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[A1-3 Inferno] KeyHuntinn

"[15:06:03.167 N] You have no Keys or all amounts are equal, running A1, A2, or A3"

Wrong, I have 3,1,3 keys, so he should do act 2. Is there are specific spot to place the keys or what am I doing wrong? :)
 
reverted to 1.8 as 1.9 doesn't work for me. Start with act 1 key once it kills warden TP's back to town and just sits there doesn't move to next profile. radsAtom disabled as in instructions.
 
"[15:06:03.167 N] You have no Keys or all amounts are equal, running A1, A2, or A3"

Wrong, I have 3,1,3 keys, so he should do act 2. Is there are specific spot to place the keys or what am I doing wrong? :)

Still waiting for nesox to fix. It's a db bug.
 
Trinity is still needed, some trinityonce were left in act 3 profiles.

(why make trinity optional anyway...)

Thanks! I'll go back and double check, thought I had gotten them all haha.
As for why, I'm simply trying to make this profile require no plugins, I want to minimize interference as much as possible

Now youve changed the random picker how do we change it to just do act 1&2?
I have 30 act 3 keys, i dont need any more

Just edit the file "KeyHuntinn_Act_Picker.xml", all the act switching is done in one place now to make this easier. Just remove the act you don't want

"[15:06:03.167 N] You have no Keys or all amounts are equal, running A1, A2, or A3"

Wrong, I have 3,1,3 keys, so he should do act 2. Is there are specific spot to place the keys or what am I doing wrong? :)

Read "Known Bugs" in the first post

reverted to 1.8 as 1.9 doesn't work for me. Start with act 1 key once it kills warden TP's back to town and just sits there doesn't move to next profile. radsAtom disabled as in instructions.

Logs? Some of the long version profiles have some longer wait tags if that's the version you're using
 
Logs? Some of the long version profiles have some longer wait tags if that's the version you're using

Sorry wasn't quite clear. What i meant was it actually stops DB after it TPs back to town

And what do i need to edit out to make it skip act 3? Because i looked in the file and have no clue what to remove:
rofile xmlns="http://tempuri.org/ProfileSchema.xsd" xmlns:xsi="http://tempuri.org/ProfileSchema.xsd">
<Name>KeyHuntinn - Act Picker</Name>
<GameParams quest="72801" step="36" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<If condition="not Me.IsInTown">
<UseTownPortal questId="1" />
<WaitWhile condition="not Me.IsInTown" />
</If>

<!-- Run Act 1 if lowest -->
<If condition="((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) &lt; (GetBackpackItemCount(255807) + GetStashedItemCount(255807))) and ((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) &lt; (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="Destruction Keys needed, running A1" />
<LoadProfile profile="A1_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 2 if lowest -->
<If condition="((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) &lt; (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) &lt; (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="Hate Keys needed, running A2" />
<LoadProfile profile="A2_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 3 if lowest -->
<If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &lt; (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &lt; (GetBackpackItemCount(255807) + GetStashedItemCount(255807)))">
<LogMessage output="Terror Keys needed, running A3" />
<LoadProfile profile="A3_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 2/3 if most A1 -->
<If condition="((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) &gt; (GetBackpackItemCount(255807) + GetStashedItemCount(255807))) and ((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) &gt; (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="You have a lot of Destruction Keys, running A2 or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Run Act 1/3 if most A2 -->
<If condition="((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) &gt; (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) &gt; (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="You have a lot of Hate Keys, running A1 or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Run Act 1/2 if most A3 -->
<If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &gt; (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) &gt; (GetBackpackItemCount(255807) + GetStashedItemCount(255807)))">
<LogMessage output="You have a lot of Terror Keys, running A1 or A2" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Otherwise they're all equal so pick random form all 3 acts -->
<LogMessage output="You have no Keys or all amounts are equal, running A1, A2, or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</Order>
 
Sorry wasn't quite clear. What i meant was it actually stops DB after it TPs back to town

And what do i need to edit out to make it skip act 3? Because i looked in the file and have no clue what to remove:
rofile xmlns="http://tempuri.org/ProfileSchema.xsd" xmlns:xsi="http://tempuri.org/ProfileSchema.xsd">
<Name>KeyHuntinn - Act Picker</Name>
<GameParams quest="72801" step="36" act="A1" difficulty="Inferno" resumeFromSave="False" isPrivate="True" numGames="-1" />
<Order>
<If condition="not Me.IsInTown">
<UseTownPortal questId="1" />
<WaitWhile condition="not Me.IsInTown" />
</If>

