akassaw
Member
- Joined
- Feb 17, 2010
- Messages
- 195
I would suggest the following:
1. BGbuddy - The mass amount of players that are in BGs, and are botting, tend to follow the same path, have the same reaction to an event, and provide no logical reaction to events. The number one thing I would suggest is multi-pathing. When you start a BG (lets use AB in this instance) every single bot goes for Farm flag. (funny, i actually watched mine play an entire AB with 100% bots, not 1 single authentic human behind the controls. was quite interesting.) Once they take the farm flag they go to the biggest fight. This model is out dated and over utilized. From the beginning of AB there should be at LEAST 10 different places to stand where we are not clumped into a "bot-ball". Once it starts the bots should split up and go to LM, Farm, Mine, and BS. Essentially you can put the place where a bot stands as their starting point, determining which direction they will go. If there is more then 2 players/bots in the starting (standing) location then it moves to the next one to check for proximity of others. Once it finds (lets say spot 3) then spot 3 is tied to going to Gold Mine. The bot proceeds to GM and fights / takes flag. If there are 3 points taken then the bot should stay and defend. If there are 2 points taken then the bot should leave and take the offensive. This model can be used in nearly all other BG's as well. Priority targeting should be absolute. Healers go down first, then undergeared, then whats left. All of this can be written using simple latter logic of yes/no/if/and/when. (or at least I assume the API will support this)
2. Dungeonbuddy - this all around is worthless at the moment. I stopped using it a few months ago and havent picked it back up yet. It used to be awesome if I was a healer, caster, or ranged to just set this to run then go take a nap or work. Now... your lucky to get one run. A few things I would suggest are: dont always follow the tank - let the bot choose someone after each fight. If that target stops and the group goes on, then the range to tank should tell the bot to switch to a closer group member or the tank. Proximity looting - if there are mobs that are within X distance to loot, dont let it loot.
3. Gatherbuddy - It would be nice to see all the node points in the world mapped. Once they are mapped you can tell the system what ore/herb you are looking for (or multiples) and the bot takes off and gets them. Currently each person relies on a "profile" to get their rout. Why not map out the entire continent, then randomize? That would throw off blizz's x,y,z tracker completely. You can go one step further and include AH options, mailing, and toon switching into this to allow a rotation. An "idle" timer would be amazing! (yes, i realize some of this can be done using multiprofile, reloggers, etc. I'm talking about developing a HB branded all in one that is simple, intuitive, boxed and ready to ship.)
4. Anti-Stuck - this has always been a pain. One of the biggest things I think people should realize is that if your getting stuck, set your hearth close by or within reach of your farming area. (farming = xp, herb/ore, skinning, etc.) If the system will hearth, then try again, that would really help. Also, keeping another log SPECIFIC to where you get stuck and sending that information automatically to HB would be amazing!
Overall the bot is amazing, and I have nothing bad to say. It's all constructive, and with saying so I offer my support in any way I can contribute.
1. BGbuddy - The mass amount of players that are in BGs, and are botting, tend to follow the same path, have the same reaction to an event, and provide no logical reaction to events. The number one thing I would suggest is multi-pathing. When you start a BG (lets use AB in this instance) every single bot goes for Farm flag. (funny, i actually watched mine play an entire AB with 100% bots, not 1 single authentic human behind the controls. was quite interesting.) Once they take the farm flag they go to the biggest fight. This model is out dated and over utilized. From the beginning of AB there should be at LEAST 10 different places to stand where we are not clumped into a "bot-ball". Once it starts the bots should split up and go to LM, Farm, Mine, and BS. Essentially you can put the place where a bot stands as their starting point, determining which direction they will go. If there is more then 2 players/bots in the starting (standing) location then it moves to the next one to check for proximity of others. Once it finds (lets say spot 3) then spot 3 is tied to going to Gold Mine. The bot proceeds to GM and fights / takes flag. If there are 3 points taken then the bot should stay and defend. If there are 2 points taken then the bot should leave and take the offensive. This model can be used in nearly all other BG's as well. Priority targeting should be absolute. Healers go down first, then undergeared, then whats left. All of this can be written using simple latter logic of yes/no/if/and/when. (or at least I assume the API will support this)
2. Dungeonbuddy - this all around is worthless at the moment. I stopped using it a few months ago and havent picked it back up yet. It used to be awesome if I was a healer, caster, or ranged to just set this to run then go take a nap or work. Now... your lucky to get one run. A few things I would suggest are: dont always follow the tank - let the bot choose someone after each fight. If that target stops and the group goes on, then the range to tank should tell the bot to switch to a closer group member or the tank. Proximity looting - if there are mobs that are within X distance to loot, dont let it loot.
3. Gatherbuddy - It would be nice to see all the node points in the world mapped. Once they are mapped you can tell the system what ore/herb you are looking for (or multiples) and the bot takes off and gets them. Currently each person relies on a "profile" to get their rout. Why not map out the entire continent, then randomize? That would throw off blizz's x,y,z tracker completely. You can go one step further and include AH options, mailing, and toon switching into this to allow a rotation. An "idle" timer would be amazing! (yes, i realize some of this can be done using multiprofile, reloggers, etc. I'm talking about developing a HB branded all in one that is simple, intuitive, boxed and ready to ship.)
4. Anti-Stuck - this has always been a pain. One of the biggest things I think people should realize is that if your getting stuck, set your hearth close by or within reach of your farming area. (farming = xp, herb/ore, skinning, etc.) If the system will hearth, then try again, that would really help. Also, keeping another log SPECIFIC to where you get stuck and sending that information automatically to HB would be amazing!
Overall the bot is amazing, and I have nothing bad to say. It's all constructive, and with saying so I offer my support in any way I can contribute.
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