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What monster Power level do you bot on?

What monster power do you Bot on?

  • MP1

    Votes: 0 0.0%
  • MP2

    Votes: 0 0.0%
  • MP3

    Votes: 0 0.0%
  • MP4

    Votes: 0 0.0%
  • MP5

    Votes: 0 0.0%
  • MP6

    Votes: 0 0.0%
  • MP7

    Votes: 0 0.0%
  • MP8

    Votes: 0 0.0%
  • MP9

    Votes: 0 0.0%
  • MP10

    Votes: 0 0.0%

  • Total voters
    0
I coudnt find any data or bluepost on this, does anyone know by how much enemy hp rises or anything else changes?

Would be great, ill rep! :cool:


Multiplayer - Diablo Wiki

You can ignore the "damage" as that is old and the monsters no longer increase thier damage based on the # of players. The health tho still increases.
 
I have 4 barbs all farming in mp1, I seem to get slightly more legendaries than in mp0. Probably won't ever move past mp1 though.
 
Multiplayer - Diablo Wiki

You can ignore the "damage" as that is old and the monsters no longer increase thier damage based on the # of players. The health tho still increases.

I plan on using the partydudepro plugin once its fully working, trying to do as high MP level i can with a full party.

So it does matter big time how the health of monsters changes in lets say MP 10!

A bluepost would have been great about this...
 
I plan on using the partydudepro plugin once its fully working, trying to do as high MP level i can with a full party.

So it does matter big time how the health of monsters changes in lets say MP 10!

A bluepost would have been great about this...


If you still dont understand you basically look at the MP chart and find what monsters have on MP10 (isnt it like 3000%?) then once you have that, you multipy it by the % on Multi 4. That will give you what MP10 with 4 players has. No blue post needed.


Lets say a monster has 100k Health on MP0. On MP10, it will have roughly 13,000,000. Then for 4 players, you multiply that times 4.3 (430%), which gives that single monster about 14.5 million hitpoints. AKA A shitload of health on whitemobs.
 
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If you still dont understand you basically look at the MP chart and find what monsters have on MP10 (isnt it like 3000%?) then once you have that, you multipy it by the % on Multi 4. That will give you what MP10 with 4 players has. No blue post needed.


Lets say a monster has 100k Health on MP0. On MP10, it will have roughly 13,000,000. Then for 4 players, you multiply that times 4.3 (430%), which gives that single monster about 14.5 million hitpoints. AKA A shitload of health on whitemobs.

Thx for the example, thats the way i thought it works, but wasnt sure! ()

I plan to find out the best 4 party team dps and clearing wise on MP10, the most effective sinergys :)

Once the partydudepro plugin is working with trinity, a team of bots would be the way to bot high MP levels, dont u think?
 
Thx for the example, thats the way i thought it works, but wasnt sure! ()

I plan to find out the best 4 party team dps and clearing wise on MP10, the most effective sinergys :)

Once the partydudepro plugin is working with trinity, a team of bots would be the way to bot high MP levels, dont u think?

But you would want to isolate your bots, botting all 4 in 1 would mean chain ban if 1 gets banned.
 
I'm botting on MP1. I was botting on MP3 for awhile, but then started doing alk runs on mp1 for paragon levels.
 
Even with different ip adresses?

Think about it, if you were blizzard and you flag 1 account for ban/investigation, and then check the games history to see if their are any repeatable patterns or signals before confirming a ban, and then you see all the same players joining each other, it'll look fishy and might lure them to investigate those other accounts also.

Then again, it could be my tinfoil hat talking, but it does sound reasonable, doesn't it?
 
that depends how you plan on keeping your bots seperated? The only solution i could think of is getting multiple verified paypal accounts and run your bots in seperated groups. but as long as you use a mule or the same paypal on different accounts blizzard has everything they need to trace all of your accounts. It all depends how much time they invest ,,,
 
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MP increases monster health and damage exponentially, however the rewards (MF,gf) increase linearly.

MP0 FTW! always been the most xp for me and still good drops with 200+ mf

I think nightmare mp10 or hell mp10 is good for gold farming with a nice pickup radius, but haven't really tested a lot yet.
 
MP0 FTW! always been the most xp for me and still good drops with 200+ mf

I think nightmare mp10 or hell mp10 is good for gold farming with a nice pickup radius, but haven't really tested a lot yet.

With gold quite low nowdays, might be better to just stack mf and hope u hit the jackpot GG items.
 
how to chang monster power when open run ?

my run always default : Mp 0 :((

i want go to mp 1

how to change ?

i'm using Alkaizer Run_1.0_Gnome-batsu-modified profile :D

and one more question :

how can still botting when minimize diablo 3 ????
when minimize , my d3 has been pause :((
thx
 
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Oh someone linked to my post ages ago lol.

Reason for MP0 is that items/kill are less, however items/time is higher the lower MP level you are in.

Until advanced testing has taken place that deals with the increase in higher affix rolls on higher MP's, and factors in the 10% per mp level additional drop from any mob we won't know for certain whats the most efficient.

But yeah, basically whatever MP level you can do that is the highest without losing any killspeed (e.g I run MP4 in Archon at the same speed I can run MP0).
 
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