fine for me, there is a setting to change the AoE mob count in the wizard tab. Avoidance, yea ok still needs a little work but its very complicated to do with a bot.
  8. Nuok

    Wizard Spams Hydra

    Fixed in our test build. http://www.thebuddyforum.com/demonbuddy-forum/combat-routines/58270-belphegor-test-release.html
  9. Nuok

    New GG Barb HOTA a1/a2 farm build (if Belphegor will be updated to use it)

    I would be surprised if SNOPower.Weapon_Melee_Instant got around our can cast check. Try something like new Action(ctx => ZetaDia.Me.UsePower(SNOPower.Weapon_Melee_Instant, ((DiaUnit)ctx).Position, ZetaDia.CurrentWorldDynamicId)) As a note ill include this in our next test build.
  10. Nuok

    until"ExitFound"

    The behavoir stops after it find the portal, you then need a use object to interact with it.
  11. Nuok

    Explore help

    Open the Map Viewer and play around till the boxes hit most of the areas, the more boxes the slower it will be at clearing. Tick the boxes on the bottom, the explore view or something like that. until="" is correct, kick is using a deprecated test version atm.
  12. Nuok

    WD - Belphegor Change Request

    Ill add in settings for all AoE type spells so once there set it wont get replaced in the future.
  13. Nuok

    Lack of random dungeon profiles....

    The map viewer is used to work out the spacing of the boxes used when pathing. Open it up when NOT running the bot in the random area and play around a little. Maybe I should make a guide.
  14. Nuok

    Belphegor REDICULOUS lagg

    Log?
  15. Nuok

    Possible solution to "tanking Desecrator"?

    They actually appear as DiaObjects & Units, the hard part is moving away from them //Object monsterAffix_Desecrator_damage_AOE-2632 || SNOId 84608|| AppearanceSNO 14315|| Distance 9.736207 //Object monsterAffix_Plagued_endCloud-853 || SNOId 108869 || AppearanceSNO 14315 //Unit...
  16. Nuok

    Settings button not working

    At the moment only the generic combat routine has a settings window. Belphegor will have one soon enough.
  17. Nuok

    [REQUEST] Whirlwind CC

    the pathing isn't really good enough atm to support this :(
  18. Nuok

    how to make Belphegor destroy breakable Objects?

    For melee it's 10 yards, range is 30 i think. Ill see if i can add a setting in tomorrow to disable it.
  19. Nuok

    are treasure goblins considered elites?

    Not too sure to be honest, there's no monster affix for treasure goblin. Would have to check via name; next time you find one press Dump RActors and post its name and id here and ill add it in. In generic no there probably isnt. if (unit.Name.StartsWith("treasureGoblin"))...
  20. Nuok

    Belphegore combat routine demon hunter questions

    Ill change multishot to cast at location instead of on the unit maybe thats the problem. Shadow Power now has a 3.5 second internal cooldown. Hopefully these will come with the next build after some testing. (Ill post it in the test release thread soon)
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