I have the following Bug: He says: DEBUG SHIT: AUTO ATTACK DAMN IT! I COMMAND YOU TO AUTO ATTACK.
How kann i fix it? Tommorow i will make a log file and post this here.
umh..
but i have lots of food in my bags ?
how can i fix that ?
The instructions in the first post CLEARLY state if you want a problem fixed you need to attack a log. As you can see not a single effing post without a log has been answered. I don't read minds, I don't magically know whats going wrong with the CC on your computer and I don't have the patiance to ask thousands of silly questions when following the instructions provided will give me 90% of the answer I need.
No log. No help. What does my sheep avatar say???????
yeah , forgot the log -.-
here is a brand new version. i have more than enough "Salted Venison" in my bags.
Trying this out now, fps.. First thing I see - I would have some kind of tick box in the config to disable that annoying debug output instead of having to disable it in the CC itself.
What kind of pet do you have?
Its a Bear. I can feed it from hand perfectly with Salted Venison.
Dumb question: Is it, because i use the german client and the cc is searching for the (english) item names?
I also renamed my pet from "B?rli", to somewhat else. i Tought the "?" was a problem. But its still the same.
I'm getting spammed with
[2:36:06 AM:840] *** DEBUG SHIT: Distance check
[2:36:06 AM:873] *** DEBUG SHIT: Need to backup
[2:36:06 AM:894] *** DEBUG SHIT: AUTO ATTACK DAMN IT! I COMMAND YOU TO AUTO ATTACK!
[2:36:06 AM:905] *** DEBUG SHIT: Checking if we can melee!
[2:36:07 AM:163] *** DEBUG SHIT: NeedToFaceTarget
[2:36:07 AM:195] *** DEBUG SHIT: Hunter's Mark
[2:36:07 AM:206] *** DEBUG SHIT: Wing Clip
Thats correct, you are. Its been answered in the last few posts.
The pet feeding logic does not use food names, though it does use english food types;
private static List<string> _foodTypes = new List<string> { "Meat", "Fish", "Cheese", "Bread", "Fungus", "Fruit" };
This is where the fault is occuring. Its also using some "english" LUA checks:
if (!((_foodTypes.Contains(ItemSubType) && FoodList.Contains(ItemSubType) || ItemSubType == "Food & Drink") && !_ignoreAsPetFood.Contains(item.Name)))
This made me lol.
The real reason why that is happening is because fpsware sucks at coding, and is too busy buying cakes. noob.