Hi, I ve been running the ancient pathway goblin profile for garn and have been playing around editing the belphegore dh profile to maximize its combat efficiency and i have a few questions.
Is it possible for bot to notice the buff timer of each skill such as Shadow power or smokescreen? For example,
new SelfCast(SNOPower.DemonHunter_ShadowPower,
extra => Clusters.GetClusterCount(ZetaDia.Me, CombatTargeting.Instance.LastObjects, ClusterType.Radius, 25f) >= 1
),
with this line, it uses shadowpower when theres >=1 monsters in 25f radius(?)... it seems to do it just fine, but the problem is.. it seems to cast it just on cooldown instead of casting it every 3.5 seconds.. this makes the bot burn through discipline very quickly.. if theres a way for bot to read the buff timer to cast things at the end of the buff,,it'd be so great..
also, i noticed that the bot runs all the way into melee range before casting multishot.. I dont understand why its doing that.. is it possible to make the but start attacking at a further point away from the enemy??
Is it possible for bot to notice the buff timer of each skill such as Shadow power or smokescreen? For example,
new SelfCast(SNOPower.DemonHunter_ShadowPower,
extra => Clusters.GetClusterCount(ZetaDia.Me, CombatTargeting.Instance.LastObjects, ClusterType.Radius, 25f) >= 1
),
with this line, it uses shadowpower when theres >=1 monsters in 25f radius(?)... it seems to do it just fine, but the problem is.. it seems to cast it just on cooldown instead of casting it every 3.5 seconds.. this makes the bot burn through discipline very quickly.. if theres a way for bot to read the buff timer to cast things at the end of the buff,,it'd be so great..
also, i noticed that the bot runs all the way into melee range before casting multishot.. I dont understand why its doing that.. is it possible to make the but start attacking at a further point away from the enemy??