<!-- Run Act 1 if lowest -->
<If condition="((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) < (GetBackpackItemCount(255807) + GetStashedItemCount(255807))) and ((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) < (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="Destruction Keys needed, running A1" />
<LoadProfile profile="A1_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 2 if lowest -->
<If condition="((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) < (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) < (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="Hate Keys needed, running A2" />
<LoadProfile profile="A2_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 3 if lowest -->
<If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) < (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) < (GetBackpackItemCount(255807) + GetStashedItemCount(255807)))">
<LogMessage output="Terror Keys needed, running A3" />
<LoadProfile profile="A3_Start_Keyhuntinn.xml" leaveGame="true" />
</If>

<!-- Run Act 2/3 if most A1 -->
<If condition="((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) > (GetBackpackItemCount(255807) + GetStashedItemCount(255807))) and ((GetBackpackItemCount(255809) + GetStashedItemCount(255809)) > (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="You have a lot of Destruction Keys, running A2 or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Run Act 1/3 if most A2 -->
<If condition="((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) > (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255807) + GetStashedItemCount(255807)) > (GetBackpackItemCount(255808) + GetStashedItemCount(255808)))">
<LogMessage output="You have a lot of Hate Keys, running A1 or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Run Act 1/2 if most A3 -->
<If condition="((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) > (GetBackpackItemCount(255809) + GetStashedItemCount(255809))) and ((GetBackpackItemCount(255808) + GetStashedItemCount(255808)) > (GetBackpackItemCount(255807) + GetStashedItemCount(255807)))">
<LogMessage output="You have a lot of Terror Keys, running A1 or A2" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</If>

<!-- Otherwise they're all equal so pick random form all 3 acts -->
<LogMessage output="You have no Keys or all amounts are equal, running A1, A2, or A3" />
<LoadProfile loadRandom="true" leaveGame="true">
<Profiles>
<Profile>A1_Start_KeyHuntinn.xml</Profile>
<Profile>A2_Start_KeyHuntinn.xml</Profile>
<Profile>A3_Start_KeyHuntinn.xml</Profile>
</Profiles>
</LoadProfile>
</Order>

In the part that says "<!-- Otherwise they're all equal so pick random form all 3 acts -->", just remove the A3 profile that way when it picks from "random all" it won't choose A3.

As for stopping DB when it comes to town, I'm sorry but you'll have to be more specific, are you using the long or short version? does this happen every time or once in a while?

I've also been running in to strange DB stop that I'm thinking are due to nav server issues, but these tend to happen in the middle of runs (albeit not very often)
 
6 times out of 6 so far on 1.9 short run starting with act 1.
After bot kills Odeg Tp's back to town and Stops Db, log as follows:

[22:33:37.092 N] Loaded profile KeyHuntinn - A1 - Start
[22:33:57.471 N] Chose GilesPlugin as your combat routine.
[22:33:57.765 N] Loaded profile KeyHuntinn - A1 - Start
[22:33:57.930 N] Waiting 12.6 seconds before next game...
[22:34:10.621 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[22:34:17.823 N] GameChanged. Clearing actors
[22:34:18.165 N] ========== Grid segmentation resetting!!! ============
[22:34:18.167 N] Game joined, Reloading profile.
[22:34:18.451 N] Loaded profile KeyHuntinn - A1 - Start
[22:34:19.044 N] Loading random profile
[22:34:19.360 N] Loaded profile KeyHuntinn - Act 1 - NV Gather 1a - Leoric's Manor + Leoric's Hunting Grounds A
[22:34:20.318 N] Using Waypoint Waypoint_Town-9 Number:13
[22:34:21.767 N] ========== Grid segmentation resetting!!! ============
[22:35:13.507 N] Interacting with object g_Portal_Ladder_Orange-782
[22:35:14.603 N] Interacting with object g_Portal_Ladder_Orange-782
[22:35:21.805 N] ========== Grid segmentation resetting!!! ============
[22:38:52.408 N] Loading random profile
[22:38:52.756 N] Loaded profile KeyHuntinn - Act 1 - NV Gather 2b - Festering Woods B
[22:38:53.960 N] Using Waypoint Waypoint_Town-3322 Number:8
[22:39:40.582 N] [GilesTrinity] Goblin #1 in sight. Distance=55.45067
[22:40:55.651 N] Got 5 NV, let's kill Key Warden
[22:41:01.902 N] Loaded profile KeyHuntinn - Act 1 - Odeg - Fields of Misery
[22:41:03.594 N] Using Waypoint Waypoint_Town-5089 Number:8
[22:41:53.647 N] Odeg found
[22:42:01.841 N] Odeg killed
[22:42:14.288 N] Act 1 Done
[22:42:15.663 N] Loaded profile KeyHuntinn - Act Picker
[22:42:15.752 N] Stopping the bot.
[22:42:15.765 N] Bot Thread Ended. Was this requested?

