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[BUG] Wizard SNOPowers (MagicWeapon, Familiar)

wilu1981

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Apr 30, 2012
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Hi,

yesterday I started to make a CC on the base of Mammon for my Wizard. Actually it works fine, but there are some bugs / missbehaviors of SNOPower. My biggest problem right now is, that it repeats buffing "Wizard_Familiar" and "Wizard_MagicWeapon". That's because the check ZetaDia.Me.HasBuff(SNOPower.Wizard_MagicWeapon|Familiar) always returns false.

D3 does not show Familiar or MagicWeapon as buffs. So that's why DB can not read if they are buffed or not.

It would be great if there is the possibility to implement these enhancments to the cast routines:

Smth like:

private static hasFamiliar = false
Casting Wizard_Familar will set variable to true
On logout, death, eq (weapon slots) or skill change or after 5 Minutes the variable is set back to false

This would help me alot :)

Greetings

wilu1981
 
Look over the Belphegor code there is something in the wizard class

We hook GameEvents.OnGameLeft and GameEvents.OnPlayerDied

and then when they are called we reset the timers

private static readonly WaitTimer FamiliarTimer =new WaitTimer(TimeSpan.FromMinutes(5));
 
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