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Actaeon - A Hunter CC part of the Zeus suite

Hahahahahaha! Yes, I am one of them as well! I didn't realize that people would take that post so seriously. Sowwie.
 
so i only can solve this problem, if i'm gonna install the english language pack?

I'll see if I can find a work around for this, but honestly I don't know if there is.


Of course lol. Sorry it's a reference to a MSN conversation we had. But yes, this is just a joke.

I was talking to MDurner about buying cake because I finally sold my business. Thats the reference :)
 
Does anyone else have an issue with your hunter not disengaging a target and spinning around like a top? The CC never backs away from the target and spins spins... looks very botish. Just manually backing away fixes it for that kill.. until it happens again later.
 
Does anyone else have an issue with your hunter not disengaging a target and spinning around like a top? The CC never backs away from the target and spins spins... looks very botish. Just manually backing away fixes it for that kill.. until it happens again later.


I am seeing the spinning thing happen, usually when I pick up an add and my pet already has a target and the extra add is in melee range. I noticed it before turning on Disengage though.
 
I am seeing the spinning thing happen, usually when I pick up an add and my pet already has a target and the extra add is in melee range. I noticed it before turning on Disengage though.

I've seen it happen on single targets with no adds. Also with and without disengage... appears to just be an issue with the logic that controls properly facing a target... if I get bored I'll look at the code.
 
i too have seen the spinning act but it only happens every now and then for me
 
i too have seen the spinning act but it only happens every now and then for me

I've seen it happen 2 or 3 times. I don't watch my bot all that much so I have to wonder how much I've not seen it happen. It's fairly serious in the terms of getting reported. If someone sees you doing this it'll attract unwanted attention for sure.
 
.... and yet not a single log file.

I'd not be able to isolate it at this point in my exsisting logs. If I see it again I'll make it a point to grab the logs. In the meantime you have multiple reports of fairly well described behavior.
 
I'd not be able to isolate it at this point in my exsisting logs. If I see it again I'll make it a point to grab the logs. In the meantime you have multiple reports of fairly well described behavior.

Without logs I don't know what build of HB or the CC you are using. I don't know what behaviour preceeded the "spinning" action and as for multiple reports "fairly well describing" the behaviour I have: with and without adds & "every now and again". All this for a behaviour I've not seen myself since the very early build of the CC. FYI, its nothing to do with the target facing logic, as that is controlled by HB. (Me.CurrentTarget.Face).
 
Having some issues with the bot.

I got home after 3 hours of botting to find that my toon was using melee constantly instead of ranged. Every time he pulled he would run into melee range and kill the mobs that way. He would also occasionally get stuck spinning in circles around the mob which I'm sure looks very bot-like. Restarting seemed to fix the issue, but I'm afraid the same thing will happen next time I use the bot.


The log is FLOODED with "DEBUG SHIT" messages, so I have to upload to pastebin as it is way too big (8MB vs the maximum 1MB) to upload here.

http://pastebin.com/jMWXPcNZ

Anything after 6PM is when this started happening.
 
Without logs I don't know what build of HB or the CC you are using. I don't know what behaviour preceeded the "spinning" action and as for multiple reports "fairly well describing" the behaviour I have: with and without adds & "every now and again". All this for a behaviour I've not seen myself since the very early build of the CC. FYI, its nothing to do with the target facing logic, as that is controlled by HB. (Me.CurrentTarget.Face).

A. HB 1.9.5.3
B. Beta and Current CC versions
C. If I get to it you *might* get a log from me. Donno if I care enough at this point to go through the effort (all things considered).
D. It doesn't make a hill of beans worth of difference if Me.CurrentTarget.Face is HB's logic if you use it wrong or in some flawed way.
E. Please try to have a better attitude when dealing with people attempting to help you.
 
A friendly suggestion:

How about making the hunter cast AotV between pulls when his mana is below a different threshold (90%)?


Here is what I mean.

Currently the hunter is in AotH until his mana drops very low, around 20% for me. When his mana gets to 20% he switches to AotV until it is back up to 90%, at which point he switches back to AotH. Rinse and Repeat.


What if when the hunter's mana is below a certain point, say 80%, he will switch to AotV every time he gets out of combat. That way his mana is constantly being restored, which leads to less down time. The second he enters combat, he switches back to AotH. In addition, the plugin also has the previous (current) functionality of switching to and staying in AotV if his mana is below 20%.
 
I'm saying switch to AotV between pulls regardless of what your mana is at.


Also, he seems to have issues whenever any mobs drop totems. He just stands there until the totem dies.


Again, pastebin: http://pastebin.com/t8sL1kPt
 
I'm saying switch to AotV between pulls regardless of what your mana is at.

You havn't looked at the UI have you? If you did, you would know this is already possible!

Also, he seems to have issues whenever any mobs drop totems. He just stands there until the totem dies.
Again, pastebin: http://pastebin.com/t8sL1kPt

This is an issue with HB, some totems don't appear in the "Targeting List", therefore, the character does not see anything to attack.
 
Are you looking at the same UI as me?

I've boxed the only options that have to do with aspects. Two of them have to do with using viper above/below a certain percentage (nothing to do with doing so between pulls or out of combat), and the other has to do with aspect of the monkey/beast.

2eo9pft.png
 
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