At this point char is just standing in front of TP because DB has stopped.
Do you want me to change the LOG setting to a higher one and run again?
 
6 times out of 6 so far on 1.9 short run starting with act 1.
After bot kills Odeg Tp's back to town and Stops Db, log as follows:

[22:33:37.092 N] Loaded profile KeyHuntinn - A1 - Start
[22:33:57.471 N] Chose GilesPlugin as your combat routine.
[22:33:57.765 N] Loaded profile KeyHuntinn - A1 - Start
[22:33:57.930 N] Waiting 12.6 seconds before next game...
[22:34:10.621 N] Creating new game, Params: <Act:A1 Difficulty:Inferno Quest:72801 QuestStep:36 ResumeFromSave:False IsPrivate:True Handicap:1>
[22:34:17.823 N] GameChanged. Clearing actors
[22:34:18.165 N] ========== Grid segmentation resetting!!! ============
[22:34:18.167 N] Game joined, Reloading profile.
[22:34:18.451 N] Loaded profile KeyHuntinn - A1 - Start
[22:34:19.044 N] Loading random profile
[22:34:19.360 N] Loaded profile KeyHuntinn - Act 1 - NV Gather 1a - Leoric's Manor + Leoric's Hunting Grounds A
[22:34:20.318 N] Using Waypoint Waypoint_Town-9 Number:13
[22:34:21.767 N] ========== Grid segmentation resetting!!! ============
[22:35:13.507 N] Interacting with object g_Portal_Ladder_Orange-782
[22:35:14.603 N] Interacting with object g_Portal_Ladder_Orange-782
[22:35:21.805 N] ========== Grid segmentation resetting!!! ============
[22:38:52.408 N] Loading random profile
[22:38:52.756 N] Loaded profile KeyHuntinn - Act 1 - NV Gather 2b - Festering Woods B
[22:38:53.960 N] Using Waypoint Waypoint_Town-3322 Number:8
[22:39:40.582 N] [GilesTrinity] Goblin #1 in sight. Distance=55.45067
[22:40:55.651 N] Got 5 NV, let's kill Key Warden
[22:41:01.902 N] Loaded profile KeyHuntinn - Act 1 - Odeg - Fields of Misery
[22:41:03.594 N] Using Waypoint Waypoint_Town-5089 Number:8
[22:41:53.647 N] Odeg found
[22:42:01.841 N] Odeg killed
[22:42:14.288 N] Act 1 Done
[22:42:15.663 N] Loaded profile KeyHuntinn - Act Picker
[22:42:15.752 N] Stopping the bot.
[22:42:15.765 N] Bot Thread Ended. Was this requested?

At this point char is just standing in front of TP because DB has stopped.
Do you want me to change the LOG setting to a higher one and run again?

Actually that's very helpful, looks like the bot runs as normal. That last line is strange though, usually only see that when you actually press "Stop". If you open the log files (in the "Logs" directory) it'll show you a very detailed log without having to change you db logging settings. Are there any error messages near that line? Its almost like the key detection section is throwing an error. A final question, what version of DB are you using? It may not have that function yet. (Your DB version should one of the very fist lines in the log)
 
using Demonbuddy v1.0.1117.282
checked the main logs, found an error:

[22:42:15.752 D] Traceback (most recent call last):
File "<string>", line 6, in Execute
NameError: global name 'GetBackpackItemCount' is not defined
[22:42:15.752 N] Stopping the bot.
[22:42:15.752 D] CurrentBot.Stop()
 
using Demonbuddy v1.0.1117.282
checked the main logs, found an error:

[22:42:15.752 D] Traceback (most recent call last):
File "<string>", line 6, in Execute
NameError: global name 'GetBackpackItemCount' is not defined
[22:42:15.752 N] Stopping the bot.
[22:42:15.752 D] CurrentBot.Stop()

Ah yep, there's your problem haha. The function is a recent addition from the beta version, with the 284 update, it is included. So just update and you're golden
 
Sorry for a double post, but v1.9 Re-released with final trinity tags removed, also updated first post with required DB version
 
Profile works perfect! Only thing I'm noticing is that I sometimes stop and stare at flying carrions (w/e the birds are called in oasis) and they won't swoop down until I move. Mexican standoff. Any suggestions?
 
Profile works perfect! Only thing I'm noticing is that I sometimes stop and stare at flying carrions (w/e the birds are called in oasis) and they won't swoop down until I move. Mexican standoff. Any suggestions?

lmao @ mexican standoff. If I remember correctly, this is actually a giles issue, you may try the Unified Giles Update in the giles sub-forum, I believe they've fixed may of these types of errors
 
Ah yep, there's your problem haha. The function is a recent addition from the beta version, with the 284 update, it is included. So just update and you're golden

Thats fixed it, updated to DB 284 and it continues on now. Thanks for the help :D
 
Hmm new issue, it continued on past act 1 after killing Odeg, went to act 2.
Got the 5NV went to oasis and found Sokahr, killed him and he dropped a key, picked it up but bot keeps searching oasis. no message in DB log to say it found Sokahr or that he'd been killed.
After searched whole oasis TP'd back to town with a couldn't find sokahr message and went onto act 1 again.

It found the boss and killed him so its still hunting i just dont know why it didn't recognize that it had
 
Also, dont know if its pathing issues but bot sticks alot on act 1 and 2, have to keep watching it. It will reach a point and just sit there, if i click anywhere on screen to move my char just a tiny bit he will continue on, otherwise it will just sit there till it times out.

Still odeg issues as well, after it finds him the killed message seems to come up straight away even with him still on screen.
 
Hmm new issue, it continued on past act 1 after killing Odeg, went to act 2.
Got the 5NV went to oasis and found Sokahr, killed him and he dropped a key, picked it up but bot keeps searching oasis. no message in DB log to say it found Sokahr or that he'd been killed.
After searched whole oasis TP'd back to town with a couldn't find sokahr message and went onto act 1 again.

It found the boss and killed him so its still hunting i just dont know why it didn't recognize that it had

Yet again...show me your logs. I'm not sure why you're the only one having so many issues, but you're the only one.

Also, dont know if its pathing issues but bot sticks alot on act 1 and 2, have to keep watching it. It will reach a point and just sit there, if i click anywhere on screen to move my char just a tiny bit he will continue on, otherwise it will just sit there till it times out.

Still odeg issues as well, after it finds him the killed message seems to come up straight away even with him still on screen.

Use an unstucker, the one in trinity is great, or, if you just wait 3 seconds, it usually clears itself up. I'm not here to answer ever demonbuddy question you have, that really are other people and other threads. I didn't even write the actual profiles, as I stated in the first post, I simply made them work together. If you have issues with the route the bot takes or getting stuck along the way, dont' talk to me, talk to the guys who made the profiles, CIGGARC

I will no longer be answering questions in this thread, I will simply update the first post as needed
 
Last edited:
I rename the rads atom folder to RadsAtom in my plugins folder. It wont let me config anything in DB for that though. I have no problem configing the giles plugin, but i can config the radsatom for some reason. Any ideas?
 
Use an unstucker, the one in trinity is great, or, if you just wait 3 seconds, it usually clears itself up. I'm not here to answer ever demonbuddy question you have, that really are other people and other threads. I didn't even write the actual profiles, as I stated in the first post, I simply made them work together. If you have issues with the route the bot takes or getting stuck along the way, dont' talk to me, talk to the guys who made the profiles, CIGGARC

I will no longer be answering questions in this thread, I will simply update the first post as needed

i dont expect you to solve all my issues. i just dont know which ones are my issues and which are due to the profiles so i thought it post to post all the things i saw to make it simpler.
 
BUG: If you die during a key warden battle, it decides you killed it... and you move to the next section

Code:
[10:01:46.705 N] ========== Grid segmentation resetting!!! ============
[10:01:47.121 N] ToggleTargeting, new values: Looting:True LootRadius:50 Combat:True KillRadius:40
[10:02:32.082 N] Sokahr found
[10:02:37.061 N] Player died
[10:02:37.061 N] [GilesTrinity] Deathcount 1 of 0
[10:02:37.061 N] ProfileOrderManager.OnPlayerDied, Resetting caches.
[10:02:37.070 N] Clicked revive button
[10:02:40.301 N] Sokahr killed
 
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